3D BioScience
- Chen-Clayton Scaled With Exponential Decay And Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z / exp(xy) + Offset[web citation] - Chen-Clayton With Exponential Decay And Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) / (f * exp(xy)) + Offset[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Exponential Decay And Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z / exp(xy) + Offset - High-Low Affinity Isotope Displacement (y = [Hot]) With Exponential Decay And Offset 3D
- z = aby / (1+b(x+y))
z = z / exp(xy) + Offset - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Exponential Decay And Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z / (f * exp(xy)) + Offset - Michaelis-Menten Isotope Displacement (y = [Hot]) With Exponential Decay And Offset 3D
- z = ay / (b + x + y)
z = z / exp(xy) + Offset - Modified Chung-Pfost With Exponential Decay And Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) / (d * exp(xy)) + Offset[web citation] - Modified Halsey Scaled With Exponential Decay And Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z / exp(xy) + Offset[web citation] - Modified Halsey With Exponential Decay And Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) / (d * exp(xy)) + Offset[web citation] - Modified Henderson With Exponential Decay And Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) / (d * exp(xy)) + Offset[web citation] - Strohman-Yoerger With Exponential Decay And Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) / (f * exp(xy)) + Offset[web citation]
- Chen-Clayton Scaled With Exponential Decay 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z / exp(xy)[web citation] - Chen-Clayton With Exponential Decay 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) / (f * exp(xy))[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Exponential Decay 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z / exp(xy) - High-Low Affinity Isotope Displacement (y = [Hot]) With Exponential Decay 3D
- z = aby / (1+b(x+y))
z = z / exp(xy) - Logistic Growth With Exponential Decay 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
z = z / (h * exp(xy)) - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Exponential Decay 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z / (f * exp(xy)) - Michaelis-Menten Isotope Displacement (y = [Hot]) With Exponential Decay 3D
- z = ay / (b + x + y)
z = z / exp(xy) - Modified Chung-Pfost With Exponential Decay 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) / (d * exp(xy))[web citation] - Modified Halsey Scaled With Exponential Decay 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z / exp(xy)[web citation] - Modified Halsey With Exponential Decay 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) / (d * exp(xy))[web citation] - Modified Henderson With Exponential Decay 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) / (d * exp(xy))[web citation] - Strohman-Yoerger With Exponential Decay 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) / (f * exp(xy))[web citation]
- Chen-Clayton Scaled With Exponential Growth And Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z * exp(xy) + Offset[web citation] - Chen-Clayton With Exponential Growth And Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) * (f * exp(xy)) + Offset[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Exponential Growth And Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z * exp(xy) + Offset - High-Low Affinity Isotope Displacement (y = [Hot]) With Exponential Growth And Offset 3D
- z = aby / (1+b(x+y))
z = z * exp(xy) + Offset - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Exponential Growth And Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z * (f * exp(xy)) + Offset - Michaelis-Menten Isotope Displacement (y = [Hot]) With Exponential Growth And Offset 3D
- z = ay / (b + x + y)
z = z * exp(xy) + Offset - Modified Chung-Pfost With Exponential Growth And Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) * (d * exp(xy)) + Offset[web citation] - Modified Halsey Scaled With Exponential Growth And Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z * exp(xy) + Offset[web citation] - Modified Halsey With Exponential Growth And Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) * (d * exp(xy)) + Offset[web citation] - Modified Henderson With Exponential Growth And Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) * (d * exp(xy)) + Offset[web citation] - Strohman-Yoerger With Exponential Growth And Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) * (f * exp(xy)) + Offset[web citation]
- Chen-Clayton Scaled With Exponential Growth 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z * exp(xy)[web citation] - Chen-Clayton With Exponential Growth 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) * (f * exp(xy))[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Exponential Growth 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z * exp(xy) - High-Low Affinity Isotope Displacement (y = [Hot]) With Exponential Growth 3D
- z = aby / (1+b(x+y))
z = z * exp(xy) - Logistic Growth With Exponential Growth 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
z = z * (h * exp(xy)) - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Exponential Growth 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z * (f * exp(xy)) - Michaelis-Menten Isotope Displacement (y = [Hot]) With Exponential Growth 3D
- z = ay / (b + x + y)
z = z * exp(xy) - Modified Chung-Pfost With Exponential Growth 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) * (d * exp(xy))[web citation] - Modified Halsey Scaled With Exponential Growth 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z * exp(xy)[web citation] - Modified Halsey With Exponential Growth 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) * (d * exp(xy))[web citation] - Modified Henderson With Exponential Growth 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) * (d * exp(xy))[web citation] - Strohman-Yoerger With Exponential Growth 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) * (f * exp(xy))[web citation]
- Inverse Chen-Clayton 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = xy / r.h.(Tk,M)[web citation] - Inverse Chen-Clayton Scaled 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = xy / z[web citation] - Inverse High-Low Affinity Double Isotope Displacement (y = [Hot]) 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = xy / z - Inverse High-Low Affinity Isotope Displacement (y = [Hot]) 3D
- z = aby / (1+b(x+y))
z = xy / z - Inverse Logistic Growth 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
z = xy / z - Inverse Michaelis-Menten Double Isotope Displacement (y = [Hot]) 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = xy / z - Inverse Michaelis-Menten Isotope Displacement (y = [Hot]) 3D
- z = ay / (b + x + y)
z = xy / z - Inverse Modified Chung-Pfost 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = xy / r.h.(T,M)[web citation] - Inverse Modified Halsey 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = xy / r.h.(T,M)[web citation] - Inverse Modified Halsey Scaled 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = xy / z[web citation] - Inverse Modified Henderson 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = xy / r.h.(T,M)[web citation] - Inverse Strohman-Yoerger 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = xy / r.h.(Ps,M)[web citation]
- Inverse Chen-Clayton Scaled With Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = xy / (z + Offset[web citation] - Inverse Chen-Clayton With Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = xy / (r.h.(Tk,M) + Offset[web citation] - Inverse High-Low Affinity Double Isotope Displacement (y = [Hot]) With Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = xy / (z + Offset - Inverse High-Low Affinity Isotope Displacement (y = [Hot]) With Offset 3D
- z = aby / (1+b(x+y))
z = xy / (z + Offset - Inverse Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = xy / (z + Offset - Inverse Michaelis-Menten Isotope Displacement (y = [Hot]) With Offset 3D
- z = ay / (b + x + y)
z = xy / (z + Offset - Inverse Modified Chung-Pfost With Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = xy / (r.h.(T,M) + Offset[web citation] - Inverse Modified Halsey Scaled With Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = xy / (z + Offset[web citation] - Inverse Modified Halsey With Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = xy / (r.h.(T,M) + Offset[web citation] - Inverse Modified Henderson With Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = xy / (r.h.(T,M) + Offset[web citation] - Inverse Strohman-Yoerger With Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = xy / (r.h.(Ps,M) + Offset[web citation]
- Chen-Clayton Scaled With Linear Decay And Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z / xy + Offset[web citation] - Chen-Clayton With Linear Decay And Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) / (f * xy) + Offset[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Linear Decay And Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z / xy + Offset - High-Low Affinity Isotope Displacement (y = [Hot]) With Linear Decay And Offset 3D
- z = aby / (1+b(x+y))
z = z / xy + Offset - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Linear Decay And Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z / (f * xy) + Offset - Michaelis-Menten Isotope Displacement (y = [Hot]) With Linear Decay And Offset 3D
- z = ay / (b + x + y)
z = z / xy + Offset - Modified Chung-Pfost With Linear Decay And Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) / (d * xy) + Offset[web citation] - Modified Halsey Scaled With Linear Decay And Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z / xy + Offset[web citation] - Modified Halsey With Linear Decay And Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) / (d * xy) + Offset[web citation] - Modified Henderson With Linear Decay And Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) / (d * xy) + Offset[web citation] - Strohman-Yoerger With Linear Decay And Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) / (f * xy) + Offset[web citation]
- Chen-Clayton Scaled With Linear Decay 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z / xy[web citation] - Chen-Clayton With Linear Decay 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) / (f * xy)[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Linear Decay 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z / xy - High-Low Affinity Isotope Displacement (y = [Hot]) With Linear Decay 3D
- z = aby / (1+b(x+y))
z = z / xy - Logistic Growth With Linear Decay 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
z = z / (h * xy) - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Linear Decay 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z / (f * xy) - Michaelis-Menten Isotope Displacement (y = [Hot]) With Linear Decay 3D
- z = ay / (b + x + y)
z = z / xy - Modified Chung-Pfost With Linear Decay 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) / (d * xy)[web citation] - Modified Halsey Scaled With Linear Decay 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z / xy[web citation] - Modified Halsey With Linear Decay 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) / (d * xy)[web citation] - Modified Henderson With Linear Decay 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) / (d * xy)[web citation] - Strohman-Yoerger With Linear Decay 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) / (f * xy)[web citation]
- Chen-Clayton Scaled With Linear Growth And Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z * xy + Offset[web citation] - Chen-Clayton With Linear Growth And Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) * (f * xy) + Offset[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Linear Growth And Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z * xy + Offset - High-Low Affinity Isotope Displacement (y = [Hot]) With Linear Growth And Offset 3D
- z = aby / (1+b(x+y))
z = z * xy + Offset - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Linear Growth And Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z * (f * xy) + Offset - Michaelis-Menten Isotope Displacement (y = [Hot]) With Linear Growth And Offset 3D
- z = ay / (b + x + y)
z = z * xy + Offset - Modified Chung-Pfost With Linear Growth And Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) * (d * xy) + Offset[web citation] - Modified Halsey Scaled With Linear Growth And Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z * xy + Offset[web citation] - Modified Halsey With Linear Growth And Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) * (d * xy) + Offset[web citation] - Modified Henderson With Linear Growth And Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) * (d * xy) + Offset[web citation] - Strohman-Yoerger With Linear Growth And Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) * (f * xy) + Offset[web citation]
- Chen-Clayton Scaled With Linear Growth 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = z * xy[web citation] - Chen-Clayton With Linear Growth 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = r.h.(Tk,M) * (f * xy)[web citation] - High-Low Affinity Double Isotope Displacement (y = [Hot]) With Linear Growth 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = z * xy - High-Low Affinity Isotope Displacement (y = [Hot]) With Linear Growth 3D
- z = aby / (1+b(x+y))
z = z * xy - Logistic Growth With Linear Growth 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
z = z * (h * xy) - Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Linear Growth 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = z * (f * xy) - Michaelis-Menten Isotope Displacement (y = [Hot]) With Linear Growth 3D
- z = ay / (b + x + y)
z = z * xy - Modified Chung-Pfost With Linear Growth 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) * (d * xy)[web citation] - Modified Halsey Scaled With Linear Growth 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = z * xy[web citation] - Modified Halsey With Linear Growth 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) * (d * xy)[web citation] - Modified Henderson With Linear Growth 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) * (d * xy)[web citation] - Strohman-Yoerger With Linear Growth 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = r.h.(Ps,M) * (f * xy)[web citation]
- Reciprocal Chen-Clayton 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = 1.0 / r.h.(Tk,M)[web citation] - Reciprocal Chen-Clayton Scaled 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = 1.0 / z[web citation] - Reciprocal High-Low Affinity Double Isotope Displacement (y = [Hot]) 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = 1.0 / z - Reciprocal High-Low Affinity Isotope Displacement (y = [Hot]) 3D
- z = aby / (1+b(x+y))
z = 1.0 / z - Reciprocal Logistic Growth 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
z = 1.0 / z - Reciprocal Michaelis-Menten Double Isotope Displacement (y = [Hot]) 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = 1.0 / z - Reciprocal Michaelis-Menten Isotope Displacement (y = [Hot]) 3D
- z = ay / (b + x + y)
z = 1.0 / z - Reciprocal Modified Chung-Pfost 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = 1.0 / r.h.(T,M)[web citation] - Reciprocal Modified Halsey 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = 1.0 / r.h.(T,M)[web citation] - Reciprocal Modified Halsey Scaled 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = 1.0 / z[web citation] - Reciprocal Modified Henderson 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = 1.0 / r.h.(T,M)[web citation] - Reciprocal Strohman-Yoerger 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = 1.0 / r.h.(Ps,M)[web citation]
- Reciprocal Chen-Clayton Scaled With Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))
z = 1.0 / z + Offset[web citation] - Reciprocal Chen-Clayton With Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))
r.h.(Tk,M) = 1.0 / r.h.(Tk,M) + Offset[web citation] - Reciprocal High-Low Affinity Double Isotope Displacement (y = [Hot]) With Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
z = 1.0 / z + Offset - Reciprocal High-Low Affinity Isotope Displacement (y = [Hot]) With Offset 3D
- z = aby / (1+b(x+y))
z = 1.0 / z + Offset - Reciprocal Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y)
z = 1.0 / z + Offset - Reciprocal Michaelis-Menten Isotope Displacement (y = [Hot]) With Offset 3D
- z = ay / (b + x + y)
z = 1.0 / z + Offset - Reciprocal Modified Chung-Pfost With Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = 1.0 / r.h.(T,M) + Offset[web citation] - Reciprocal Modified Halsey Scaled With Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)
z = 1.0 / z + Offset[web citation] - Reciprocal Modified Halsey With Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = 1.0 / r.h.(T,M) + Offset[web citation] - Reciprocal Modified Henderson With Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = 1.0 / r.h.(T,M) + Offset[web citation] - Reciprocal Strohman-Yoerger With Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))
r.h.(Ps,M) = 1.0 / r.h.(Ps,M) + Offset[web citation]
- Chen-Clayton 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M))[web citation]
- Chen-Clayton Scaled 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M))[web citation]
- High-Low Affinity Double Isotope Displacement (y = [Hot]) 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y))
- High-Low Affinity Isotope Displacement (y = [Hot]) 3D
- z = aby / (1+b(x+y))
- Logistic Growth 3D
- z = a / (1 + exp(-(b + cx + dy + fxy))) + g
- Michaelis-Menten Double Isotope Displacement (y = [Hot]) 3D
- z = ay / (b + x + y) + cy / (d + x + y)
- Michaelis-Menten Isotope Displacement (y = [Hot]) 3D
- z = ay / (b + x + y)
- Modified Chung-Pfost 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))[web citation]
- Modified Halsey 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)[web citation]
- Modified Halsey Scaled 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3)[web citation]
- Modified Henderson 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)[web citation]
- Strohman-Yoerger 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M))[web citation]
- Chen-Clayton Scaled With Offset 3D
- z = Scale * exp(-(C1/TC2) * exp(-C3*TC4*M)) + Offset[web citation]
- Chen-Clayton With Offset 3D
- r.h.(Tk,M) = exp(-(C1/TC2) * exp(-C3*TC4*M)) + Offset[web citation]
- High-Low Affinity Double Isotope Displacement (y = [Hot]) With Offset 3D
- z = aby / (1+b(x+y)) + cdy / (1+d(x+y)) + Offset
- High-Low Affinity Isotope Displacement (y = [Hot]) With Offset 3D
- z = aby / (1+b(x+y)) + Offset
- Michaelis-Menten Double Isotope Displacement (y = [Hot]) With Offset 3D
- z = ay / (b + x + y) + cy / (d + x + y) + Offset
- Michaelis-Menten Isotope Displacement (y = [Hot]) With Offset 3D
- z = ay / (b + x + y) + Offset
- Modified Chung-Pfost With Offset 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M)) + Offset[web citation]
- Modified Halsey Scaled With Offset 3D
- z = Scale * exp(-exp(C1 + C2*T) * M-C3) + Offset[web citation]
- Modified Halsey With Offset 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3) + Offset[web citation]
- Modified Henderson With Offset 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3) + Offset[web citation]
- Strohman-Yoerger With Offset 3D
- r.h.(Ps,M) = exp(C1*exp(-C2*M)*ln(Ps) - C3*exp(-C4*M)) + Offset[web citation]
- High-Low Affinity Isotope Displacement (y = [Hot]) Plus Plane 3D
- z = aby / (1+b(x+y))
z = z + (c * x) + (d * y) + f - Michaelis-Menten Isotope Displacement (y = [Hot]) Plus Plane 3D
- z = ay / (b + x + y)
z = z + (c * x) + (d * y) + f - Modified Chung-Pfost Plus Plane 3D
- r.h.(T,M) = exp(-(C1/(T+C2)) * exp(-C3*M))
r.h.(T,M) = r.h.(T,M) + (d * x) + (f * y) + g[web citation] - Modified Halsey Plus Plane 3D
- r.h.(T,M) = exp(-exp(C1 + C2*T) * M-C3)
r.h.(T,M) = r.h.(T,M) + (d * x) + (f * y) + g[web citation] - Modified Henderson Plus Plane 3D
- r.h.(T,M) = 1 - exp(-C1 * (T + C2) * MC3)
r.h.(T,M) = r.h.(T,M) + (d * x) + (f * y) + g[web citation]
3D EnzymeKinetics
- Competitive Inhibition A With Exponential Decay And Offset 3D
- z = ax / (b(1 + y/c) + x)
z = z / exp(xy) + Offset - Competitive Inhibition B With Exponential Decay And Offset 3D
- z = ay / (b(1 + x/c) + y)
z = z / exp(xy) + Offset - Competitive Inhibition C With Exponential Decay And Offset 3D
- z = axy / (b(1 + x/c) + y)
z = z / exp(xy) + Offset - Inhibition By Competing Substrate A With Exponential Decay And Offset 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z / exp(xy) + Offset - Inhibition By Competing Substrate B With Exponential Decay And Offset 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z / exp(xy) + Offset - Inhibition By Competing Substrate C With Exponential Decay And Offset 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z / exp(xy) + Offset - Michaelis Menten Product Inhibition With Exponential Decay And Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z / (f * exp(xy)) + Offset - Mixed Inhibition A With Exponential Decay And Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z / exp(xy) + Offset - Mixed Inhibition B With Exponential Decay And Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z / exp(xy) + Offset - Noncompetitive Inhibition A With Exponential Decay And Offset 3D
- z = ax / ((b + x)(1 + y/c))
z = z / exp(xy) + Offset - Noncompetitive Inhibition B With Exponential Decay And Offset 3D
- z = ay / ((b + y)(1 + x/c))
z = z / exp(xy) + Offset - Ping Pong Bi Bi A With Exponential Decay And Offset 3D
- z = ax / (bx + cy + xy)
z = z / exp(xy) + Offset - Ping Pong Bi Bi B With Exponential Decay And Offset 3D
- z = ay / (by + cx + xy)
z = z / exp(xy) + Offset - Ping Pong Bi Bi C With Exponential Decay And Offset 3D
- z = axy / (by + cx + xy)
z = z / exp(xy) + Offset - Uncompetitive Inhibition A With Exponential Decay And Offset 3D
- z = ax / (b + x(1 + y/c))
z = z / exp(xy) + Offset - Uncompetitive Inhibition B With Exponential Decay And Offset 3D
- z = ay / (b + y(1 + x/c))
z = z / exp(xy) + Offset
- Competitive Inhibition A With Exponential Decay 3D
- z = ax / (b(1 + y/c) + x)
z = z / exp(xy) - Competitive Inhibition B With Exponential Decay 3D
- z = ay / (b(1 + x/c) + y)
z = z / exp(xy) - Competitive Inhibition C With Exponential Decay 3D
- z = axy / (b(1 + x/c) + y)
z = z / exp(xy) - Inhibition By Competing Substrate A With Exponential Decay 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z / exp(xy) - Inhibition By Competing Substrate B With Exponential Decay 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z / exp(xy) - Inhibition By Competing Substrate C With Exponential Decay 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z / exp(xy) - Michaelis Menten Product Inhibition With Exponential Decay 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z / (f * exp(xy)) - Mixed Inhibition A With Exponential Decay 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z / exp(xy) - Mixed Inhibition B With Exponential Decay 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z / exp(xy) - Noncompetitive Inhibition A With Exponential Decay 3D
- z = ax / ((b + x)(1 + y/c))
z = z / exp(xy) - Noncompetitive Inhibition B With Exponential Decay 3D
- z = ay / ((b + y)(1 + x/c))
z = z / exp(xy) - Ping Pong Bi Bi A With Exponential Decay 3D
- z = ax / (bx + cy + xy)
z = z / exp(xy) - Ping Pong Bi Bi B With Exponential Decay 3D
- z = ay / (by + cx + xy)
z = z / exp(xy) - Ping Pong Bi Bi C With Exponential Decay 3D
- z = axy / (by + cx + xy)
z = z / exp(xy) - Uncompetitive Inhibition A With Exponential Decay 3D
- z = ax / (b + x(1 + y/c))
z = z / exp(xy) - Uncompetitive Inhibition B With Exponential Decay 3D
- z = ay / (b + y(1 + x/c))
z = z / exp(xy)
- Competitive Inhibition A With Exponential Growth And Offset 3D
- z = ax / (b(1 + y/c) + x)
z = z * exp(xy) + Offset - Competitive Inhibition B With Exponential Growth And Offset 3D
- z = ay / (b(1 + x/c) + y)
z = z * exp(xy) + Offset - Competitive Inhibition C With Exponential Growth And Offset 3D
- z = axy / (b(1 + x/c) + y)
z = z * exp(xy) + Offset - Inhibition By Competing Substrate A With Exponential Growth And Offset 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z * exp(xy) + Offset - Inhibition By Competing Substrate B With Exponential Growth And Offset 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z * exp(xy) + Offset - Inhibition By Competing Substrate C With Exponential Growth And Offset 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z * exp(xy) + Offset - Michaelis Menten Product Inhibition With Exponential Growth And Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z * (f * exp(xy)) + Offset - Mixed Inhibition A With Exponential Growth And Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z * exp(xy) + Offset - Mixed Inhibition B With Exponential Growth And Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z * exp(xy) + Offset - Noncompetitive Inhibition A With Exponential Growth And Offset 3D
- z = ax / ((b + x)(1 + y/c))
z = z * exp(xy) + Offset - Noncompetitive Inhibition B With Exponential Growth And Offset 3D
- z = ay / ((b + y)(1 + x/c))
z = z * exp(xy) + Offset - Ping Pong Bi Bi A With Exponential Growth And Offset 3D
- z = ax / (bx + cy + xy)
z = z * exp(xy) + Offset - Ping Pong Bi Bi B With Exponential Growth And Offset 3D
- z = ay / (by + cx + xy)
z = z * exp(xy) + Offset - Ping Pong Bi Bi C With Exponential Growth And Offset 3D
- z = axy / (by + cx + xy)
z = z * exp(xy) + Offset - Uncompetitive Inhibition A With Exponential Growth And Offset 3D
- z = ax / (b + x(1 + y/c))
z = z * exp(xy) + Offset - Uncompetitive Inhibition B With Exponential Growth And Offset 3D
- z = ay / (b + y(1 + x/c))
z = z * exp(xy) + Offset
- Competitive Inhibition A With Exponential Growth 3D
- z = ax / (b(1 + y/c) + x)
z = z * exp(xy) - Competitive Inhibition B With Exponential Growth 3D
- z = ay / (b(1 + x/c) + y)
z = z * exp(xy) - Competitive Inhibition C With Exponential Growth 3D
- z = axy / (b(1 + x/c) + y)
z = z * exp(xy) - Inhibition By Competing Substrate A With Exponential Growth 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z * exp(xy) - Inhibition By Competing Substrate B With Exponential Growth 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z * exp(xy) - Inhibition By Competing Substrate C With Exponential Growth 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z * exp(xy) - Michaelis Menten Product Inhibition With Exponential Growth 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z * (f * exp(xy)) - Mixed Inhibition A With Exponential Growth 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z * exp(xy) - Mixed Inhibition B With Exponential Growth 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z * exp(xy) - Noncompetitive Inhibition A With Exponential Growth 3D
- z = ax / ((b + x)(1 + y/c))
z = z * exp(xy) - Noncompetitive Inhibition B With Exponential Growth 3D
- z = ay / ((b + y)(1 + x/c))
z = z * exp(xy) - Ping Pong Bi Bi A With Exponential Growth 3D
- z = ax / (bx + cy + xy)
z = z * exp(xy) - Ping Pong Bi Bi B With Exponential Growth 3D
- z = ay / (by + cx + xy)
z = z * exp(xy) - Ping Pong Bi Bi C With Exponential Growth 3D
- z = axy / (by + cx + xy)
z = z * exp(xy) - Uncompetitive Inhibition A With Exponential Growth 3D
- z = ax / (b + x(1 + y/c))
z = z * exp(xy) - Uncompetitive Inhibition B With Exponential Growth 3D
- z = ay / (b + y(1 + x/c))
z = z * exp(xy)
- Inverse Competitive Inhibition A 3D
- z = ax / (b(1 + y/c) + x)
z = xy / z - Inverse Competitive Inhibition B 3D
- z = ay / (b(1 + x/c) + y)
z = xy / z - Inverse Competitive Inhibition C 3D
- z = axy / (b(1 + x/c) + y)
z = xy / z - Inverse Inhibition By Competing Substrate A 3D
- z = (ax/b) / (1 + x/b + y/c)
z = xy / z - Inverse Inhibition By Competing Substrate B 3D
- z = (ay/b) / (1 + y/b + x/c)
z = xy / z - Inverse Inhibition By Competing Substrate C 3D
- z = (axy/b) / (1 + y/b + x/c)
z = xy / z - Inverse Michaelis Menten Product Inhibition 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = xy / z - Inverse Mixed Inhibition A 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = xy / z - Inverse Mixed Inhibition B 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = xy / z - Inverse Noncompetitive Inhibition A 3D
- z = ax / ((b + x)(1 + y/c))
z = xy / z - Inverse Noncompetitive Inhibition B 3D
- z = ay / ((b + y)(1 + x/c))
z = xy / z - Inverse Ping Pong Bi Bi A 3D
- z = ax / (bx + cy + xy)
z = xy / z - Inverse Ping Pong Bi Bi B 3D
- z = ay / (by + cx + xy)
z = xy / z - Inverse Ping Pong Bi Bi C 3D
- z = axy / (by + cx + xy)
z = xy / z - Inverse Uncompetitive Inhibition A 3D
- z = ax / (b + x(1 + y/c))
z = xy / z - Inverse Uncompetitive Inhibition B 3D
- z = ay / (b + y(1 + x/c))
z = xy / z
- Inverse Competitive Inhibition A With Offset 3D
- z = ax / (b(1 + y/c) + x)
z = xy / (z + Offset - Inverse Competitive Inhibition B With Offset 3D
- z = ay / (b(1 + x/c) + y)
z = xy / (z + Offset - Inverse Competitive Inhibition C With Offset 3D
- z = axy / (b(1 + x/c) + y)
z = xy / (z + Offset - Inverse Inhibition By Competing Substrate A With Offset 3D
- z = (ax/b) / (1 + x/b + y/c)
z = xy / (z + Offset - Inverse Inhibition By Competing Substrate B With Offset 3D
- z = (ay/b) / (1 + y/b + x/c)
z = xy / (z + Offset - Inverse Inhibition By Competing Substrate C With Offset 3D
- z = (axy/b) / (1 + y/b + x/c)
z = xy / (z + Offset - Inverse Michaelis Menten Product Inhibition With Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = xy / (z + Offset - Inverse Mixed Inhibition A With Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = xy / (z + Offset - Inverse Mixed Inhibition B With Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = xy / (z + Offset - Inverse Noncompetitive Inhibition A With Offset 3D
- z = ax / ((b + x)(1 + y/c))
z = xy / (z + Offset - Inverse Noncompetitive Inhibition B With Offset 3D
- z = ay / ((b + y)(1 + x/c))
z = xy / (z + Offset - Inverse Ping Pong Bi Bi A With Offset 3D
- z = ax / (bx + cy + xy)
z = xy / (z + Offset - Inverse Ping Pong Bi Bi B With Offset 3D
- z = ay / (by + cx + xy)
z = xy / (z + Offset - Inverse Ping Pong Bi Bi C With Offset 3D
- z = axy / (by + cx + xy)
z = xy / (z + Offset - Inverse Uncompetitive Inhibition A With Offset 3D
- z = ax / (b + x(1 + y/c))
z = xy / (z + Offset - Inverse Uncompetitive Inhibition B With Offset 3D
- z = ay / (b + y(1 + x/c))
z = xy / (z + Offset
- Competitive Inhibition A With Linear Decay And Offset 3D
- z = ax / (b(1 + y/c) + x)
z = z / xy + Offset - Competitive Inhibition B With Linear Decay And Offset 3D
- z = ay / (b(1 + x/c) + y)
z = z / xy + Offset - Competitive Inhibition C With Linear Decay And Offset 3D
- z = axy / (b(1 + x/c) + y)
z = z / xy + Offset - Inhibition By Competing Substrate A With Linear Decay And Offset 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z / xy + Offset - Inhibition By Competing Substrate B With Linear Decay And Offset 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z / xy + Offset - Inhibition By Competing Substrate C With Linear Decay And Offset 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z / xy + Offset - Michaelis Menten Product Inhibition With Linear Decay And Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z / (f * xy) + Offset - Mixed Inhibition A With Linear Decay And Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z / xy + Offset - Mixed Inhibition B With Linear Decay And Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z / xy + Offset - Noncompetitive Inhibition A With Linear Decay And Offset 3D
- z = ax / ((b + x)(1 + y/c))
z = z / xy + Offset - Noncompetitive Inhibition B With Linear Decay And Offset 3D
- z = ay / ((b + y)(1 + x/c))
z = z / xy + Offset - Ping Pong Bi Bi A With Linear Decay And Offset 3D
- z = ax / (bx + cy + xy)
z = z / xy + Offset - Ping Pong Bi Bi B With Linear Decay And Offset 3D
- z = ay / (by + cx + xy)
z = z / xy + Offset - Ping Pong Bi Bi C With Linear Decay And Offset 3D
- z = axy / (by + cx + xy)
z = z / xy + Offset - Uncompetitive Inhibition A With Linear Decay And Offset 3D
- z = ax / (b + x(1 + y/c))
z = z / xy + Offset - Uncompetitive Inhibition B With Linear Decay And Offset 3D
- z = ay / (b + y(1 + x/c))
z = z / xy + Offset
- Competitive Inhibition A With Linear Decay 3D
- z = ax / (b(1 + y/c) + x)
z = z / xy - Competitive Inhibition B With Linear Decay 3D
- z = ay / (b(1 + x/c) + y)
z = z / xy - Competitive Inhibition C With Linear Decay 3D
- z = axy / (b(1 + x/c) + y)
z = z / xy - Inhibition By Competing Substrate A With Linear Decay 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z / xy - Inhibition By Competing Substrate B With Linear Decay 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z / xy - Inhibition By Competing Substrate C With Linear Decay 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z / xy - Michaelis Menten Product Inhibition With Linear Decay 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z / (f * xy) - Mixed Inhibition A With Linear Decay 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z / xy - Mixed Inhibition B With Linear Decay 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z / xy - Noncompetitive Inhibition A With Linear Decay 3D
- z = ax / ((b + x)(1 + y/c))
z = z / xy - Noncompetitive Inhibition B With Linear Decay 3D
- z = ay / ((b + y)(1 + x/c))
z = z / xy - Ping Pong Bi Bi A With Linear Decay 3D
- z = ax / (bx + cy + xy)
z = z / xy - Ping Pong Bi Bi B With Linear Decay 3D
- z = ay / (by + cx + xy)
z = z / xy - Ping Pong Bi Bi C With Linear Decay 3D
- z = axy / (by + cx + xy)
z = z / xy - Uncompetitive Inhibition A With Linear Decay 3D
- z = ax / (b + x(1 + y/c))
z = z / xy - Uncompetitive Inhibition B With Linear Decay 3D
- z = ay / (b + y(1 + x/c))
z = z / xy
- Competitive Inhibition A With Linear Growth And Offset 3D
- z = ax / (b(1 + y/c) + x)
z = z * xy + Offset - Competitive Inhibition B With Linear Growth And Offset 3D
- z = ay / (b(1 + x/c) + y)
z = z * xy + Offset - Competitive Inhibition C With Linear Growth And Offset 3D
- z = axy / (b(1 + x/c) + y)
z = z * xy + Offset - Inhibition By Competing Substrate A With Linear Growth And Offset 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z * xy + Offset - Inhibition By Competing Substrate B With Linear Growth And Offset 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z * xy + Offset - Inhibition By Competing Substrate C With Linear Growth And Offset 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z * xy + Offset - Michaelis Menten Product Inhibition With Linear Growth And Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z * (f * xy) + Offset - Mixed Inhibition A With Linear Growth And Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z * xy + Offset - Mixed Inhibition B With Linear Growth And Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z * xy + Offset - Noncompetitive Inhibition A With Linear Growth And Offset 3D
- z = ax / ((b + x)(1 + y/c))
z = z * xy + Offset - Noncompetitive Inhibition B With Linear Growth And Offset 3D
- z = ay / ((b + y)(1 + x/c))
z = z * xy + Offset - Ping Pong Bi Bi A With Linear Growth And Offset 3D
- z = ax / (bx + cy + xy)
z = z * xy + Offset - Ping Pong Bi Bi B With Linear Growth And Offset 3D
- z = ay / (by + cx + xy)
z = z * xy + Offset - Ping Pong Bi Bi C With Linear Growth And Offset 3D
- z = axy / (by + cx + xy)
z = z * xy + Offset - Uncompetitive Inhibition A With Linear Growth And Offset 3D
- z = ax / (b + x(1 + y/c))
z = z * xy + Offset - Uncompetitive Inhibition B With Linear Growth And Offset 3D
- z = ay / (b + y(1 + x/c))
z = z * xy + Offset
- Competitive Inhibition A With Linear Growth 3D
- z = ax / (b(1 + y/c) + x)
z = z * xy - Competitive Inhibition B With Linear Growth 3D
- z = ay / (b(1 + x/c) + y)
z = z * xy - Competitive Inhibition C With Linear Growth 3D
- z = axy / (b(1 + x/c) + y)
z = z * xy - Inhibition By Competing Substrate A With Linear Growth 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z * xy - Inhibition By Competing Substrate B With Linear Growth 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z * xy - Inhibition By Competing Substrate C With Linear Growth 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z * xy - Michaelis Menten Product Inhibition With Linear Growth 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = z * (f * xy) - Mixed Inhibition A With Linear Growth 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = z * xy - Mixed Inhibition B With Linear Growth 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = z * xy - Noncompetitive Inhibition A With Linear Growth 3D
- z = ax / ((b + x)(1 + y/c))
z = z * xy - Noncompetitive Inhibition B With Linear Growth 3D
- z = ay / ((b + y)(1 + x/c))
z = z * xy - Ping Pong Bi Bi A With Linear Growth 3D
- z = ax / (bx + cy + xy)
z = z * xy - Ping Pong Bi Bi B With Linear Growth 3D
- z = ay / (by + cx + xy)
z = z * xy - Ping Pong Bi Bi C With Linear Growth 3D
- z = axy / (by + cx + xy)
z = z * xy - Uncompetitive Inhibition A With Linear Growth 3D
- z = ax / (b + x(1 + y/c))
z = z * xy - Uncompetitive Inhibition B With Linear Growth 3D
- z = ay / (b + y(1 + x/c))
z = z * xy
- Reciprocal Competitive Inhibition A 3D
- z = ax / (b(1 + y/c) + x)
z = 1.0 / z - Reciprocal Competitive Inhibition B 3D
- z = ay / (b(1 + x/c) + y)
z = 1.0 / z - Reciprocal Competitive Inhibition C 3D
- z = axy / (b(1 + x/c) + y)
z = 1.0 / z - Reciprocal Inhibition By Competing Substrate A 3D
- z = (ax/b) / (1 + x/b + y/c)
z = 1.0 / z - Reciprocal Inhibition By Competing Substrate B 3D
- z = (ay/b) / (1 + y/b + x/c)
z = 1.0 / z - Reciprocal Inhibition By Competing Substrate C 3D
- z = (axy/b) / (1 + y/b + x/c)
z = 1.0 / z - Reciprocal Michaelis Menten Product Inhibition 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = 1.0 / z - Reciprocal Mixed Inhibition A 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = 1.0 / z - Reciprocal Mixed Inhibition B 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = 1.0 / z - Reciprocal Noncompetitive Inhibition A 3D
- z = ax / ((b + x)(1 + y/c))
z = 1.0 / z - Reciprocal Noncompetitive Inhibition B 3D
- z = ay / ((b + y)(1 + x/c))
z = 1.0 / z - Reciprocal Ping Pong Bi Bi A 3D
- z = ax / (bx + cy + xy)
z = 1.0 / z - Reciprocal Ping Pong Bi Bi B 3D
- z = ay / (by + cx + xy)
z = 1.0 / z - Reciprocal Ping Pong Bi Bi C 3D
- z = axy / (by + cx + xy)
z = 1.0 / z - Reciprocal Uncompetitive Inhibition A 3D
- z = ax / (b + x(1 + y/c))
z = 1.0 / z - Reciprocal Uncompetitive Inhibition B 3D
- z = ay / (b + y(1 + x/c))
z = 1.0 / z
- Reciprocal Competitive Inhibition A With Offset 3D
- z = ax / (b(1 + y/c) + x)
z = 1.0 / z + Offset - Reciprocal Competitive Inhibition B With Offset 3D
- z = ay / (b(1 + x/c) + y)
z = 1.0 / z + Offset - Reciprocal Competitive Inhibition C With Offset 3D
- z = axy / (b(1 + x/c) + y)
z = 1.0 / z + Offset - Reciprocal Inhibition By Competing Substrate A With Offset 3D
- z = (ax/b) / (1 + x/b + y/c)
z = 1.0 / z + Offset - Reciprocal Inhibition By Competing Substrate B With Offset 3D
- z = (ay/b) / (1 + y/b + x/c)
z = 1.0 / z + Offset - Reciprocal Inhibition By Competing Substrate C With Offset 3D
- z = (axy/b) / (1 + y/b + x/c)
z = 1.0 / z + Offset - Reciprocal Michaelis Menten Product Inhibition With Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
z = 1.0 / z + Offset - Reciprocal Mixed Inhibition A With Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
z = 1.0 / z + Offset - Reciprocal Mixed Inhibition B With Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
z = 1.0 / z + Offset - Reciprocal Noncompetitive Inhibition A With Offset 3D
- z = ax / ((b + x)(1 + y/c))
z = 1.0 / z + Offset - Reciprocal Noncompetitive Inhibition B With Offset 3D
- z = ay / ((b + y)(1 + x/c))
z = 1.0 / z + Offset - Reciprocal Ping Pong Bi Bi A With Offset 3D
- z = ax / (bx + cy + xy)
z = 1.0 / z + Offset - Reciprocal Ping Pong Bi Bi B With Offset 3D
- z = ay / (by + cx + xy)
z = 1.0 / z + Offset - Reciprocal Ping Pong Bi Bi C With Offset 3D
- z = axy / (by + cx + xy)
z = 1.0 / z + Offset - Reciprocal Uncompetitive Inhibition A With Offset 3D
- z = ax / (b + x(1 + y/c))
z = 1.0 / z + Offset - Reciprocal Uncompetitive Inhibition B With Offset 3D
- z = ay / (b + y(1 + x/c))
z = 1.0 / z + Offset
- Competitive Inhibition A 3D
- z = ax / (b(1 + y/c) + x)
- Competitive Inhibition B 3D
- z = ay / (b(1 + x/c) + y)
- Competitive Inhibition C 3D
- z = axy / (b(1 + x/c) + y)
- Inhibition By Competing Substrate A 3D
- z = (ax/b) / (1 + x/b + y/c)
- Inhibition By Competing Substrate B 3D
- z = (ay/b) / (1 + y/b + x/c)
- Inhibition By Competing Substrate C 3D
- z = (axy/b) / (1 + y/b + x/c)
- Michaelis Menten Product Inhibition 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d)
- Mixed Inhibition A 3D
- z = ax / (b(1 + y/c) + x(1 + y/d))
- Mixed Inhibition B 3D
- z = ay / (b(1 + x/c) + y(1 + x/d))
- Noncompetitive Inhibition A 3D
- z = ax / ((b + x)(1 + y/c))
- Noncompetitive Inhibition B 3D
- z = ay / ((b + y)(1 + x/c))
- Ping Pong Bi Bi A 3D
- z = ax / (bx + cy + xy)
- Ping Pong Bi Bi B 3D
- z = ay / (by + cx + xy)
- Ping Pong Bi Bi C 3D
- z = axy / (by + cx + xy)
- Uncompetitive Inhibition A 3D
- z = ax / (b + x(1 + y/c))
- Uncompetitive Inhibition B 3D
- z = ay / (b + y(1 + x/c))
- Competitive Inhibition A With Offset 3D
- z = ax / (b(1 + y/c) + x) + Offset
- Competitive Inhibition B With Offset 3D
- z = ay / (b(1 + x/c) + y) + Offset
- Competitive Inhibition C With Offset 3D
- z = axy / (b(1 + x/c) + y) + Offset
- Inhibition By Competing Substrate A With Offset 3D
- z = (ax/b) / (1 + x/b + y/c) + Offset
- Inhibition By Competing Substrate B With Offset 3D
- z = (ay/b) / (1 + y/b + x/c) + Offset
- Inhibition By Competing Substrate C With Offset 3D
- z = (axy/b) / (1 + y/b + x/c) + Offset
- Michaelis Menten Product Inhibition With Offset 3D
- z = (ax/b - cy/d) / (1 + x/b + y/d) + Offset
- Mixed Inhibition A With Offset 3D
- z = ax / (b(1 + y/c) + x(1 + y/d)) + Offset
- Mixed Inhibition B With Offset 3D
- z = ay / (b(1 + x/c) + y(1 + x/d)) + Offset
- Noncompetitive Inhibition A With Offset 3D
- z = ax / ((b + x)(1 + y/c)) + Offset
- Noncompetitive Inhibition B With Offset 3D
- z = ay / ((b + y)(1 + x/c)) + Offset
- Ping Pong Bi Bi A With Offset 3D
- z = ax / (bx + cy + xy) + Offset
- Ping Pong Bi Bi B With Offset 3D
- z = ay / (by + cx + xy) + Offset
- Ping Pong Bi Bi C With Offset 3D
- z = axy / (by + cx + xy) + Offset
- Uncompetitive Inhibition A With Offset 3D
- z = ax / (b + x(1 + y/c)) + Offset
- Uncompetitive Inhibition B With Offset 3D
- z = ay / (b + y(1 + x/c)) + Offset
- Competitive Inhibition A Plus Plane 3D
- z = ax / (b(1 + y/c) + x)
z = z + (d * x) + (f * y) + g - Competitive Inhibition B Plus Plane 3D
- z = ay / (b(1 + x/c) + y)
z = z + (d * x) + (f * y) + g - Competitive Inhibition C Plus Plane 3D
- z = axy / (b(1 + x/c) + y)
z = z + (d * x) + (f * y) + g - Inhibition By Competing Substrate A Plus Plane 3D
- z = (ax/b) / (1 + x/b + y/c)
z = z + (d * x) + (f * y) + g - Inhibition By Competing Substrate B Plus Plane 3D
- z = (ay/b) / (1 + y/b + x/c)
z = z + (d * x) + (f * y) + g - Inhibition By Competing Substrate C Plus Plane 3D
- z = (axy/b) / (1 + y/b + x/c)
z = z + (d * x) + (f * y) + g - Noncompetitive Inhibition A Plus Plane 3D
- z = ax / ((b + x)(1 + y/c))
z = z + (d * x) + (f * y) + g - Noncompetitive Inhibition B Plus Plane 3D
- z = ay / ((b + y)(1 + x/c))
z = z + (d * x) + (f * y) + g - Ping Pong Bi Bi A Plus Plane 3D
- z = ax / (bx + cy + xy)
z = z + (d * x) + (f * y) + g - Ping Pong Bi Bi B Plus Plane 3D
- z = ay / (by + cx + xy)
z = z + (d * x) + (f * y) + g - Ping Pong Bi Bi C Plus Plane 3D
- z = axy / (by + cx + xy)
z = z + (d * x) + (f * y) + g - Uncompetitive Inhibition A Plus Plane 3D
- z = ax / (b + x(1 + y/c))
z = z + (d * x) + (f * y) + g - Uncompetitive Inhibition B Plus Plane 3D
- z = ay / (b + y(1 + x/c))
z = z + (d * x) + (f * y) + g
3D Exponential
- Full Cubic Exponential With Exponential Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
z = z / (m * exp(xy)) - Full Quadratic Exponential With Exponential Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
z = z / (h * exp(xy)) - Linear Exponential With Exponential Decay 3D
- z = a + b*exp(x) + c*exp(y)
z = z / (d * exp(xy)) - Simplified Cubic Exponential With Exponential Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
z = z / (i * exp(xy)) - Simplified Quadratic Exponential With Exponential Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
z = z / (g * exp(xy)) - Transform Full Cubic Exponential With Exponential Decay 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
z = z / (r * exp(xy)) - Transform Full Quadratic Exponential With Exponential Decay 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
z = z / (m * exp(xy)) - Transform Linear Exponential With Exponential Decay 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
z = z / (i * exp(xy)) - Transform Simplified Cubic Exponential With Exponential Decay 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
z = z / (n * exp(xy)) - Transform Simplified Quadratic Exponential With Exponential Decay 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
z = z / (k * exp(xy))
- Full Cubic Exponential With Exponential Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
z = z * (m * exp(xy)) - Full Quadratic Exponential With Exponential Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
z = z * (h * exp(xy)) - Linear Exponential With Exponential Growth 3D
- z = a + b*exp(x) + c*exp(y)
z = z * (d * exp(xy)) - Simplified Cubic Exponential With Exponential Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
z = z * (i * exp(xy)) - Simplified Quadratic Exponential With Exponential Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
z = z * (g * exp(xy)) - Transform Full Cubic Exponential With Exponential Growth 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
z = z * (r * exp(xy)) - Transform Full Quadratic Exponential With Exponential Growth 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
z = z * (m * exp(xy)) - Transform Linear Exponential With Exponential Growth 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
z = z * (i * exp(xy)) - Transform Simplified Cubic Exponential With Exponential Growth 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
z = z * (n * exp(xy)) - Transform Simplified Quadratic Exponential With Exponential Growth 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
z = z * (k * exp(xy))
- Inverse Full Cubic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
z = xy / z - Inverse Full Quadratic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
z = xy / z - Inverse Linear Exponential 3D
- z = a + b*exp(x) + c*exp(y)
z = xy / z - Inverse Simplified Cubic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
z = xy / z - Inverse Simplified Quadratic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
z = xy / z - Inverse Transform Full Cubic Exponential 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
z = xy / z - Inverse Transform Full Quadratic Exponential 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
z = xy / z - Inverse Transform Linear Exponential 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
z = xy / z - Inverse Transform Simplified Cubic Exponential 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
z = xy / z - Inverse Transform Simplified Quadratic Exponential 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
z = xy / z
- Full Cubic Exponential With Linear Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
z = z / (m * xy) - Full Quadratic Exponential With Linear Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
z = z / (h * xy) - Linear Exponential With Linear Decay 3D
- z = a + b*exp(x) + c*exp(y)
z = z / (d * xy) - Simplified Cubic Exponential With Linear Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
z = z / (i * xy) - Simplified Quadratic Exponential With Linear Decay 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
z = z / (g * xy) - Transform Full Cubic Exponential With Linear Decay 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
z = z / (r * xy) - Transform Full Quadratic Exponential With Linear Decay 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
z = z / (m * xy) - Transform Linear Exponential With Linear Decay 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
z = z / (i * xy) - Transform Simplified Cubic Exponential With Linear Decay 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
z = z / (n * xy) - Transform Simplified Quadratic Exponential With Linear Decay 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
z = z / (k * xy)
- Full Cubic Exponential With Linear Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
z = z * (m * xy) - Full Quadratic Exponential With Linear Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
z = z * (h * xy) - Linear Exponential With Linear Growth 3D
- z = a + b*exp(x) + c*exp(y)
z = z * (d * xy) - Simplified Cubic Exponential With Linear Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
z = z * (i * xy) - Simplified Quadratic Exponential With Linear Growth 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
z = z * (g * xy) - Transform Full Cubic Exponential With Linear Growth 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
z = z * (r * xy) - Transform Full Quadratic Exponential With Linear Growth 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
z = z * (m * xy) - Transform Linear Exponential With Linear Growth 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
z = z * (i * xy) - Transform Simplified Cubic Exponential With Linear Growth 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
z = z * (n * xy) - Transform Simplified Quadratic Exponential With Linear Growth 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
z = z * (k * xy)
- Reciprocal Full Cubic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
z = 1.0 / z - Reciprocal Full Quadratic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
z = 1.0 / z - Reciprocal Linear Exponential 3D
- z = a + b*exp(x) + c*exp(y)
z = 1.0 / z - Reciprocal Simplified Cubic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
z = 1.0 / z - Reciprocal Simplified Quadratic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
z = 1.0 / z - Reciprocal Transform Full Cubic Exponential 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
z = 1.0 / z - Reciprocal Transform Full Quadratic Exponential 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
z = 1.0 / z - Reciprocal Transform Linear Exponential 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
z = 1.0 / z - Reciprocal Transform Simplified Cubic Exponential 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
z = 1.0 / z - Reciprocal Transform Simplified Quadratic Exponential 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
z = 1.0 / z
- Full Cubic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)3 + h*exp(y)3 + i*exp(x)*exp(y) + j*exp(x)2*exp(y) + k*exp(x)*exp(y)2
- Full Quadratic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2 + g*exp(x)*exp(y)
- Linear Exponential 3D
- z = a + b*exp(x) + c*exp(y)
- Simplified Cubic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + e*exp(y)2 + f*exp(x)3 + g*exp(y)3
- Simplified Quadratic Exponential 3D
- z = a + b*exp(x) + c*exp(y) + d*exp(x)2 + f*exp(y)2
- Transform Full Cubic Exponential 3D
- z = a + b*exp(m*x+n) + c*exp(o*y+p) + d*exp(m*x+n)2 + f*exp(o*y+p)2 + g*exp(m*x+n)3 + h*exp(o*y+p)3 + i*exp(m*x+n)*exp(o*y+p) + j*exp(m*x+n)2*exp(o*y+p) + k*exp(m*x+n)*exp(o*y+p)2
- Transform Full Quadratic Exponential 3D
- z = a + b*exp(h*x+i) + c*exp(j*y+k) + d*exp(h*x+i)2 + e*exp(j*y+k)2 + f*exp(h*x+i)*exp(j*y+k)
- Transform Linear Exponential 3D
- z = a + b*exp(d*x+f) + c*exp(g*y+h)
- Transform Simplified Cubic Exponential 3D
- z = a + b*exp(i*x+j) + c*exp(k*y+m) + d*exp(i*x+j)2 + f*exp(k*y+m)2 + g*exp(i*x+j)3 + h*exp(k*y+m)3
- Transform Simplified Quadratic Exponential 3D
- z = a + b*exp(g*x+h) + c*exp(i*y+j) + d*exp(g*x+h)2 + f*exp(i*y+j)2
3D Logarithmic
- Full Cubic Logarithmic With Exponential Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
z = z / (m * exp(xy)) - Full Quadratic Logarithmic With Exponential Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z / (h * exp(xy)) - Linear Logarithmic With Exponential Decay 3D
- z = a + b*ln(x) + c*ln(y)
z = z / (d * exp(xy)) - Simplified Cubic Logarithmic With Exponential Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
z = z / (i * exp(xy)) - Simplified Quadratic Logarithmic With Exponential Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
z = z / (g * exp(xy)) - Transform Full Cubic Logarithmic With Exponential Decay 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
z = z / (r * exp(xy)) - Transform Full Quadratic Logarithmic With Exponential Decay 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
z = z / (m * exp(xy)) - Transform Linear Logarithmic With Exponential Decay 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
z = z / (i * exp(xy)) - Transform Simplified Cubic Logarithmic With Exponential Decay 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
z = z / (n * exp(xy)) - Transform Simplified Quadratic Logarithmic With Exponential Decay 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
z = z / (k * exp(xy))
- Full Cubic Logarithmic With Exponential Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
z = z * (m * exp(xy)) - Full Quadratic Logarithmic With Exponential Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z * (h * exp(xy)) - Linear Logarithmic With Exponential Growth 3D
- z = a + b*ln(x) + c*ln(y)
z = z * (d * exp(xy)) - Simplified Cubic Logarithmic With Exponential Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
z = z * (i * exp(xy)) - Simplified Quadratic Logarithmic With Exponential Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
z = z * (g * exp(xy)) - Transform Full Cubic Logarithmic With Exponential Growth 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
z = z * (r * exp(xy)) - Transform Full Quadratic Logarithmic With Exponential Growth 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
z = z * (m * exp(xy)) - Transform Linear Logarithmic With Exponential Growth 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
z = z * (i * exp(xy)) - Transform Simplified Cubic Logarithmic With Exponential Growth 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
z = z * (n * exp(xy)) - Transform Simplified Quadratic Logarithmic With Exponential Growth 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
z = z * (k * exp(xy))
- Inverse Full Cubic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
z = xy / z - Inverse Full Quadratic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = xy / z - Inverse Linear Logarithmic 3D
- z = a + b*ln(x) + c*ln(y)
z = xy / z - Inverse Simplified Cubic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
z = xy / z - Inverse Simplified Quadratic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
z = xy / z - Inverse Transform Full Cubic Logarithmic 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
z = xy / z - Inverse Transform Full Quadratic Logarithmic 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
z = xy / z - Inverse Transform Linear Logarithmic 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
z = xy / z - Inverse Transform Simplified Cubic Logarithmic 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
z = xy / z - Inverse Transform Simplified Quadratic Logarithmic 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
z = xy / z
- Full Cubic Logarithmic With Linear Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
z = z / (m * xy) - Full Quadratic Logarithmic With Linear Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z / (h * xy) - Linear Logarithmic With Linear Decay 3D
- z = a + b*ln(x) + c*ln(y)
z = z / (d * xy) - Simplified Cubic Logarithmic With Linear Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
z = z / (i * xy) - Simplified Quadratic Logarithmic With Linear Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
z = z / (g * xy) - Transform Full Cubic Logarithmic With Linear Decay 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
z = z / (r * xy) - Transform Full Quadratic Logarithmic With Linear Decay 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
z = z / (m * xy) - Transform Linear Logarithmic With Linear Decay 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
z = z / (i * xy) - Transform Simplified Cubic Logarithmic With Linear Decay 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
z = z / (n * xy) - Transform Simplified Quadratic Logarithmic With Linear Decay 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
z = z / (k * xy)
- Full Cubic Logarithmic With Linear Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
z = z * (m * xy) - Full Quadratic Logarithmic With Linear Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z * (h * xy) - Linear Logarithmic With Linear Growth 3D
- z = a + b*ln(x) + c*ln(y)
z = z * (d * xy) - Simplified Cubic Logarithmic With Linear Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
z = z * (i * xy) - Simplified Quadratic Logarithmic With Linear Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
z = z * (g * xy) - Transform Full Cubic Logarithmic With Linear Growth 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
z = z * (r * xy) - Transform Full Quadratic Logarithmic With Linear Growth 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
z = z * (m * xy) - Transform Linear Logarithmic With Linear Growth 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
z = z * (i * xy) - Transform Simplified Cubic Logarithmic With Linear Growth 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
z = z * (n * xy) - Transform Simplified Quadratic Logarithmic With Linear Growth 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
z = z * (k * xy)
- Reciprocal Full Cubic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
z = 1.0 / z - Reciprocal Full Quadratic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = 1.0 / z - Reciprocal Linear Logarithmic 3D
- z = a + b*ln(x) + c*ln(y)
z = 1.0 / z - Reciprocal Simplified Cubic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
z = 1.0 / z - Reciprocal Simplified Quadratic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
z = 1.0 / z - Reciprocal Transform Full Cubic Logarithmic 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
z = 1.0 / z - Reciprocal Transform Full Quadratic Logarithmic 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
z = 1.0 / z - Reciprocal Transform Linear Logarithmic 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
z = 1.0 / z - Reciprocal Transform Simplified Cubic Logarithmic 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
z = 1.0 / z - Reciprocal Transform Simplified Quadratic Logarithmic 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
z = 1.0 / z
- Full Cubic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3 + i*ln(x)*ln(y) + j*ln(x)2*ln(y) + k*ln(x)*ln(y)2
- Full Quadratic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
- Linear Logarithmic 3D
- z = a + b*ln(x) + c*ln(y)
- Simplified Cubic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)3 + h*ln(y)3
- Simplified Quadratic Logarithmic 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2
- Transform Full Cubic Logarithmic 3D
- z = a + b*ln(m*x+n) + c*ln(o*y+p) + d*ln(m*x+n)2 + f*ln(o*y+p)2 + g*ln(m*x+n)3 + h*ln(o*y+p)3 + i*ln(m*x+n)*ln(o*y+p) + j*ln(m*x+n)2*ln(o*y+p) + k*ln(m*x+n)*ln(o*y+p)2
- Transform Full Quadratic Logarithmic 3D
- z = a + b*ln(h*x+i) + c*ln(j*y+k) + d*ln(h*x+i)2 + f*ln(j*y+k)2 + g*ln(h*x+i)*ln(j*y+k)
- Transform Linear Logarithmic 3D
- z = a + b*ln(d*x+f) + c*ln(g*y+h)
- Transform Simplified Cubic Logarithmic 3D
- z = a + b*ln(i*x+j) + c*ln(k*y+m) + d*ln(i*x+j)2 + f*ln(k*y+m)2 + g*ln(i*x+j)3 + h*ln(k*y+m)3
- Transform Simplified Quadratic Logarithmic 3D
- z = a + b*ln(g*x+h) + c*ln(i*y+j) + d*ln(g*x+h)2 + f*ln(i*y+j)2
3D Miscellaneous
- Gary Cler's Custom Equation Transform With Exponential Decay And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z / exp(xy) + Offset - Gaussian Curvature Of Paraboloid Scaled With Exponential Decay And Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / exp(xy) + Offset - Gaussian Curvature Of Paraboloid With Exponential Decay And Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / (b * exp(xy)) + Offset - Gaussian Curvature Of Richmond's Minimal Surface With Exponential Decay And Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z / exp(xy) + Offset - Gaussian Curvature Of Whitney's Umbrella A With Exponential Decay And Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z / (b * exp(xy)) + Offset - Gaussian Curvature Of Whitney's Umbrella B With Exponential Decay And Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z / (b * exp(xy)) + Offset - Liping Zheng's core loss coefficients With Exponential Decay And Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z / (d * exp(xy)) + Offset - Mean Curvature Of Paraboloid Scaled With Exponential Decay And Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / exp(xy) + Offset - Mean Curvature Of Paraboloid With Exponential Decay And Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / (b * exp(xy)) + Offset - Mean Curvature Of Whitney's Umbrella A With Exponential Decay And Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z / (c * exp(xy)) + Offset - Mean Curvature Of Whitney's Umbrella B With Exponential Decay And Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z / (c * exp(xy)) + Offset - Menn's Surface A With Exponential Decay And Offset 3D
- z = ax4 + bx2y - cy2
z = z / (d * exp(xy)) + Offset - Menn's Surface B With Exponential Decay And Offset 3D
- z = ay4 + by2x - cx2
z = z / (d * exp(xy)) + Offset - Monkey Saddle A With Exponential Decay And Offset 3D
- z = ax3 - bxy2
z = z / (c * exp(xy)) + Offset - Monkey Saddle B With Exponential Decay And Offset 3D
- z = ay3 - byx2
z = z / (c * exp(xy)) + Offset - Monkey Saddle Transform A With Exponential Decay And Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z / (h * exp(xy)) + Offset - Monkey Saddle Transform B With Exponential Decay And Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z / (h * exp(xy)) + Offset - Paraboloid Transform With Exponential Decay And Offset 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z / exp(xy) + Offset - Paraboloid With Exponential Decay And Offset 3D
- z = a * (x2 + y2)
z = z / exp(xy) + Offset - Paschen's Law for Breakdown Field Strength With Exponential Decay And Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown / (c * exp(xy)) + Offset - Paschen's Law for Breakdown Voltage With Exponential Decay And Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown / exp(xy) + Offset - Rex Kelfkens' Custom Equation Transform With Exponential Decay And Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z / (i * exp(xy)) + Offset - Rex Kelfkens' Custom Equation With Exponential Decay And Offset 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z / (d * exp(xy)) + Offset
- Gary Cler's Custom Equation Transform With Exponential Decay 3D
- z = a * (dx + f)b * (gy + h)c
z = z / exp(xy) - Gaussian Curvature Of Paraboloid Scaled With Exponential Decay 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / exp(xy) - Gaussian Curvature Of Paraboloid With Exponential Decay 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / (b * exp(xy)) - Gaussian Curvature Of Richmond's Minimal Surface With Exponential Decay 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z / exp(xy) - Gaussian Curvature Of Whitney's Umbrella A With Exponential Decay 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z / (b * exp(xy)) - Gaussian Curvature Of Whitney's Umbrella B With Exponential Decay 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z / (b * exp(xy)) - Liping Zheng's core loss coefficients With Exponential Decay 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z / (d * exp(xy)) - Mean Curvature Of Paraboloid Scaled With Exponential Decay 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / exp(xy) - Mean Curvature Of Paraboloid With Exponential Decay 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / (b * exp(xy)) - Mean Curvature Of Whitney's Umbrella A With Exponential Decay 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z / (c * exp(xy)) - Mean Curvature Of Whitney's Umbrella B With Exponential Decay 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z / (c * exp(xy)) - Menn's Surface A With Exponential Decay 3D
- z = ax4 + bx2y - cy2
z = z / (d * exp(xy)) - Menn's Surface B With Exponential Decay 3D
- z = ay4 + by2x - cx2
z = z / (d * exp(xy)) - Monkey Saddle A With Exponential Decay 3D
- z = ax3 - bxy2
z = z / (c * exp(xy)) - Monkey Saddle B With Exponential Decay 3D
- z = ay3 - byx2
z = z / (c * exp(xy)) - Monkey Saddle Transform A With Exponential Decay 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z / (h * exp(xy)) - Monkey Saddle Transform B With Exponential Decay 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z / (h * exp(xy)) - Paraboloid Transform With Exponential Decay 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z / exp(xy) - Paraboloid With Exponential Decay 3D
- z = a * (x2 + y2)
z = z / exp(xy) - Paschen's Law for Breakdown Field Strength With Exponential Decay 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown / (c * exp(xy)) - Paschen's Law for Breakdown Voltage With Exponential Decay 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown / exp(xy) - Rex Kelfkens' Custom Equation Transform With Exponential Decay 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z / (i * exp(xy)) - Rex Kelfkens' Custom Equation With Exponential Decay 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z / (d * exp(xy))
- Gary Cler's Custom Equation Transform With Exponential Growth And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z * exp(xy) + Offset - Gaussian Curvature Of Paraboloid Scaled With Exponential Growth And Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * exp(xy) + Offset - Gaussian Curvature Of Paraboloid With Exponential Growth And Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * (b * exp(xy)) + Offset - Gaussian Curvature Of Richmond's Minimal Surface With Exponential Growth And Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z * exp(xy) + Offset - Gaussian Curvature Of Whitney's Umbrella A With Exponential Growth And Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z * (b * exp(xy)) + Offset - Gaussian Curvature Of Whitney's Umbrella B With Exponential Growth And Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z * (b * exp(xy)) + Offset - Liping Zheng's core loss coefficients With Exponential Growth And Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z * (d * exp(xy)) + Offset - Mean Curvature Of Paraboloid Scaled With Exponential Growth And Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * exp(xy) + Offset - Mean Curvature Of Paraboloid With Exponential Growth And Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * (b * exp(xy)) + Offset - Mean Curvature Of Whitney's Umbrella A With Exponential Growth And Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z * (c * exp(xy)) + Offset - Mean Curvature Of Whitney's Umbrella B With Exponential Growth And Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z * (c * exp(xy)) + Offset - Menn's Surface A With Exponential Growth And Offset 3D
- z = ax4 + bx2y - cy2
z = z * (d * exp(xy)) + Offset - Menn's Surface B With Exponential Growth And Offset 3D
- z = ay4 + by2x - cx2
z = z * (d * exp(xy)) + Offset - Monkey Saddle A With Exponential Growth And Offset 3D
- z = ax3 - bxy2
z = z * (c * exp(xy)) + Offset - Monkey Saddle B With Exponential Growth And Offset 3D
- z = ay3 - byx2
z = z * (c * exp(xy)) + Offset - Monkey Saddle Transform A With Exponential Growth And Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z * (h * exp(xy)) + Offset - Monkey Saddle Transform B With Exponential Growth And Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z * (h * exp(xy)) + Offset - Paraboloid Transform With Exponential Growth And Offset 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z * exp(xy) + Offset - Paraboloid With Exponential Growth And Offset 3D
- z = a * (x2 + y2)
z = z * exp(xy) + Offset - Paschen's Law for Breakdown Field Strength With Exponential Growth And Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown * (c * exp(xy)) + Offset - Paschen's Law for Breakdown Voltage With Exponential Growth And Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown * exp(xy) + Offset - Rex Kelfkens' Custom Equation Transform With Exponential Growth And Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z * (i * exp(xy)) + Offset - Rex Kelfkens' Custom Equation With Exponential Growth And Offset 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z * (d * exp(xy)) + Offset
- Gary Cler's Custom Equation Transform With Exponential Growth 3D
- z = a * (dx + f)b * (gy + h)c
z = z * exp(xy) - Gaussian Curvature Of Paraboloid Scaled With Exponential Growth 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * exp(xy) - Gaussian Curvature Of Paraboloid With Exponential Growth 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * (b * exp(xy)) - Gaussian Curvature Of Richmond's Minimal Surface With Exponential Growth 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z * exp(xy) - Gaussian Curvature Of Whitney's Umbrella A With Exponential Growth 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z * (b * exp(xy)) - Gaussian Curvature Of Whitney's Umbrella B With Exponential Growth 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z * (b * exp(xy)) - Liping Zheng's core loss coefficients With Exponential Growth 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z * (d * exp(xy)) - Mean Curvature Of Paraboloid Scaled With Exponential Growth 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * exp(xy) - Mean Curvature Of Paraboloid With Exponential Growth 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * (b * exp(xy)) - Mean Curvature Of Whitney's Umbrella A With Exponential Growth 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z * (c * exp(xy)) - Mean Curvature Of Whitney's Umbrella B With Exponential Growth 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z * (c * exp(xy)) - Menn's Surface A With Exponential Growth 3D
- z = ax4 + bx2y - cy2
z = z * (d * exp(xy)) - Menn's Surface B With Exponential Growth 3D
- z = ay4 + by2x - cx2
z = z * (d * exp(xy)) - Monkey Saddle A With Exponential Growth 3D
- z = ax3 - bxy2
z = z * (c * exp(xy)) - Monkey Saddle B With Exponential Growth 3D
- z = ay3 - byx2
z = z * (c * exp(xy)) - Monkey Saddle Transform A With Exponential Growth 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z * (h * exp(xy)) - Monkey Saddle Transform B With Exponential Growth 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z * (h * exp(xy)) - Paraboloid Transform With Exponential Growth 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z * exp(xy) - Paraboloid With Exponential Growth 3D
- z = a * (x2 + y2)
z = z * exp(xy) - Paschen's Law for Breakdown Field Strength With Exponential Growth 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown * (c * exp(xy)) - Paschen's Law for Breakdown Voltage With Exponential Growth 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown * exp(xy) - Rex Kelfkens' Custom Equation Transform With Exponential Growth 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z * (i * exp(xy)) - Rex Kelfkens' Custom Equation With Exponential Growth 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z * (d * exp(xy))
- Inverse Gary Cler's Custom Equation Transform 3D
- z = a * (dx + f)b * (gy + h)c
z = xy / z - Inverse Gaussian Curvature Of Paraboloid 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = xy / z - Inverse Gaussian Curvature Of Paraboloid Scaled 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = xy / z - Inverse Gaussian Curvature Of Richmond's Minimal Surface 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = xy / z - Inverse Gaussian Curvature Of Whitney's Umbrella A 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = xy / z - Inverse Gaussian Curvature Of Whitney's Umbrella B 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = xy / z - Inverse Liping Zheng's core loss coefficients 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = xy / z - Inverse Mean Curvature Of Paraboloid 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = xy / z - Inverse Mean Curvature Of Paraboloid Scaled 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = xy / z - Inverse Mean Curvature Of Whitney's Umbrella A 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = xy / z - Inverse Mean Curvature Of Whitney's Umbrella B 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = xy / z - Inverse Menn's Surface A 3D
- z = ax4 + bx2y - cy2
z = xy / z - Inverse Menn's Surface B 3D
- z = ay4 + by2x - cx2
z = xy / z - Inverse Monkey Saddle A 3D
- z = ax3 - bxy2
z = xy / z - Inverse Monkey Saddle B 3D
- z = ay3 - byx2
z = xy / z - Inverse Monkey Saddle Transform A 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = xy / z - Inverse Monkey Saddle Transform B 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = xy / z - Inverse Paraboloid 3D
- z = a * (x2 + y2)
z = xy / z - Inverse Paraboloid Transform 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = xy / z - Inverse Paschen's Law for Breakdown Field Strength 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = xy / Ebreakdown - Inverse Paschen's Law for Breakdown Voltage 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = xy / Vbreakdown - Inverse Rex Kelfkens' Custom Equation 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = xy / z - Inverse Rex Kelfkens' Custom Equation Transform 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = xy / z
- Inverse Gary Cler's Custom Equation Transform With Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = xy / (z + Offset - Inverse Gaussian Curvature Of Paraboloid Scaled With Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = xy / (z + Offset - Inverse Gaussian Curvature Of Paraboloid With Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = xy / (z + Offset - Inverse Gaussian Curvature Of Richmond's Minimal Surface With Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = xy / (z + Offset - Inverse Gaussian Curvature Of Whitney's Umbrella A With Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = xy / (z + Offset - Inverse Gaussian Curvature Of Whitney's Umbrella B With Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = xy / (z + Offset - Inverse Liping Zheng's core loss coefficients With Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = xy / (z + Offset - Inverse Mean Curvature Of Paraboloid Scaled With Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = xy / (z + Offset - Inverse Mean Curvature Of Paraboloid With Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = xy / (z + Offset - Inverse Mean Curvature Of Whitney's Umbrella A With Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = xy / (z + Offset - Inverse Mean Curvature Of Whitney's Umbrella B With Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = xy / (z + Offset - Inverse Menn's Surface A With Offset 3D
- z = ax4 + bx2y - cy2
z = xy / (z + Offset - Inverse Menn's Surface B With Offset 3D
- z = ay4 + by2x - cx2
z = xy / (z + Offset - Inverse Monkey Saddle A With Offset 3D
- z = ax3 - bxy2
z = xy / (z + Offset - Inverse Monkey Saddle B With Offset 3D
- z = ay3 - byx2
z = xy / (z + Offset - Inverse Monkey Saddle Transform A With Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = xy / (z + Offset - Inverse Monkey Saddle Transform B With Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = xy / (z + Offset - Inverse Paraboloid Transform With Offset 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = xy / (z + Offset - Inverse Paraboloid With Offset 3D
- z = a * (x2 + y2)
z = xy / (z + Offset - Inverse Paschen's Law for Breakdown Field Strength With Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = xy / (Ebreakdown + Offset - Inverse Paschen's Law for Breakdown Voltage With Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = xy / (Vbreakdown + Offset - Inverse Rex Kelfkens' Custom Equation Transform With Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = xy / (z + Offset - Inverse Rex Kelfkens' Custom Equation With Offset 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = xy / (z + Offset
- Gary Cler's Custom Equation Transform With Linear Decay And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z / xy + Offset - Gaussian Curvature Of Paraboloid Scaled With Linear Decay And Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / xy + Offset - Gaussian Curvature Of Paraboloid With Linear Decay And Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / (b * xy) + Offset - Gaussian Curvature Of Richmond's Minimal Surface With Linear Decay And Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z / xy + Offset - Gaussian Curvature Of Whitney's Umbrella A With Linear Decay And Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z / (b * xy) + Offset - Gaussian Curvature Of Whitney's Umbrella B With Linear Decay And Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z / (b * xy) + Offset - Liping Zheng's core loss coefficients With Linear Decay And Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z / (d * xy) + Offset - Mean Curvature Of Paraboloid Scaled With Linear Decay And Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / xy + Offset - Mean Curvature Of Paraboloid With Linear Decay And Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / (b * xy) + Offset - Mean Curvature Of Whitney's Umbrella A With Linear Decay And Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z / (c * xy) + Offset - Mean Curvature Of Whitney's Umbrella B With Linear Decay And Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z / (c * xy) + Offset - Menn's Surface A With Linear Decay And Offset 3D
- z = ax4 + bx2y - cy2
z = z / (d * xy) + Offset - Menn's Surface B With Linear Decay And Offset 3D
- z = ay4 + by2x - cx2
z = z / (d * xy) + Offset - Monkey Saddle A With Linear Decay And Offset 3D
- z = ax3 - bxy2
z = z / (c * xy) + Offset - Monkey Saddle B With Linear Decay And Offset 3D
- z = ay3 - byx2
z = z / (c * xy) + Offset - Monkey Saddle Transform A With Linear Decay And Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z / (h * xy) + Offset - Monkey Saddle Transform B With Linear Decay And Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z / (h * xy) + Offset - Paraboloid Transform With Linear Decay And Offset 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z / xy + Offset - Paraboloid With Linear Decay And Offset 3D
- z = a * (x2 + y2)
z = z / xy + Offset - Paschen's Law for Breakdown Field Strength With Linear Decay And Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown / (c * xy) + Offset - Paschen's Law for Breakdown Voltage With Linear Decay And Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown / xy + Offset - Rex Kelfkens' Custom Equation Transform With Linear Decay And Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z / (i * xy) + Offset - Rex Kelfkens' Custom Equation With Linear Decay And Offset 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z / (d * xy) + Offset
- Gary Cler's Custom Equation Transform With Linear Decay 3D
- z = a * (dx + f)b * (gy + h)c
z = z / xy - Gaussian Curvature Of Paraboloid Scaled With Linear Decay 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / xy - Gaussian Curvature Of Paraboloid With Linear Decay 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z / (b * xy) - Gaussian Curvature Of Richmond's Minimal Surface With Linear Decay 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z / xy - Gaussian Curvature Of Whitney's Umbrella A With Linear Decay 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z / (b * xy) - Gaussian Curvature Of Whitney's Umbrella B With Linear Decay 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z / (b * xy) - Liping Zheng's core loss coefficients With Linear Decay 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z / (d * xy) - Mean Curvature Of Paraboloid Scaled With Linear Decay 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / xy - Mean Curvature Of Paraboloid With Linear Decay 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z / (b * xy) - Mean Curvature Of Whitney's Umbrella A With Linear Decay 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z / (c * xy) - Mean Curvature Of Whitney's Umbrella B With Linear Decay 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z / (c * xy) - Menn's Surface A With Linear Decay 3D
- z = ax4 + bx2y - cy2
z = z / (d * xy) - Menn's Surface B With Linear Decay 3D
- z = ay4 + by2x - cx2
z = z / (d * xy) - Monkey Saddle A With Linear Decay 3D
- z = ax3 - bxy2
z = z / (c * xy) - Monkey Saddle B With Linear Decay 3D
- z = ay3 - byx2
z = z / (c * xy) - Monkey Saddle Transform A With Linear Decay 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z / (h * xy) - Monkey Saddle Transform B With Linear Decay 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z / (h * xy) - Paraboloid Transform With Linear Decay 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z / xy - Paraboloid With Linear Decay 3D
- z = a * (x2 + y2)
z = z / xy - Paschen's Law for Breakdown Field Strength With Linear Decay 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown / (c * xy) - Paschen's Law for Breakdown Voltage With Linear Decay 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown / xy - Rex Kelfkens' Custom Equation Transform With Linear Decay 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z / (i * xy) - Rex Kelfkens' Custom Equation With Linear Decay 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z / (d * xy)
- Gary Cler's Custom Equation Transform With Linear Growth And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z * xy + Offset - Gaussian Curvature Of Paraboloid Scaled With Linear Growth And Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * xy + Offset - Gaussian Curvature Of Paraboloid With Linear Growth And Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * (b * xy) + Offset - Gaussian Curvature Of Richmond's Minimal Surface With Linear Growth And Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z * xy + Offset - Gaussian Curvature Of Whitney's Umbrella A With Linear Growth And Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z * (b * xy) + Offset - Gaussian Curvature Of Whitney's Umbrella B With Linear Growth And Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z * (b * xy) + Offset - Liping Zheng's core loss coefficients With Linear Growth And Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z * (d * xy) + Offset - Mean Curvature Of Paraboloid Scaled With Linear Growth And Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * xy + Offset - Mean Curvature Of Paraboloid With Linear Growth And Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * (b * xy) + Offset - Mean Curvature Of Whitney's Umbrella A With Linear Growth And Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z * (c * xy) + Offset - Mean Curvature Of Whitney's Umbrella B With Linear Growth And Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z * (c * xy) + Offset - Menn's Surface A With Linear Growth And Offset 3D
- z = ax4 + bx2y - cy2
z = z * (d * xy) + Offset - Menn's Surface B With Linear Growth And Offset 3D
- z = ay4 + by2x - cx2
z = z * (d * xy) + Offset - Monkey Saddle A With Linear Growth And Offset 3D
- z = ax3 - bxy2
z = z * (c * xy) + Offset - Monkey Saddle B With Linear Growth And Offset 3D
- z = ay3 - byx2
z = z * (c * xy) + Offset - Monkey Saddle Transform A With Linear Growth And Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z * (h * xy) + Offset - Monkey Saddle Transform B With Linear Growth And Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z * (h * xy) + Offset - Paraboloid Transform With Linear Growth And Offset 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z * xy + Offset - Paraboloid With Linear Growth And Offset 3D
- z = a * (x2 + y2)
z = z * xy + Offset - Paschen's Law for Breakdown Field Strength With Linear Growth And Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown * (c * xy) + Offset - Paschen's Law for Breakdown Voltage With Linear Growth And Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown * xy + Offset - Rex Kelfkens' Custom Equation Transform With Linear Growth And Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z * (i * xy) + Offset - Rex Kelfkens' Custom Equation With Linear Growth And Offset 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z * (d * xy) + Offset
- Gary Cler's Custom Equation Transform With Linear Growth 3D
- z = a * (dx + f)b * (gy + h)c
z = z * xy - Gaussian Curvature Of Paraboloid Scaled With Linear Growth 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * xy - Gaussian Curvature Of Paraboloid With Linear Growth 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z * (b * xy) - Gaussian Curvature Of Richmond's Minimal Surface With Linear Growth 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z * xy - Gaussian Curvature Of Whitney's Umbrella A With Linear Growth 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z * (b * xy) - Gaussian Curvature Of Whitney's Umbrella B With Linear Growth 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z * (b * xy) - Liping Zheng's core loss coefficients With Linear Growth 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z * (d * xy) - Mean Curvature Of Paraboloid Scaled With Linear Growth 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * xy - Mean Curvature Of Paraboloid With Linear Growth 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z * (b * xy) - Mean Curvature Of Whitney's Umbrella A With Linear Growth 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z * (c * xy) - Mean Curvature Of Whitney's Umbrella B With Linear Growth 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z * (c * xy) - Menn's Surface A With Linear Growth 3D
- z = ax4 + bx2y - cy2
z = z * (d * xy) - Menn's Surface B With Linear Growth 3D
- z = ay4 + by2x - cx2
z = z * (d * xy) - Monkey Saddle A With Linear Growth 3D
- z = ax3 - bxy2
z = z * (c * xy) - Monkey Saddle B With Linear Growth 3D
- z = ay3 - byx2
z = z * (c * xy) - Monkey Saddle Transform A With Linear Growth 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = z * (h * xy) - Monkey Saddle Transform B With Linear Growth 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = z * (h * xy) - Paraboloid Transform With Linear Growth 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = z * xy - Paraboloid With Linear Growth 3D
- z = a * (x2 + y2)
z = z * xy - Paschen's Law for Breakdown Field Strength With Linear Growth 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown * (c * xy) - Paschen's Law for Breakdown Voltage With Linear Growth 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown * xy - Rex Kelfkens' Custom Equation Transform With Linear Growth 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = z * (i * xy) - Rex Kelfkens' Custom Equation With Linear Growth 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z * (d * xy)
- Reciprocal Gary Cler's Custom Equation Transform 3D
- z = a * (dx + f)b * (gy + h)c
z = 1.0 / z - Reciprocal Gaussian Curvature Of Paraboloid 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = 1.0 / z - Reciprocal Gaussian Curvature Of Paraboloid Scaled 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = 1.0 / z - Reciprocal Gaussian Curvature Of Richmond's Minimal Surface 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = 1.0 / z - Reciprocal Gaussian Curvature Of Whitney's Umbrella A 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = 1.0 / z - Reciprocal Gaussian Curvature Of Whitney's Umbrella B 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = 1.0 / z - Reciprocal Liping Zheng's core loss coefficients 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = 1.0 / z - Reciprocal Mean Curvature Of Paraboloid 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = 1.0 / z - Reciprocal Mean Curvature Of Paraboloid Scaled 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = 1.0 / z - Reciprocal Mean Curvature Of Whitney's Umbrella A 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = 1.0 / z - Reciprocal Mean Curvature Of Whitney's Umbrella B 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = 1.0 / z - Reciprocal Menn's Surface A 3D
- z = ax4 + bx2y - cy2
z = 1.0 / z - Reciprocal Menn's Surface B 3D
- z = ay4 + by2x - cx2
z = 1.0 / z - Reciprocal Monkey Saddle A 3D
- z = ax3 - bxy2
z = 1.0 / z - Reciprocal Monkey Saddle B 3D
- z = ay3 - byx2
z = 1.0 / z - Reciprocal Monkey Saddle Transform A 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = 1.0 / z - Reciprocal Monkey Saddle Transform B 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = 1.0 / z - Reciprocal Paraboloid 3D
- z = a * (x2 + y2)
z = 1.0 / z - Reciprocal Paraboloid Transform 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = 1.0 / z - Reciprocal Paschen's Law for Breakdown Field Strength 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = 1.0 / Ebreakdown - Reciprocal Paschen's Law for Breakdown Voltage 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = 1.0 / Vbreakdown - Reciprocal Rex Kelfkens' Custom Equation 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = 1.0 / z - Reciprocal Rex Kelfkens' Custom Equation Transform 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = 1.0 / z
- Reciprocal Gary Cler's Custom Equation Transform With Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = 1.0 / z + Offset - Reciprocal Gaussian Curvature Of Paraboloid Scaled With Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = 1.0 / z + Offset - Reciprocal Gaussian Curvature Of Paraboloid With Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = 1.0 / z + Offset - Reciprocal Gaussian Curvature Of Richmond's Minimal Surface With Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = 1.0 / z + Offset - Reciprocal Gaussian Curvature Of Whitney's Umbrella A With Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = 1.0 / z + Offset - Reciprocal Gaussian Curvature Of Whitney's Umbrella B With Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = 1.0 / z + Offset - Reciprocal Liping Zheng's core loss coefficients With Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = 1.0 / z + Offset - Reciprocal Mean Curvature Of Paraboloid Scaled With Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = 1.0 / z + Offset - Reciprocal Mean Curvature Of Paraboloid With Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = 1.0 / z + Offset - Reciprocal Mean Curvature Of Whitney's Umbrella A With Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = 1.0 / z + Offset - Reciprocal Mean Curvature Of Whitney's Umbrella B With Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = 1.0 / z + Offset - Reciprocal Menn's Surface A With Offset 3D
- z = ax4 + bx2y - cy2
z = 1.0 / z + Offset - Reciprocal Menn's Surface B With Offset 3D
- z = ay4 + by2x - cx2
z = 1.0 / z + Offset - Reciprocal Monkey Saddle A With Offset 3D
- z = ax3 - bxy2
z = 1.0 / z + Offset - Reciprocal Monkey Saddle B With Offset 3D
- z = ay3 - byx2
z = 1.0 / z + Offset - Reciprocal Monkey Saddle Transform A With Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
z = 1.0 / z + Offset - Reciprocal Monkey Saddle Transform B With Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
z = 1.0 / z + Offset - Reciprocal Paraboloid Transform With Offset 3D
- z = a * ((bx + c)2 + (dy + f)2)
z = 1.0 / z + Offset - Reciprocal Paraboloid With Offset 3D
- z = a * (x2 + y2)
z = 1.0 / z + Offset - Reciprocal Paschen's Law for Breakdown Field Strength With Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = 1.0 / Ebreakdown + Offset - Reciprocal Paschen's Law for Breakdown Voltage With Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = 1.0 / Vbreakdown + Offset - Reciprocal Rex Kelfkens' Custom Equation Transform With Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
z = 1.0 / z + Offset - Reciprocal Rex Kelfkens' Custom Equation With Offset 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = 1.0 / z + Offset
- Gary Cler's Custom Equation Transform 3D
- z = a * (dx + f)b * (gy + h)c
- Gaussian Curvature Of Paraboloid 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
- Gaussian Curvature Of Paraboloid Scaled 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
- Gaussian Curvature Of Richmond's Minimal Surface 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
- Gaussian Curvature Of Whitney's Umbrella A 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
- Gaussian Curvature Of Whitney's Umbrella B 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
- Liping Zheng's core loss coefficients 3D
- z = ax2y + bx2y2 + cx1.5y1.5
- Mean Curvature Of Paraboloid 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
- Mean Curvature Of Paraboloid Scaled 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
- Mean Curvature Of Whitney's Umbrella A 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
- Mean Curvature Of Whitney's Umbrella B 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
- Menn's Surface A 3D
- z = ax4 + bx2y - cy2
- Menn's Surface B 3D
- z = ay4 + by2x - cx2
- Monkey Saddle A 3D
- z = ax3 - bxy2
- Monkey Saddle B 3D
- z = ay3 - byx2
- Monkey Saddle Transform A 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2
- Monkey Saddle Transform B 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2
- Paraboloid 3D
- z = a * (x2 + y2)
- Paraboloid Transform 3D
- z = a * ((bx + c)2 + (dy + f)2)
- Paschen's Law for Breakdown Field Strength 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
- Paschen's Law for Breakdown Voltage 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
- Rex Kelfkens' Custom Equation 3D
- z = exp(A+B*ln(x)+C*ln(y))
- Rex Kelfkens' Custom Equation Transform 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset))
- Gary Cler's Custom Equation Transform With Offset 3D
- z = a * (dx + f)b * (gy + h)c + Offset
- Gaussian Curvature Of Paraboloid Scaled With Offset 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2 + Offset
- Gaussian Curvature Of Paraboloid With Offset 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2 + Offset
- Gaussian Curvature Of Richmond's Minimal Surface With Offset 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4 + Offset
- Gaussian Curvature Of Whitney's Umbrella A With Offset 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2 + Offset
- Gaussian Curvature Of Whitney's Umbrella B With Offset 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2 + Offset
- Liping Zheng's core loss coefficients With Offset 3D
- z = ax2y + bx2y2 + cx1.5y1.5 + Offset
- Mean Curvature Of Paraboloid Scaled With Offset 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5 + Offset
- Mean Curvature Of Paraboloid With Offset 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5 + Offset
- Mean Curvature Of Whitney's Umbrella A With Offset 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5 + Offset
- Mean Curvature Of Whitney's Umbrella B With Offset 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5 + Offset
- Menn's Surface A With Offset 3D
- z = ax4 + bx2y - cy2 + Offset
- Menn's Surface B With Offset 3D
- z = ay4 + by2x - cx2 + Offset
- Monkey Saddle A With Offset 3D
- z = ax3 - bxy2 + Offset
- Monkey Saddle B With Offset 3D
- z = ay3 - byx2 + Offset
- Monkey Saddle Transform A With Offset 3D
- z = a(cx + d)3 - b(cx + d)(fy + g)2 + Offset
- Monkey Saddle Transform B With Offset 3D
- z = a(cy + d)3 - b(cy + d)(fx + g)2 + Offset
- Paraboloid Transform With Offset 3D
- z = a * ((bx + c)2 + (dy + f)2) + Offset
- Paraboloid With Offset 3D
- z = a * (x2 + y2) + Offset
- Paschen's Law for Breakdown Field Strength With Offset 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b)) + Offset
- Paschen's Law for Breakdown Voltage With Offset 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b) + Offset
- Rex Kelfkens' Custom Equation Transform With Offset 3D
- z = exp(A+B*ln(x * xscale + xoffset)+C*ln(y * yscale + yoffset)) + Offset
- Rex Kelfkens' Custom Equation With Offset 3D
- z = exp(A+B*ln(x)+C*ln(y)) + Offset
- Gaussian Curvature Of Paraboloid Plus Plane 3D
- z = 4a2 / (1 + 4a2 * (x2 + y2))2
z = z + (b * x) + (c * y) + d - Gaussian Curvature Of Paraboloid Scaled Plus Plane 3D
- z = Scale * 4a2 / (1 + 4a2 * (x2 + y2))2
z = z + (c * x) + (d * y) + f - Gaussian Curvature Of Richmond's Minimal Surface Plus Plane 3D
- z = -1.0 * a * (x2 + y2)3 / (b + (x2 + y2)2)4
z = z + (c * x) + (d * y) + f - Gaussian Curvature Of Whitney's Umbrella A Plus Plane 3D
- z = -1.0 * a * y2 / (x2 + a * (y2 + y4))2
z = z + (b * x) + (c * y) + d - Gaussian Curvature Of Whitney's Umbrella B Plus Plane 3D
- z = -1.0 * a * x2 / (y2 + a * (x2 + x4))2
z = z + (b * x) + (c * y) + d - Liping Zheng's core loss coefficients Plus Plane 3D
- z = ax2y + bx2y2 + cx1.5y1.5
z = z + (d * x) + (f * y) + g - Mean Curvature Of Paraboloid Plus Plane 3D
- z = 2 * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z + (b * x) + (c * y) + d - Mean Curvature Of Paraboloid Scaled Plus Plane 3D
- z = Scale * (a + 2a3 * (x2 + y2)) / (1 + 4a2 * (x2 + y2))1.5
z = z + (c * x) + (d * y) + f - Mean Curvature Of Whitney's Umbrella A Plus Plane 3D
- z = -1.0 * x * (a + b * y2) / (x2 + a * (y2 + y4))1.5
z = z + (c * x) + (d * y) + f - Mean Curvature Of Whitney's Umbrella B Plus Plane 3D
- z = -1.0 * y * (a + b * x2) / (y2 + a * (x2 + x4))1.5
z = z + (c * x) + (d * y) + f - Menn's Surface A Plus Plane 3D
- z = ax4 + bx2y - cy2
z = z + (d * x) + (f * y) + g - Menn's Surface B Plus Plane 3D
- z = ay4 + by2x - cx2
z = z + (d * x) + (f * y) + g - Monkey Saddle A Plus Plane 3D
- z = ax3 - bxy2
z = z + (c * x) + (d * y) + f - Monkey Saddle B Plus Plane 3D
- z = ay3 - byx2
z = z + (c * x) + (d * y) + f - Paraboloid Plus Plane 3D
- z = a * (x2 + y2)
z = z + (b * x) + (c * y) + d - Paschen's Law for Breakdown Field Strength Plus Plane 3D
- Ebreakdown = pressure * (a / (ln(pressure * distance) + b))
Ebreakdown = Ebreakdown + (c * x) + (d * y) + f - Paschen's Law for Breakdown Voltage Plus Plane 3D
- Vbreakdown = a(pressure * distance) / (ln(pressure * distance) + b)
Vbreakdown = Vbreakdown + (c * x) + (d * y) + f - Rex Kelfkens' Custom Equation Plus Plane 3D
- z = exp(A+B*ln(x)+C*ln(y))
z = z + (d * x) + (f * y) + g
3D NIST
- NIST Nelson Autolog With Exponential Decay And Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z / (d * exp(xy)) + Offset[web citation]
- NIST Nelson Autolog With Exponential Decay 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z / (d * exp(xy))[web citation] - NIST Nelson With Exponential Decay 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)
log(y) = log(y) / (d * exp(xy))[web citation]
- NIST Nelson Autolog With Exponential Growth And Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z * (d * exp(xy)) + Offset[web citation]
- NIST Nelson Autolog With Exponential Growth 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z * (d * exp(xy))[web citation] - NIST Nelson With Exponential Growth 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)
log(y) = log(y) * (d * exp(xy))[web citation]
- Inverse NIST Nelson 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)
log(y) = xy / log(y)[web citation] - Inverse NIST Nelson Autolog 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = xy / z[web citation]
- Inverse NIST Nelson Autolog With Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = xy / (z + Offset[web citation]
- NIST Nelson Autolog With Linear Decay And Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z / (d * xy) + Offset[web citation]
- NIST Nelson Autolog With Linear Decay 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z / (d * xy)[web citation] - NIST Nelson With Linear Decay 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)
log(y) = log(y) / (d * xy)[web citation]
- NIST Nelson Autolog With Linear Growth And Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z * (d * xy) + Offset[web citation]
- NIST Nelson Autolog With Linear Growth 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z * (d * xy)[web citation] - NIST Nelson With Linear Growth 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)
log(y) = log(y) * (d * xy)[web citation]
- Reciprocal NIST Nelson 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)
log(y) = 1.0 / log(y)[web citation] - Reciprocal NIST Nelson Autolog 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = 1.0 / z[web citation]
- Reciprocal NIST Nelson Autolog With Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = 1.0 / z + Offset[web citation]
- NIST Nelson 3D
- log(y) = b1 - b2 * X1 * exp(-b3*X2)[web citation]
- NIST Nelson Autolog 3D
- z = exp(b1 - b2 * x * exp(-b3*y))[web citation]
- NIST Nelson Autolog With Offset 3D
- z = exp(b1 - b2 * x * exp(-b3*y)) + Offset[web citation]
- NIST Nelson Autolog Plus Plane 3D
- z = exp(b1 - b2 * x * exp(-b3*y))
z = z + (d * x) + (f * y) + g[web citation]
3D Optical
- Sag For Asphere 0 Borisovsky With Exponential Decay And Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z / (g * exp(xy)) + Offset - Sag For Asphere 0 Scaled With Exponential Decay And Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (d * exp(xy)) + Offset[web citation] - Sag For Asphere 0 With Exponential Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (c * exp(xy)) + Offset[web citation] - Sag For Asphere 1 With Exponential Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (d * exp(xy)) + Offset[web citation] - Sag For Asphere 2 With Exponential Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (f * exp(xy)) + Offset[web citation] - Sag For Asphere 3 With Exponential Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (g * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 0 With Exponential Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (h * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 1 With Exponential Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (i * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 2 With Exponential Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (j * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 3 With Exponential Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (k * exp(xy)) + Offset[web citation]
- Sag For Asphere 0 Borisovsky With Exponential Decay 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z / (g * exp(xy)) - Sag For Asphere 0 Scaled With Exponential Decay 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (d * exp(xy))[web citation] - Sag For Asphere 0 With Exponential Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (c * exp(xy))[web citation] - Sag For Asphere 1 With Exponential Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (d * exp(xy))[web citation] - Sag For Asphere 2 With Exponential Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (f * exp(xy))[web citation] - Sag For Asphere 3 With Exponential Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (g * exp(xy))[web citation] - Transform Sag For Asphere 0 With Exponential Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (h * exp(xy))[web citation] - Transform Sag For Asphere 1 With Exponential Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (i * exp(xy))[web citation] - Transform Sag For Asphere 2 With Exponential Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (j * exp(xy))[web citation] - Transform Sag For Asphere 3 With Exponential Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (k * exp(xy))[web citation]
- Sag For Asphere 0 Borisovsky With Exponential Growth And Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z * (g * exp(xy)) + Offset - Sag For Asphere 0 Scaled With Exponential Growth And Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (d * exp(xy)) + Offset[web citation] - Sag For Asphere 0 With Exponential Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (c * exp(xy)) + Offset[web citation] - Sag For Asphere 1 With Exponential Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (d * exp(xy)) + Offset[web citation] - Sag For Asphere 2 With Exponential Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (f * exp(xy)) + Offset[web citation] - Sag For Asphere 3 With Exponential Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (g * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 0 With Exponential Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (h * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 1 With Exponential Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (i * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 2 With Exponential Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (j * exp(xy)) + Offset[web citation] - Transform Sag For Asphere 3 With Exponential Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (k * exp(xy)) + Offset[web citation]
- Sag For Asphere 0 Borisovsky With Exponential Growth 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z * (g * exp(xy)) - Sag For Asphere 0 Scaled With Exponential Growth 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (d * exp(xy))[web citation] - Sag For Asphere 0 With Exponential Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (c * exp(xy))[web citation] - Sag For Asphere 1 With Exponential Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (d * exp(xy))[web citation] - Sag For Asphere 2 With Exponential Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (f * exp(xy))[web citation] - Sag For Asphere 3 With Exponential Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (g * exp(xy))[web citation] - Transform Sag For Asphere 0 With Exponential Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (h * exp(xy))[web citation] - Transform Sag For Asphere 1 With Exponential Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (i * exp(xy))[web citation] - Transform Sag For Asphere 2 With Exponential Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (j * exp(xy))[web citation] - Transform Sag For Asphere 3 With Exponential Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (k * exp(xy))[web citation]
- Inverse Sag For Asphere 0 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = xy / z[web citation] - Inverse Sag For Asphere 0 Borisovsky 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = xy / z - Inverse Sag For Asphere 0 Scaled 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = xy / z[web citation] - Inverse Sag For Asphere 1 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = xy / z[web citation] - Inverse Sag For Asphere 2 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = xy / z[web citation] - Inverse Sag For Asphere 3 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = xy / z[web citation] - Inverse Transform Sag For Asphere 0 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = xy / z[web citation] - Inverse Transform Sag For Asphere 1 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = xy / z[web citation] - Inverse Transform Sag For Asphere 2 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = xy / z[web citation] - Inverse Transform Sag For Asphere 3 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = xy / z[web citation]
- Inverse Sag For Asphere 0 Borisovsky With Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = xy / (z + Offset - Inverse Sag For Asphere 0 Scaled With Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = xy / (z + Offset[web citation] - Inverse Sag For Asphere 0 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = xy / (z + Offset[web citation] - Inverse Sag For Asphere 1 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = xy / (z + Offset[web citation] - Inverse Sag For Asphere 2 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = xy / (z + Offset[web citation] - Inverse Sag For Asphere 3 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = xy / (z + Offset[web citation] - Inverse Transform Sag For Asphere 0 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = xy / (z + Offset[web citation] - Inverse Transform Sag For Asphere 1 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = xy / (z + Offset[web citation] - Inverse Transform Sag For Asphere 2 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = xy / (z + Offset[web citation] - Inverse Transform Sag For Asphere 3 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = xy / (z + Offset[web citation]
- Sag For Asphere 0 Borisovsky With Linear Decay And Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z / (g * xy) + Offset - Sag For Asphere 0 Scaled With Linear Decay And Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (d * xy) + Offset[web citation] - Sag For Asphere 0 With Linear Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (c * xy) + Offset[web citation] - Sag For Asphere 1 With Linear Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (d * xy) + Offset[web citation] - Sag For Asphere 2 With Linear Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (f * xy) + Offset[web citation] - Sag For Asphere 3 With Linear Decay And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (g * xy) + Offset[web citation] - Transform Sag For Asphere 0 With Linear Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (h * xy) + Offset[web citation] - Transform Sag For Asphere 1 With Linear Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (i * xy) + Offset[web citation] - Transform Sag For Asphere 2 With Linear Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (j * xy) + Offset[web citation] - Transform Sag For Asphere 3 With Linear Decay And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (k * xy) + Offset[web citation]
- Sag For Asphere 0 Borisovsky With Linear Decay 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z / (g * xy) - Sag For Asphere 0 Scaled With Linear Decay 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (d * xy)[web citation] - Sag For Asphere 0 With Linear Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (c * xy)[web citation] - Sag For Asphere 1 With Linear Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (d * xy)[web citation] - Sag For Asphere 2 With Linear Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (f * xy)[web citation] - Sag For Asphere 3 With Linear Decay 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (g * xy)[web citation] - Transform Sag For Asphere 0 With Linear Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z / (h * xy)[web citation] - Transform Sag For Asphere 1 With Linear Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z / (i * xy)[web citation] - Transform Sag For Asphere 2 With Linear Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z / (j * xy)[web citation] - Transform Sag For Asphere 3 With Linear Decay 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z / (k * xy)[web citation]
- Sag For Asphere 0 Borisovsky With Linear Growth And Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z * (g * xy) + Offset - Sag For Asphere 0 Scaled With Linear Growth And Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (d * xy) + Offset[web citation] - Sag For Asphere 0 With Linear Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (c * xy) + Offset[web citation] - Sag For Asphere 1 With Linear Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (d * xy) + Offset[web citation] - Sag For Asphere 2 With Linear Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (f * xy) + Offset[web citation] - Sag For Asphere 3 With Linear Growth And Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (g * xy) + Offset[web citation] - Transform Sag For Asphere 0 With Linear Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (h * xy) + Offset[web citation] - Transform Sag For Asphere 1 With Linear Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (i * xy) + Offset[web citation] - Transform Sag For Asphere 2 With Linear Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (j * xy) + Offset[web citation] - Transform Sag For Asphere 3 With Linear Growth And Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (k * xy) + Offset[web citation]
- Sag For Asphere 0 Borisovsky With Linear Growth 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = z * (g * xy) - Sag For Asphere 0 Scaled With Linear Growth 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (d * xy)[web citation] - Sag For Asphere 0 With Linear Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (c * xy)[web citation] - Sag For Asphere 1 With Linear Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (d * xy)[web citation] - Sag For Asphere 2 With Linear Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (f * xy)[web citation] - Sag For Asphere 3 With Linear Growth 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (g * xy)[web citation] - Transform Sag For Asphere 0 With Linear Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z * (h * xy)[web citation] - Transform Sag For Asphere 1 With Linear Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z * (i * xy)[web citation] - Transform Sag For Asphere 2 With Linear Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = z * (j * xy)[web citation] - Transform Sag For Asphere 3 With Linear Growth 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = z * (k * xy)[web citation]
- Reciprocal Sag For Asphere 0 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = 1.0 / z[web citation] - Reciprocal Sag For Asphere 0 Borisovsky 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = 1.0 / z - Reciprocal Sag For Asphere 0 Scaled 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = 1.0 / z[web citation] - Reciprocal Sag For Asphere 1 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = 1.0 / z[web citation] - Reciprocal Sag For Asphere 2 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = 1.0 / z[web citation] - Reciprocal Sag For Asphere 3 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = 1.0 / z[web citation] - Reciprocal Transform Sag For Asphere 0 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = 1.0 / z[web citation] - Reciprocal Transform Sag For Asphere 1 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = 1.0 / z[web citation] - Reciprocal Transform Sag For Asphere 2 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = 1.0 / z[web citation] - Reciprocal Transform Sag For Asphere 3 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = 1.0 / z[web citation]
- Reciprocal Sag For Asphere 0 Borisovsky With Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset
z = 1.0 / z + Offset - Reciprocal Sag For Asphere 0 Scaled With Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = 1.0 / z + Offset[web citation] - Reciprocal Sag For Asphere 0 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = 1.0 / z + Offset[web citation] - Reciprocal Sag For Asphere 1 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = 1.0 / z + Offset[web citation] - Reciprocal Sag For Asphere 2 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = 1.0 / z + Offset[web citation] - Reciprocal Sag For Asphere 3 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = 1.0 / z + Offset[web citation] - Reciprocal Transform Sag For Asphere 0 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = 1.0 / z + Offset[web citation] - Reciprocal Transform Sag For Asphere 1 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = 1.0 / z + Offset[web citation] - Reciprocal Transform Sag For Asphere 2 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6
z = 1.0 / z + Offset[web citation] - Reciprocal Transform Sag For Asphere 3 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8
z = 1.0 / z + Offset[web citation]
- Sag For Asphere 0 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)[web citation] - Sag For Asphere 0 Borisovsky 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset - Sag For Asphere 0 Scaled 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)[web citation] - Sag For Asphere 1 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4[web citation] - Sag For Asphere 2 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6[web citation] - Sag For Asphere 3 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8[web citation] - Transform Sag For Asphere 0 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)[web citation] - Transform Sag For Asphere 1 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4[web citation] - Transform Sag For Asphere 2 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6[web citation] - Transform Sag For Asphere 3 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8[web citation]
- Sag For Asphere 0 Borisovsky With Offset 3D
- s2 = (x - a)2 + (y - b)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + offset + Offset - Sag For Asphere 0 Scaled With Offset 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + Offset[web citation] - Sag For Asphere 0 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + Offset[web citation] - Sag For Asphere 1 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + Offset[web citation] - Sag For Asphere 2 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + Offset[web citation] - Sag For Asphere 3 With Offset 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8 + Offset[web citation] - Transform Sag For Asphere 0 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + Offset[web citation] - Transform Sag For Asphere 1 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + Offset[web citation] - Transform Sag For Asphere 2 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + Offset[web citation] - Transform Sag For Asphere 3 With Offset 3D
- s2 = (ax+b)2 + (cy+d)2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4 + A6*s6 + A8*s8 + Offset[web citation]
- Sag For Asphere 0 Plus Plane 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z + (c * x) + (d * y) + f[web citation] - Sag For Asphere 0 Scaled Plus Plane 3D
- s2 = x2 + y2
z = Scale * (s2/r) / (1+(1-(k+1)(s/r)2)1/2)
z = z + (d * x) + (f * y) + g[web citation] - Sag For Asphere 1 Plus Plane 3D
- s2 = x2 + y2
z = (s2/r) / (1+(1-(k+1)(s/r)2)1/2) + A4*s4
z = z + (d * x) + (f * y) + g[web citation]
3D Peak
- Extreme Value A With Exponential Decay And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z / (h * exp(xy)) + Offset - Extreme Value B With Exponential Decay And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z / exp(xy) + Offset - Gaussian A With Exponential Decay And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z / exp(xy) + Offset - Gaussian B With Exponential Decay And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z / (h * exp(xy)) + Offset - Log-Normal A With Exponential Decay And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z / exp(xy) + Offset - Log-Normal B With Exponential Decay And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z / (h * exp(xy)) + Offset - Logistic A With Exponential Decay And Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z / (h * exp(xy)) + Offset - Logistic B With Exponential Decay And Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z / exp(xy) + Offset - Lorentzian A With Exponential Decay And Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z / exp(xy) + Offset - Lorentzian B With Exponential Decay And Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z / exp(xy) + Offset
- Extreme Value A With Exponential Decay 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z / (h * exp(xy)) - Extreme Value B With Exponential Decay 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z / exp(xy) - Gaussian A With Exponential Decay 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z / exp(xy) - Gaussian B With Exponential Decay 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z / (h * exp(xy)) - Log-Normal A With Exponential Decay 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z / exp(xy) - Log-Normal B With Exponential Decay 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z / (h * exp(xy)) - Logistic A With Exponential Decay 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z / (h * exp(xy)) - Logistic B With Exponential Decay 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z / exp(xy) - Lorentzian A With Exponential Decay 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z / exp(xy) - Lorentzian B With Exponential Decay 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z / exp(xy)
- Extreme Value A With Exponential Growth And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z * (h * exp(xy)) + Offset - Extreme Value B With Exponential Growth And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z * exp(xy) + Offset - Gaussian A With Exponential Growth And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z * exp(xy) + Offset - Gaussian B With Exponential Growth And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z * (h * exp(xy)) + Offset - Log-Normal A With Exponential Growth And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z * exp(xy) + Offset - Log-Normal B With Exponential Growth And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z * (h * exp(xy)) + Offset - Logistic A With Exponential Growth And Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z * (h * exp(xy)) + Offset - Logistic B With Exponential Growth And Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z * exp(xy) + Offset - Lorentzian A With Exponential Growth And Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z * exp(xy) + Offset - Lorentzian B With Exponential Growth And Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z * exp(xy) + Offset
- Extreme Value A With Exponential Growth 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z * (h * exp(xy)) - Extreme Value B With Exponential Growth 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z * exp(xy) - Gaussian A With Exponential Growth 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z * exp(xy) - Gaussian B With Exponential Growth 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z * (h * exp(xy)) - Log-Normal A With Exponential Growth 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z * exp(xy) - Log-Normal B With Exponential Growth 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z * (h * exp(xy)) - Logistic A With Exponential Growth 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z * (h * exp(xy)) - Logistic B With Exponential Growth 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z * exp(xy) - Lorentzian A With Exponential Growth 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z * exp(xy) - Lorentzian B With Exponential Growth 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z * exp(xy)
- Inverse Extreme Value A 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = xy / z - Inverse Extreme Value B 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = xy / z - Inverse Gaussian A 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = xy / z - Inverse Gaussian B 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = xy / z - Inverse Log-Normal A 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = xy / z - Inverse Log-Normal B 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = xy / z - Inverse Logistic A 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = xy / z - Inverse Logistic B 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = xy / z - Inverse Lorentzian A 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = xy / z - Inverse Lorentzian B 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = xy / z
- Inverse Extreme Value A With Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = xy / (z + Offset - Inverse Extreme Value B With Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = xy / (z + Offset - Inverse Gaussian A With Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = xy / (z + Offset - Inverse Gaussian B With Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = xy / (z + Offset - Inverse Log-Normal A With Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = xy / (z + Offset - Inverse Log-Normal B With Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = xy / (z + Offset - Inverse Logistic A With Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = xy / (z + Offset - Inverse Logistic B With Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = xy / (z + Offset - Inverse Lorentzian A With Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = xy / (z + Offset - Inverse Lorentzian B With Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = xy / (z + Offset
- Extreme Value A With Linear Decay And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z / (h * xy) + Offset - Extreme Value B With Linear Decay And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z / xy + Offset - Gaussian A With Linear Decay And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z / xy + Offset - Gaussian B With Linear Decay And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z / (h * xy) + Offset - Log-Normal A With Linear Decay And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z / xy + Offset - Log-Normal B With Linear Decay And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z / (h * xy) + Offset - Logistic A With Linear Decay And Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z / (h * xy) + Offset - Logistic B With Linear Decay And Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z / xy + Offset - Lorentzian A With Linear Decay And Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z / xy + Offset - Lorentzian B With Linear Decay And Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z / xy + Offset
- Extreme Value A With Linear Decay 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z / (h * xy) - Extreme Value B With Linear Decay 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z / xy - Gaussian A With Linear Decay 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z / xy - Gaussian B With Linear Decay 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z / (h * xy) - Log-Normal A With Linear Decay 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z / xy - Log-Normal B With Linear Decay 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z / (h * xy) - Logistic A With Linear Decay 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z / (h * xy) - Logistic B With Linear Decay 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z / xy - Lorentzian A With Linear Decay 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z / xy - Lorentzian B With Linear Decay 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z / xy
- Extreme Value A With Linear Growth And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z * (h * xy) + Offset - Extreme Value B With Linear Growth And Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z * xy + Offset - Gaussian A With Linear Growth And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z * xy + Offset - Gaussian B With Linear Growth And Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z * (h * xy) + Offset - Log-Normal A With Linear Growth And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z * xy + Offset - Log-Normal B With Linear Growth And Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z * (h * xy) + Offset - Logistic A With Linear Growth And Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z * (h * xy) + Offset - Logistic B With Linear Growth And Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z * xy + Offset - Lorentzian A With Linear Growth And Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z * xy + Offset - Lorentzian B With Linear Growth And Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z * xy + Offset
- Extreme Value A With Linear Growth 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = z * (h * xy) - Extreme Value B With Linear Growth 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = z * xy - Gaussian A With Linear Growth 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = z * xy - Gaussian B With Linear Growth 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = z * (h * xy) - Log-Normal A With Linear Growth 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = z * xy - Log-Normal B With Linear Growth 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = z * (h * xy) - Logistic A With Linear Growth 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = z * (h * xy) - Logistic B With Linear Growth 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = z * xy - Lorentzian A With Linear Growth 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = z * xy - Lorentzian B With Linear Growth 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = z * xy
- Reciprocal Extreme Value A 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = 1.0 / z - Reciprocal Extreme Value B 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = 1.0 / z - Reciprocal Gaussian A 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = 1.0 / z - Reciprocal Gaussian B 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = 1.0 / z - Reciprocal Log-Normal A 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = 1.0 / z - Reciprocal Log-Normal B 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = 1.0 / z - Reciprocal Logistic A 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = 1.0 / z - Reciprocal Logistic B 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = 1.0 / z - Reciprocal Lorentzian A 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = 1.0 / z - Reciprocal Lorentzian B 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = 1.0 / z
- Reciprocal Extreme Value A With Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
z = 1.0 / z + Offset - Reciprocal Extreme Value B With Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
z = 1.0 / z + Offset - Reciprocal Gaussian A With Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
z = 1.0 / z + Offset - Reciprocal Gaussian B With Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
z = 1.0 / z + Offset - Reciprocal Log-Normal A With Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
z = 1.0 / z + Offset - Reciprocal Log-Normal B With Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
z = 1.0 / z + Offset - Reciprocal Logistic A With Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
z = 1.0 / z + Offset - Reciprocal Logistic B With Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
z = 1.0 / z + Offset - Reciprocal Lorentzian A With Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
z = 1.0 / z + Offset - Reciprocal Lorentzian B With Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
z = 1.0 / z + Offset
- Extreme Value A 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1)
- Extreme Value B 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1)
- Gaussian A 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2))
- Gaussian B 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2))
- Log-Normal A 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2))
- Log-Normal B 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2))
- Logistic A 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2)
- Logistic B 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2)
- Lorentzian A 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2))
- Lorentzian B 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2)
- Extreme Value A With Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) + d * exp(-exp(-(y-f)/g)-(y-f)/g+1) + Offset
- Extreme Value B With Offset 3D
- z = a * exp(-exp(-(x-b)/c)-(x-b)/c+1) * exp(-exp(-(y-d)/f)-(y-d)/f+1) + Offset
- Gaussian A With Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2 + ((y-d)/f)2)) + Offset
- Gaussian B With Offset 3D
- z = a * exp(-0.5 * (((x-b)/c)2)) + d * exp(-0.5 * (((y-f)/g)2)) + Offset
- Log-Normal A With Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2 + ((ln(y)-d)/f)2)) + Offset
- Log-Normal B With Offset 3D
- z = a * exp(-0.5 * (((ln(x)-b)/c)2)) + d * exp(-0.5 * (((ln(y)-f)/g)2)) + Offset
- Logistic A With Offset 3D
- z = 4a * exp(-((x-b)/c))/((1+exp(-((x-b)/c)))2) + 4d * exp(-((y-f)/g))/((1+exp(-((y-f)/g)))2) + Offset
- Logistic B With Offset 3D
- z = 16a * exp(-((x-b)/c)-((y-d)/f)) / ((1+exp(-((x-b)/c)))2 * (1+exp(-((y-d)/f)))2) + Offset
- Lorentzian A With Offset 3D
- z = a / ((1+((x-b)/c)2)*(1+((y-d)/f)2)) + Offset
- Lorentzian B With Offset 3D
- z = a / (1+((x-b)/c)2) + d * (1+((y-f)/g)2) + Offset
3D Polyfunctional
- User-Selectable Polyfunctional 3D
- z = user-selectable function
3D Polynomial
- Inverse Full Cubic 3D
- z = a + bx + cy + dx2 + fy2 + gx3 + hy3 + ixy + jx2y + kxy2
z = xy / z - Inverse Full Quadratic 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = xy / z - Inverse Linear 3D
- z = a + bx + cy
z = xy / z - Inverse Simplified Cubic 3D
- z = a + bx + cy + dx2 + fy2 + gx3 + hy3
z = xy / z - Inverse Simplified Quadratic 3D
- z = a + bx + cy + dx2 + fy2
z = xy / z - Inverse User-Selectable Polynomial 3D
- z = user-selectable polynomial
z = xy / z
- Reciprocal Full Cubic 3D
- z = a + bx + cy + dx2 + fy2 + gx3 + hy3 + ixy + jx2y + kxy2
z = 1.0 / z - Reciprocal Full Quadratic 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = 1.0 / z - Reciprocal Linear 3D
- z = a + bx + cy
z = 1.0 / z - Reciprocal Simplified Cubic 3D
- z = a + bx + cy + dx2 + fy2 + gx3 + hy3
z = 1.0 / z - Reciprocal Simplified Quadratic 3D
- z = a + bx + cy + dx2 + fy2
z = 1.0 / z - Reciprocal User-Selectable Polynomial 3D
- z = user-selectable polynomial
z = 1.0 / z
- Full Cubic 3D
- z = a + bx + cy + dx2 + fy2 + gx3 + hy3 + ixy + jx2y + kxy2
- Full Quadratic 3D
- z = a + bx + cy + dx2 + fy2 + gxy
- Linear 3D
- z = a + bx + cy
- Simplified Cubic 3D
- z = a + bx + cy + dx2 + fy2 + gx3 + hy3
- Simplified Quadratic 3D
- z = a + bx + cy + dx2 + fy2
- User-Selectable Polynomial 3D
- z = user-selectable polynomial
3D Power
- Power A With Exponential Decay And Offset 3D
- z = a * (xb + yc)
z = z / exp(xy) + Offset - Power D With Exponential Decay And Offset 3D
- z = axb + cyd
z = z / (f * exp(xy)) + Offset - Power E With Exponential Decay And Offset 3D
- z = a * xb * yc
z = z / exp(xy) + Offset - Transform Power A With Exponential Decay And Offset 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z / exp(xy) + Offset - Transform Power D With Exponential Decay And Offset 3D
- z = a(fx + g)b + c(hy + i)d
z = z / (j * exp(xy)) + Offset - Transform Power E With Exponential Decay And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z / exp(xy) + Offset
- Power A With Exponential Decay 3D
- z = a * (xb + yc)
z = z / exp(xy) - Power B With Exponential Decay 3D
- z = a + xb + yc
z = z / (d * exp(xy)) - Power C With Exponential Decay 3D
- z = a + xb * yc
z = z / (d * exp(xy)) - Power D With Exponential Decay 3D
- z = axb + cyd
z = z / (f * exp(xy)) - Power E With Exponential Decay 3D
- z = a * xb * yc
z = z / exp(xy) - Transform Power A With Exponential Decay 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z / exp(xy) - Transform Power B With Exponential Decay 3D
- z = a + (dx + f)b + (gy + h)c
z = z / (i * exp(xy)) - Transform Power C With Exponential Decay 3D
- z = a + (dx + f)b * (gy + h)c
z = z / (i * exp(xy)) - Transform Power D With Exponential Decay 3D
- z = a(fx + g)b + c(hy + i)d
z = z / (j * exp(xy)) - Transform Power E With Exponential Decay 3D
- z = a * (dx + f)b * (gy + h)c
z = z / exp(xy)
- Power A With Exponential Growth And Offset 3D
- z = a * (xb + yc)
z = z * exp(xy) + Offset - Power D With Exponential Growth And Offset 3D
- z = axb + cyd
z = z * (f * exp(xy)) + Offset - Power E With Exponential Growth And Offset 3D
- z = a * xb * yc
z = z * exp(xy) + Offset - Transform Power A With Exponential Growth And Offset 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z * exp(xy) + Offset - Transform Power D With Exponential Growth And Offset 3D
- z = a(fx + g)b + c(hy + i)d
z = z * (j * exp(xy)) + Offset - Transform Power E With Exponential Growth And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z * exp(xy) + Offset
- Power A With Exponential Growth 3D
- z = a * (xb + yc)
z = z * exp(xy) - Power B With Exponential Growth 3D
- z = a + xb + yc
z = z * (d * exp(xy)) - Power C With Exponential Growth 3D
- z = a + xb * yc
z = z * (d * exp(xy)) - Power D With Exponential Growth 3D
- z = axb + cyd
z = z * (f * exp(xy)) - Power E With Exponential Growth 3D
- z = a * xb * yc
z = z * exp(xy) - Transform Power A With Exponential Growth 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z * exp(xy) - Transform Power B With Exponential Growth 3D
- z = a + (dx + f)b + (gy + h)c
z = z * (i * exp(xy)) - Transform Power C With Exponential Growth 3D
- z = a + (dx + f)b * (gy + h)c
z = z * (i * exp(xy)) - Transform Power D With Exponential Growth 3D
- z = a(fx + g)b + c(hy + i)d
z = z * (j * exp(xy)) - Transform Power E With Exponential Growth 3D
- z = a * (dx + f)b * (gy + h)c
z = z * exp(xy)
- Inverse Power A 3D
- z = a * (xb + yc)
z = xy / z - Inverse Power B 3D
- z = a + xb + yc
z = xy / z - Inverse Power C 3D
- z = a + xb * yc
z = xy / z - Inverse Power D 3D
- z = axb + cyd
z = xy / z - Inverse Power E 3D
- z = a * xb * yc
z = xy / z - Inverse Transform Power A 3D
- z = a * ((dx + f)b + (gy + h)c)
z = xy / z - Inverse Transform Power B 3D
- z = a + (dx + f)b + (gy + h)c
z = xy / z - Inverse Transform Power C 3D
- z = a + (dx + f)b * (gy + h)c
z = xy / z - Inverse Transform Power D 3D
- z = a(fx + g)b + c(hy + i)d
z = xy / z - Inverse Transform Power E 3D
- z = a * (dx + f)b * (gy + h)c
z = xy / z
- Inverse Power A With Offset 3D
- z = a * (xb + yc)
z = xy / (z + Offset - Inverse Power D With Offset 3D
- z = axb + cyd
z = xy / (z + Offset - Inverse Power E With Offset 3D
- z = a * xb * yc
z = xy / (z + Offset - Inverse Transform Power A With Offset 3D
- z = a * ((dx + f)b + (gy + h)c)
z = xy / (z + Offset - Inverse Transform Power D With Offset 3D
- z = a(fx + g)b + c(hy + i)d
z = xy / (z + Offset - Inverse Transform Power E With Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = xy / (z + Offset
- Power A With Linear Decay And Offset 3D
- z = a * (xb + yc)
z = z / xy + Offset - Power D With Linear Decay And Offset 3D
- z = axb + cyd
z = z / (f * xy) + Offset - Power E With Linear Decay And Offset 3D
- z = a * xb * yc
z = z / xy + Offset - Transform Power A With Linear Decay And Offset 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z / xy + Offset - Transform Power D With Linear Decay And Offset 3D
- z = a(fx + g)b + c(hy + i)d
z = z / (j * xy) + Offset - Transform Power E With Linear Decay And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z / xy + Offset
- Power A With Linear Decay 3D
- z = a * (xb + yc)
z = z / xy - Power B With Linear Decay 3D
- z = a + xb + yc
z = z / (d * xy) - Power C With Linear Decay 3D
- z = a + xb * yc
z = z / (d * xy) - Power D With Linear Decay 3D
- z = axb + cyd
z = z / (f * xy) - Power E With Linear Decay 3D
- z = a * xb * yc
z = z / xy - Transform Power A With Linear Decay 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z / xy - Transform Power B With Linear Decay 3D
- z = a + (dx + f)b + (gy + h)c
z = z / (i * xy) - Transform Power C With Linear Decay 3D
- z = a + (dx + f)b * (gy + h)c
z = z / (i * xy) - Transform Power D With Linear Decay 3D
- z = a(fx + g)b + c(hy + i)d
z = z / (j * xy) - Transform Power E With Linear Decay 3D
- z = a * (dx + f)b * (gy + h)c
z = z / xy
- Power A With Linear Growth And Offset 3D
- z = a * (xb + yc)
z = z * xy + Offset - Power D With Linear Growth And Offset 3D
- z = axb + cyd
z = z * (f * xy) + Offset - Power E With Linear Growth And Offset 3D
- z = a * xb * yc
z = z * xy + Offset - Transform Power A With Linear Growth And Offset 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z * xy + Offset - Transform Power D With Linear Growth And Offset 3D
- z = a(fx + g)b + c(hy + i)d
z = z * (j * xy) + Offset - Transform Power E With Linear Growth And Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = z * xy + Offset
- Power A With Linear Growth 3D
- z = a * (xb + yc)
z = z * xy - Power B With Linear Growth 3D
- z = a + xb + yc
z = z * (d * xy) - Power C With Linear Growth 3D
- z = a + xb * yc
z = z * (d * xy) - Power D With Linear Growth 3D
- z = axb + cyd
z = z * (f * xy) - Power E With Linear Growth 3D
- z = a * xb * yc
z = z * xy - Transform Power A With Linear Growth 3D
- z = a * ((dx + f)b + (gy + h)c)
z = z * xy - Transform Power B With Linear Growth 3D
- z = a + (dx + f)b + (gy + h)c
z = z * (i * xy) - Transform Power C With Linear Growth 3D
- z = a + (dx + f)b * (gy + h)c
z = z * (i * xy) - Transform Power D With Linear Growth 3D
- z = a(fx + g)b + c(hy + i)d
z = z * (j * xy) - Transform Power E With Linear Growth 3D
- z = a * (dx + f)b * (gy + h)c
z = z * xy
- Reciprocal Power A 3D
- z = a * (xb + yc)
z = 1.0 / z - Reciprocal Power B 3D
- z = a + xb + yc
z = 1.0 / z - Reciprocal Power C 3D
- z = a + xb * yc
z = 1.0 / z - Reciprocal Power D 3D
- z = axb + cyd
z = 1.0 / z - Reciprocal Power E 3D
- z = a * xb * yc
z = 1.0 / z - Reciprocal Transform Power A 3D
- z = a * ((dx + f)b + (gy + h)c)
z = 1.0 / z - Reciprocal Transform Power B 3D
- z = a + (dx + f)b + (gy + h)c
z = 1.0 / z - Reciprocal Transform Power C 3D
- z = a + (dx + f)b * (gy + h)c
z = 1.0 / z - Reciprocal Transform Power D 3D
- z = a(fx + g)b + c(hy + i)d
z = 1.0 / z - Reciprocal Transform Power E 3D
- z = a * (dx + f)b * (gy + h)c
z = 1.0 / z
- Reciprocal Power A With Offset 3D
- z = a * (xb + yc)
z = 1.0 / z + Offset - Reciprocal Power D With Offset 3D
- z = axb + cyd
z = 1.0 / z + Offset - Reciprocal Power E With Offset 3D
- z = a * xb * yc
z = 1.0 / z + Offset - Reciprocal Transform Power A With Offset 3D
- z = a * ((dx + f)b + (gy + h)c)
z = 1.0 / z + Offset - Reciprocal Transform Power D With Offset 3D
- z = a(fx + g)b + c(hy + i)d
z = 1.0 / z + Offset - Reciprocal Transform Power E With Offset 3D
- z = a * (dx + f)b * (gy + h)c
z = 1.0 / z + Offset
- Power A 3D
- z = a * (xb + yc)
- Power B 3D
- z = a + xb + yc
- Power C 3D
- z = a + xb * yc
- Power D 3D
- z = axb + cyd
- Power E 3D
- z = a * xb * yc
- Transform Power A 3D
- z = a * ((dx + f)b + (gy + h)c)
- Transform Power B 3D
- z = a + (dx + f)b + (gy + h)c
- Transform Power C 3D
- z = a + (dx + f)b * (gy + h)c
- Transform Power D 3D
- z = a(fx + g)b + c(hy + i)d
- Transform Power E 3D
- z = a * (dx + f)b * (gy + h)c
- Power A With Offset 3D
- z = a * (xb + yc) + Offset
- Power D With Offset 3D
- z = axb + cyd + Offset
- Power E With Offset 3D
- z = a * xb * yc + Offset
- Transform Power A With Offset 3D
- z = a * ((dx + f)b + (gy + h)c) + Offset
- Transform Power D With Offset 3D
- z = a(fx + g)b + c(hy + i)d + Offset
- Transform Power E With Offset 3D
- z = a * (dx + f)b * (gy + h)c + Offset
- Power A Plus Plane 3D
- z = a * (xb + yc)
z = z + (d * x) + (f * y) + g - Power E Plus Plane 3D
- z = a * xb * yc
z = z + (d * x) + (f * y) + g
3D Rational
- Rational A With Exponential Decay And Offset 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z / (g * exp(xy)) + Offset - Rational B With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * exp(xy)) + Offset - Rational C With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * exp(xy)) + Offset - Rational D With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * exp(xy)) + Offset - Rational E With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * exp(xy)) + Offset - Rational F With Exponential Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z / (g * exp(xy)) + Offset - Rational G With Exponential Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z / (g * exp(xy)) + Offset - Rational H With Exponential Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z / (g * exp(xy)) + Offset - Rational I With Exponential Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z / (g * exp(xy)) + Offset - Rational J With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z / (g * exp(xy)) + Offset - Rational K With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z / (g * exp(xy)) + Offset - Rational L With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z / (g * exp(xy)) + Offset - Rational M With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z / (g * exp(xy)) + Offset - Rational N With Exponential Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) + Offset - Rational O With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) + Offset - Rational P With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) + Offset - Rational Q With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) + Offset - Rational R With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) + Offset - Rational S With Exponential Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * exp(xy)) + Offset - Rational T With Exponential Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * exp(xy)) + Offset - Rational U With Exponential Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * exp(xy)) + Offset - Rational V With Exponential Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * exp(xy)) + Offset - Rational W With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * exp(xy)) + Offset - Rational X With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * exp(xy)) + Offset - Rational Y With Exponential Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * exp(xy)) + Offset - Rational Z With Exponential Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * exp(xy)) + Offset
- Rational A With Exponential Decay 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z / (g * exp(xy)) - Rational B With Exponential Decay 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * exp(xy)) - Rational C With Exponential Decay 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * exp(xy)) - Rational D With Exponential Decay 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * exp(xy)) - Rational E With Exponential Decay 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * exp(xy)) - Rational F With Exponential Decay 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z / (g * exp(xy)) - Rational G With Exponential Decay 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z / (g * exp(xy)) - Rational H With Exponential Decay 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z / (g * exp(xy)) - Rational I With Exponential Decay 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z / (g * exp(xy)) - Rational J With Exponential Decay 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z / (g * exp(xy)) - Rational K With Exponential Decay 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z / (g * exp(xy)) - Rational L With Exponential Decay 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z / (g * exp(xy)) - Rational M With Exponential Decay 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z / (g * exp(xy)) - Rational N With Exponential Decay 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) - Rational O With Exponential Decay 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) - Rational P With Exponential Decay 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) - Rational Q With Exponential Decay 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) - Rational R With Exponential Decay 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * exp(xy)) - Rational S With Exponential Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * exp(xy)) - Rational T With Exponential Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * exp(xy)) - Rational U With Exponential Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * exp(xy)) - Rational V With Exponential Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * exp(xy)) - Rational W With Exponential Decay 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * exp(xy)) - Rational X With Exponential Decay 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * exp(xy)) - Rational Y With Exponential Decay 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * exp(xy)) - Rational Z With Exponential Decay 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * exp(xy))
- Rational A With Exponential Growth And Offset 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z * (g * exp(xy)) + Offset - Rational B With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * exp(xy)) + Offset - Rational C With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * exp(xy)) + Offset - Rational D With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * exp(xy)) + Offset - Rational E With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * exp(xy)) + Offset - Rational F With Exponential Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z * (g * exp(xy)) + Offset - Rational G With Exponential Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z * (g * exp(xy)) + Offset - Rational H With Exponential Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z * (g * exp(xy)) + Offset - Rational I With Exponential Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z * (g * exp(xy)) + Offset - Rational J With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z * (g * exp(xy)) + Offset - Rational K With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z * (g * exp(xy)) + Offset - Rational L With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z * (g * exp(xy)) + Offset - Rational M With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z * (g * exp(xy)) + Offset - Rational N With Exponential Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) + Offset - Rational O With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) + Offset - Rational P With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) + Offset - Rational Q With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) + Offset - Rational R With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) + Offset - Rational S With Exponential Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * exp(xy)) + Offset - Rational T With Exponential Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * exp(xy)) + Offset - Rational U With Exponential Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * exp(xy)) + Offset - Rational V With Exponential Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * exp(xy)) + Offset - Rational W With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * exp(xy)) + Offset - Rational X With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * exp(xy)) + Offset - Rational Y With Exponential Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * exp(xy)) + Offset - Rational Z With Exponential Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * exp(xy)) + Offset
- Rational A With Exponential Growth 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z * (g * exp(xy)) - Rational B With Exponential Growth 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * exp(xy)) - Rational C With Exponential Growth 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * exp(xy)) - Rational D With Exponential Growth 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * exp(xy)) - Rational E With Exponential Growth 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * exp(xy)) - Rational F With Exponential Growth 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z * (g * exp(xy)) - Rational G With Exponential Growth 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z * (g * exp(xy)) - Rational H With Exponential Growth 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z * (g * exp(xy)) - Rational I With Exponential Growth 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z * (g * exp(xy)) - Rational J With Exponential Growth 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z * (g * exp(xy)) - Rational K With Exponential Growth 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z * (g * exp(xy)) - Rational L With Exponential Growth 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z * (g * exp(xy)) - Rational M With Exponential Growth 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z * (g * exp(xy)) - Rational N With Exponential Growth 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) - Rational O With Exponential Growth 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) - Rational P With Exponential Growth 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) - Rational Q With Exponential Growth 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) - Rational R With Exponential Growth 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * exp(xy)) - Rational S With Exponential Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * exp(xy)) - Rational T With Exponential Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * exp(xy)) - Rational U With Exponential Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * exp(xy)) - Rational V With Exponential Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * exp(xy)) - Rational W With Exponential Growth 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * exp(xy)) - Rational X With Exponential Growth 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * exp(xy)) - Rational Y With Exponential Growth 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * exp(xy)) - Rational Z With Exponential Growth 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * exp(xy))
- Inverse Rational A 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = xy / z - Inverse Rational B 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = xy / z - Inverse Rational C 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = xy / z - Inverse Rational D 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = xy / z - Inverse Rational E 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = xy / z - Inverse Rational F 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = xy / z - Inverse Rational G 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = xy / z - Inverse Rational H 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = xy / z - Inverse Rational I 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = xy / z - Inverse Rational J 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = xy / z - Inverse Rational K 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = xy / z - Inverse Rational L 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = xy / z - Inverse Rational M 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = xy / z - Inverse Rational N 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = xy / z - Inverse Rational O 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = xy / z - Inverse Rational P 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = xy / z - Inverse Rational Q 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = xy / z - Inverse Rational R 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = xy / z - Inverse Rational S 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = xy / z - Inverse Rational T 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = xy / z - Inverse Rational U 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = xy / z - Inverse Rational V 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = xy / z - Inverse Rational W 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = xy / z - Inverse Rational X 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = xy / z - Inverse Rational Y 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = xy / z - Inverse Rational Z 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = xy / z
- Inverse Rational A With Offset 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = xy / (z + Offset - Inverse Rational B With Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = xy / (z + Offset - Inverse Rational C With Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = xy / (z + Offset - Inverse Rational D With Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = xy / (z + Offset - Inverse Rational E With Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = xy / (z + Offset - Inverse Rational F With Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = xy / (z + Offset - Inverse Rational G With Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = xy / (z + Offset - Inverse Rational H With Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = xy / (z + Offset - Inverse Rational I With Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = xy / (z + Offset - Inverse Rational J With Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = xy / (z + Offset - Inverse Rational K With Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = xy / (z + Offset - Inverse Rational L With Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = xy / (z + Offset - Inverse Rational M With Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = xy / (z + Offset - Inverse Rational N With Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = xy / (z + Offset - Inverse Rational O With Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = xy / (z + Offset - Inverse Rational P With Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = xy / (z + Offset - Inverse Rational Q With Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = xy / (z + Offset - Inverse Rational R With Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = xy / (z + Offset - Inverse Rational S With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = xy / (z + Offset - Inverse Rational T With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = xy / (z + Offset - Inverse Rational U With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = xy / (z + Offset - Inverse Rational V With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = xy / (z + Offset - Inverse Rational W With Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = xy / (z + Offset - Inverse Rational X With Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = xy / (z + Offset - Inverse Rational Y With Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = xy / (z + Offset - Inverse Rational Z With Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = xy / (z + Offset
- Rational A With Linear Decay And Offset 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z / (g * xy) + Offset - Rational B With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * xy) + Offset - Rational C With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * xy) + Offset - Rational D With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * xy) + Offset - Rational E With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * xy) + Offset - Rational F With Linear Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z / (g * xy) + Offset - Rational G With Linear Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z / (g * xy) + Offset - Rational H With Linear Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z / (g * xy) + Offset - Rational I With Linear Decay And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z / (g * xy) + Offset - Rational J With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z / (g * xy) + Offset - Rational K With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z / (g * xy) + Offset - Rational L With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z / (g * xy) + Offset - Rational M With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z / (g * xy) + Offset - Rational N With Linear Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z / (i * xy) + Offset - Rational O With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * xy) + Offset - Rational P With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * xy) + Offset - Rational Q With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * xy) + Offset - Rational R With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * xy) + Offset - Rational S With Linear Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * xy) + Offset - Rational T With Linear Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * xy) + Offset - Rational U With Linear Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * xy) + Offset - Rational V With Linear Decay And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * xy) + Offset - Rational W With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * xy) + Offset - Rational X With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * xy) + Offset - Rational Y With Linear Decay And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * xy) + Offset - Rational Z With Linear Decay And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * xy) + Offset
- Rational A With Linear Decay 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z / (g * xy) - Rational B With Linear Decay 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * xy) - Rational C With Linear Decay 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z / (g * xy) - Rational D With Linear Decay 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * xy) - Rational E With Linear Decay 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z / (g * xy) - Rational F With Linear Decay 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z / (g * xy) - Rational G With Linear Decay 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z / (g * xy) - Rational H With Linear Decay 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z / (g * xy) - Rational I With Linear Decay 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z / (g * xy) - Rational J With Linear Decay 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z / (g * xy) - Rational K With Linear Decay 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z / (g * xy) - Rational L With Linear Decay 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z / (g * xy) - Rational M With Linear Decay 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z / (g * xy) - Rational N With Linear Decay 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z / (i * xy) - Rational O With Linear Decay 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * xy) - Rational P With Linear Decay 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z / (i * xy) - Rational Q With Linear Decay 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * xy) - Rational R With Linear Decay 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z / (i * xy) - Rational S With Linear Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * xy) - Rational T With Linear Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * xy) - Rational U With Linear Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * xy) - Rational V With Linear Decay 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * xy) - Rational W With Linear Decay 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z / (i * xy) - Rational X With Linear Decay 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z / (i * xy) - Rational Y With Linear Decay 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z / (i * xy) - Rational Z With Linear Decay 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z / (i * xy)
- Rational A With Linear Growth And Offset 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z * (g * xy) + Offset - Rational B With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * xy) + Offset - Rational C With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * xy) + Offset - Rational D With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * xy) + Offset - Rational E With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * xy) + Offset - Rational F With Linear Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z * (g * xy) + Offset - Rational G With Linear Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z * (g * xy) + Offset - Rational H With Linear Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z * (g * xy) + Offset - Rational I With Linear Growth And Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z * (g * xy) + Offset - Rational J With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z * (g * xy) + Offset - Rational K With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z * (g * xy) + Offset - Rational L With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z * (g * xy) + Offset - Rational M With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z * (g * xy) + Offset - Rational N With Linear Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z * (i * xy) + Offset - Rational O With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * xy) + Offset - Rational P With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * xy) + Offset - Rational Q With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * xy) + Offset - Rational R With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * xy) + Offset - Rational S With Linear Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * xy) + Offset - Rational T With Linear Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * xy) + Offset - Rational U With Linear Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * xy) + Offset - Rational V With Linear Growth And Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * xy) + Offset - Rational W With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * xy) + Offset - Rational X With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * xy) + Offset - Rational Y With Linear Growth And Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * xy) + Offset - Rational Z With Linear Growth And Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * xy) + Offset
- Rational A With Linear Growth 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = z * (g * xy) - Rational B With Linear Growth 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * xy) - Rational C With Linear Growth 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = z * (g * xy) - Rational D With Linear Growth 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * xy) - Rational E With Linear Growth 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = z * (g * xy) - Rational F With Linear Growth 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = z * (g * xy) - Rational G With Linear Growth 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = z * (g * xy) - Rational H With Linear Growth 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = z * (g * xy) - Rational I With Linear Growth 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = z * (g * xy) - Rational J With Linear Growth 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = z * (g * xy) - Rational K With Linear Growth 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = z * (g * xy) - Rational L With Linear Growth 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = z * (g * xy) - Rational M With Linear Growth 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = z * (g * xy) - Rational N With Linear Growth 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = z * (i * xy) - Rational O With Linear Growth 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * xy) - Rational P With Linear Growth 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = z * (i * xy) - Rational Q With Linear Growth 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * xy) - Rational R With Linear Growth 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = z * (i * xy) - Rational S With Linear Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * xy) - Rational T With Linear Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * xy) - Rational U With Linear Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * xy) - Rational V With Linear Growth 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * xy) - Rational W With Linear Growth 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = z * (i * xy) - Rational X With Linear Growth 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = z * (i * xy) - Rational Y With Linear Growth 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = z * (i * xy) - Rational Z With Linear Growth 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = z * (i * xy)
- Reciprocal Rational A 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = 1.0 / z - Reciprocal Rational B 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = 1.0 / z - Reciprocal Rational C 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = 1.0 / z - Reciprocal Rational D 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = 1.0 / z - Reciprocal Rational E 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = 1.0 / z - Reciprocal Rational F 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = 1.0 / z - Reciprocal Rational G 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = 1.0 / z - Reciprocal Rational H 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = 1.0 / z - Reciprocal Rational I 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = 1.0 / z - Reciprocal Rational J 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = 1.0 / z - Reciprocal Rational K 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = 1.0 / z - Reciprocal Rational L 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = 1.0 / z - Reciprocal Rational M 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = 1.0 / z - Reciprocal Rational N 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = 1.0 / z - Reciprocal Rational O 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = 1.0 / z - Reciprocal Rational P 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = 1.0 / z - Reciprocal Rational Q 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = 1.0 / z - Reciprocal Rational R 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = 1.0 / z - Reciprocal Rational S 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = 1.0 / z - Reciprocal Rational T 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = 1.0 / z - Reciprocal Rational U 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = 1.0 / z - Reciprocal Rational V 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = 1.0 / z - Reciprocal Rational W 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = 1.0 / z - Reciprocal Rational X 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = 1.0 / z - Reciprocal Rational Y 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = 1.0 / z - Reciprocal Rational Z 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = 1.0 / z
- Reciprocal Rational A With Offset 3D
- z = (a + bx + cy)/(1 + dx + fy)
z = 1.0 / z + Offset - Reciprocal Rational B With Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
z = 1.0 / z + Offset - Reciprocal Rational C With Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
z = 1.0 / z + Offset - Reciprocal Rational D With Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
z = 1.0 / z + Offset - Reciprocal Rational E With Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
z = 1.0 / z + Offset - Reciprocal Rational F With Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational G With Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational H With Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational I With Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational J With Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational K With Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational L With Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational M With Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational N With Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
z = 1.0 / z + Offset - Reciprocal Rational O With Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
z = 1.0 / z + Offset - Reciprocal Rational P With Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
z = 1.0 / z + Offset - Reciprocal Rational Q With Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
z = 1.0 / z + Offset - Reciprocal Rational R With Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
z = 1.0 / z + Offset - Reciprocal Rational S With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational T With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational U With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational V With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational W With Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational X With Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
z = 1.0 / z + Offset - Reciprocal Rational Y With Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
z = 1.0 / z + Offset - Reciprocal Rational Z With Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
z = 1.0 / z + Offset
- Rational A 3D
- z = (a + bx + cy)/(1 + dx + fy)
- Rational B 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy)
- Rational C 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy)
- Rational D 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy)
- Rational E 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy)
- Rational F 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y))
- Rational G 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y))
- Rational H 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y))
- Rational I 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y))
- Rational J 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y))
- Rational K 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y))
- Rational L 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y))
- Rational M 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y))
- Rational N 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy)
- Rational O 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy)
- Rational P 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy)
- Rational Q 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy)
- Rational R 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy)
- Rational S 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
- Rational T 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
- Rational U 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
- Rational V 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
- Rational W 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y))
- Rational X 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y))
- Rational Y 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y))
- Rational Z 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y))
- Rational A With Offset 3D
- z = (a + bx + cy)/(1 + dx + fy) + Offset
- Rational B With Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + dx + fy) + Offset
- Rational C With Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + dx + fy) + Offset
- Rational D With Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + dx + fy) + Offset
- Rational E With Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + dx + fy) + Offset
- Rational F With Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*ln(y)) + Offset
- Rational G With Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*ln(y)) + Offset
- Rational H With Offset 3D
- z = (a + bx + cy)/(1 + d*ln(x) + f*exp(y)) + Offset
- Rational I With Offset 3D
- z = (a + bx + cy)/(1 + d*exp(x) + f*exp(y)) + Offset
- Rational J With Offset 3D
- z = (a + b*ln(x) + c*ln(y))/(1 + d*ln(x) + f*ln(y)) + Offset
- Rational K With Offset 3D
- z = (a + b*exp(x) + c*ln(y))/(1 + d*exp(x) + f*ln(y)) + Offset
- Rational L With Offset 3D
- z = (a + b*ln(x) + c*exp(y))/(1 + d*ln(x) + f*exp(y)) + Offset
- Rational M With Offset 3D
- z = (a + b*exp(x) + c*exp(y))/(1 + d*exp(x) + f*exp(y)) + Offset
- Rational N With Offset 3D
- z = (a + bx + cy + dxy)/(1 + fx + gy + hxy) + Offset
- Rational O With Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)ln(y))/(1 + fx + gy + hxy) + Offset
- Rational P With Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)ln(y))/(1 + fx + gy + hxy) + Offset
- Rational Q With Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)exp(y))/(1 + fx + gy + hxy) + Offset
- Rational R With Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)exp(y))/(1 + fx + gy + hxy) + Offset
- Rational S With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y)) + Offset
- Rational T With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y)) + Offset
- Rational U With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y)) + Offset
- Rational V With Offset 3D
- z = (a + bx + cy + dxy)/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y)) + Offset
- Rational W With Offset 3D
- z = (a + b*ln(x) + c*ln(y) + d*ln(x)*ln(y))/(1 + f*ln(x) + g*ln(y) + h*ln(x)*ln(y)) + Offset
- Rational X With Offset 3D
- z = (a + b*exp(x) + c*ln(y) + d*exp(x)*ln(y))/(1 + f*exp(x) + g*ln(y) + h*exp(x)*ln(y)) + Offset
- Rational Y With Offset 3D
- z = (a + b*ln(x) + c*exp(y) + d*ln(x)*exp(y))/(1 + f*ln(x) + g*exp(y) + h*ln(x)*exp(y)) + Offset
- Rational Z With Offset 3D
- z = (a + b*exp(x) + c*exp(y) + d*exp(x)*exp(y))/(1 + f*exp(x) + g*exp(y) + h*exp(x)*exp(y)) + Offset
3D RomanSurfaces
- Roman Surface (minus) Offset XY With Exponential Decay And Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * exp(xy)) + Offset - Roman Surface (minus) Scaled And Offset XY With Exponential Decay And Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * exp(xy)) + Offset - Roman Surface (minus) With Exponential Decay And Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * exp(xy)) + Offset - Roman Surface (plus) Offset XY With Exponential Decay And Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * exp(xy)) + Offset - Roman Surface (plus) Scaled And Offset XY With Exponential Decay And Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * exp(xy)) + Offset - Roman Surface (plus) Scaled With Exponential Decay And Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (c * exp(xy)) + Offset - Roman Surface (plus) With Exponential Decay And Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * exp(xy)) + Offset
- Roman Surface (minus) Offset XY With Exponential Decay 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * exp(xy)) - Roman Surface (minus) Scaled And Offset XY With Exponential Decay 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * exp(xy)) - Roman Surface (minus) With Exponential Decay 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * exp(xy)) - Roman Surface (plus) Offset XY With Exponential Decay 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * exp(xy)) - Roman Surface (plus) Scaled And Offset XY With Exponential Decay 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * exp(xy)) - Roman Surface (plus) Scaled With Exponential Decay 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (c * exp(xy)) - Roman Surface (plus) With Exponential Decay 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * exp(xy))
- Roman Surface (minus) Offset XY With Exponential Growth And Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * exp(xy)) + Offset - Roman Surface (minus) Scaled And Offset XY With Exponential Growth And Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * exp(xy)) + Offset - Roman Surface (minus) With Exponential Growth And Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * exp(xy)) + Offset - Roman Surface (plus) Offset XY With Exponential Growth And Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * exp(xy)) + Offset - Roman Surface (plus) Scaled And Offset XY With Exponential Growth And Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * exp(xy)) + Offset - Roman Surface (plus) Scaled With Exponential Growth And Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (c * exp(xy)) + Offset - Roman Surface (plus) With Exponential Growth And Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * exp(xy)) + Offset
- Roman Surface (minus) Offset XY With Exponential Growth 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * exp(xy)) - Roman Surface (minus) Scaled And Offset XY With Exponential Growth 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * exp(xy)) - Roman Surface (minus) With Exponential Growth 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * exp(xy)) - Roman Surface (plus) Offset XY With Exponential Growth 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * exp(xy)) - Roman Surface (plus) Scaled And Offset XY With Exponential Growth 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * exp(xy)) - Roman Surface (plus) Scaled With Exponential Growth 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (c * exp(xy)) - Roman Surface (plus) With Exponential Growth 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * exp(xy))
- Inverse Roman Surface (minus) 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = xy / z - Inverse Roman Surface (minus) Offset XY 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = xy / z - Inverse Roman Surface (minus) Scaled And Offset XY 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = xy / z - Inverse Roman Surface (plus) 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = xy / z - Inverse Roman Surface (plus) Offset XY 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = xy / z - Inverse Roman Surface (plus) Scaled 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = xy / z - Inverse Roman Surface (plus) Scaled And Offset XY 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = xy / z
- Inverse Roman Surface (minus) Offset XY With Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = xy / (z + Offset - Inverse Roman Surface (minus) Scaled And Offset XY With Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = xy / (z + Offset - Inverse Roman Surface (minus) With Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = xy / (z + Offset - Inverse Roman Surface (plus) Offset XY With Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = xy / (z + Offset - Inverse Roman Surface (plus) Scaled And Offset XY With Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = xy / (z + Offset - Inverse Roman Surface (plus) Scaled With Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = xy / (z + Offset - Inverse Roman Surface (plus) With Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = xy / (z + Offset
- Roman Surface (minus) Offset XY With Linear Decay And Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * xy) + Offset - Roman Surface (minus) Scaled And Offset XY With Linear Decay And Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * xy) + Offset - Roman Surface (minus) With Linear Decay And Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * xy) + Offset - Roman Surface (plus) Offset XY With Linear Decay And Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * xy) + Offset - Roman Surface (plus) Scaled And Offset XY With Linear Decay And Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * xy) + Offset - Roman Surface (plus) Scaled With Linear Decay And Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (c * xy) + Offset - Roman Surface (plus) With Linear Decay And Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * xy) + Offset
- Roman Surface (minus) Offset XY With Linear Decay 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * xy) - Roman Surface (minus) Scaled And Offset XY With Linear Decay 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * xy) - Roman Surface (minus) With Linear Decay 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * xy) - Roman Surface (plus) Offset XY With Linear Decay 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z / (d * xy) - Roman Surface (plus) Scaled And Offset XY With Linear Decay 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z / (g * xy) - Roman Surface (plus) Scaled With Linear Decay 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (c * xy) - Roman Surface (plus) With Linear Decay 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z / (b * xy)
- Roman Surface (minus) Offset XY With Linear Growth And Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * xy) + Offset - Roman Surface (minus) Scaled And Offset XY With Linear Growth And Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * xy) + Offset - Roman Surface (minus) With Linear Growth And Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * xy) + Offset - Roman Surface (plus) Offset XY With Linear Growth And Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * xy) + Offset - Roman Surface (plus) Scaled And Offset XY With Linear Growth And Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * xy) + Offset - Roman Surface (plus) Scaled With Linear Growth And Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (c * xy) + Offset - Roman Surface (plus) With Linear Growth And Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * xy) + Offset
- Roman Surface (minus) Offset XY With Linear Growth 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * xy) - Roman Surface (minus) Scaled And Offset XY With Linear Growth 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * xy) - Roman Surface (minus) With Linear Growth 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * xy) - Roman Surface (plus) Offset XY With Linear Growth 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z * (d * xy) - Roman Surface (plus) Scaled And Offset XY With Linear Growth 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = z * (g * xy) - Roman Surface (plus) Scaled With Linear Growth 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (c * xy) - Roman Surface (plus) With Linear Growth 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z * (b * xy)
- Reciprocal Roman Surface (minus) 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = 1.0 / z - Reciprocal Roman Surface (minus) Offset XY 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = 1.0 / z - Reciprocal Roman Surface (minus) Scaled And Offset XY 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = 1.0 / z - Reciprocal Roman Surface (plus) 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = 1.0 / z - Reciprocal Roman Surface (plus) Offset XY 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = 1.0 / z - Reciprocal Roman Surface (plus) Scaled 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = 1.0 / z - Reciprocal Roman Surface (plus) Scaled And Offset XY 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = 1.0 / z
- Reciprocal Roman Surface (minus) Offset XY With Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = 1.0 / z + Offset - Reciprocal Roman Surface (minus) Scaled And Offset XY With Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = 1.0 / z + Offset - Reciprocal Roman Surface (minus) With Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = 1.0 / z + Offset - Reciprocal Roman Surface (plus) Offset XY With Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = 1.0 / z + Offset - Reciprocal Roman Surface (plus) Scaled And Offset XY With Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
z = 1.0 / z + Offset - Reciprocal Roman Surface (plus) Scaled With Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = 1.0 / z + Offset - Reciprocal Roman Surface (plus) With Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = 1.0 / z + Offset
- Roman Surface (minus) 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
- Roman Surface (minus) Offset XY 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
- Roman Surface (minus) Scaled And Offset XY 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
- Roman Surface (plus) 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
- Roman Surface (plus) Offset XY 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
- Roman Surface (plus) Scaled 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
- Roman Surface (plus) Scaled And Offset XY 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2))
- Roman Surface (minus) Offset XY With Offset 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2)) + Offset
- Roman Surface (minus) Scaled And Offset XY With Offset 3D
- z = (k((cy+d)2-(ax+b)2) - ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2)) + Offset
- Roman Surface (minus) With Offset 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2)) + Offset
- Roman Surface (plus) Offset XY With Offset 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2)) + Offset
- Roman Surface (plus) Scaled And Offset XY With Offset 3D
- z = (k((cy+d)2-(ax+b)2) + ((ax+b)2-(cy+d)2)sqrt(k2-(ax+b)2-(cy+d)2)) / (2((ax+b)2+(cy+d)2)) + Offset
- Roman Surface (plus) Scaled With Offset 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2)) + Offset
- Roman Surface (plus) With Offset 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2)) + Offset
- Roman Surface (minus) Offset XY Plus Plane 3D
- z = (k((y+b)2-(x+a)2) - ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z + (d * x) + (f * y) + g - Roman Surface (minus) Plus Plane 3D
- z = (k(y2-x2) - (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z + (b * x) + (c * y) + d - Roman Surface (plus) Offset XY Plus Plane 3D
- z = (k((y+b)2-(x+a)2) + ((x+a)2-(y+b)2)sqrt(k2-(x+a)2-(y+b)2)) / (2((x+a)2+(y+b)2))
z = z + (d * x) + (f * y) + g - Roman Surface (plus) Plus Plane 3D
- z = (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z + (b * x) + (c * y) + d - Roman Surface (plus) Scaled Plus Plane 3D
- z = Scale * (k(y2-x2) + (x2-y2)sqrt(k2-x2-y2)) / (2(x2+y2))
z = z + (c * x) + (d * y) + f
3D Sigmoidal
- Fraser Smith Sigmoid Scaled With Exponential Decay And Offset 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / exp(xy) + Offset - Fraser Smith Sigmoid With Exponential Decay And Offset 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / (f * exp(xy)) + Offset - Sigmoid With Exponential Decay And Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z / exp(xy) + Offset
- Andrea Prunotto Sigmoid A With Exponential Decay 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
z = z / (h * exp(xy)) - Andrea Prunotto Sigmoid B With Exponential Decay 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
z = z / (h * exp(xy)) - Fraser Smith Sigmoid Scaled With Exponential Decay 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / exp(xy) - Fraser Smith Sigmoid With Exponential Decay 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / (f * exp(xy)) - Sigmoid With Exponential Decay 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z / exp(xy)
- Fraser Smith Sigmoid Scaled With Exponential Growth And Offset 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * exp(xy) + Offset - Fraser Smith Sigmoid With Exponential Growth And Offset 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * (f * exp(xy)) + Offset - Sigmoid With Exponential Growth And Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z * exp(xy) + Offset
- Andrea Prunotto Sigmoid A With Exponential Growth 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
z = z * (h * exp(xy)) - Andrea Prunotto Sigmoid B With Exponential Growth 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
z = z * (h * exp(xy)) - Fraser Smith Sigmoid Scaled With Exponential Growth 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * exp(xy) - Fraser Smith Sigmoid With Exponential Growth 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * (f * exp(xy)) - Sigmoid With Exponential Growth 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z * exp(xy)
- Inverse Andrea Prunotto Sigmoid A 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
z = xy / z - Inverse Andrea Prunotto Sigmoid B 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
z = xy / z - Inverse Fraser Smith Sigmoid 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = xy / z - Inverse Fraser Smith Sigmoid Scaled 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = xy / z - Inverse Sigmoid 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = xy / z
- Inverse Fraser Smith Sigmoid Scaled With Offset 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = xy / (z + Offset - Inverse Fraser Smith Sigmoid With Offset 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = xy / (z + Offset - Inverse Sigmoid With Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = xy / (z + Offset
- Fraser Smith Sigmoid Scaled With Linear Decay And Offset 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / xy + Offset - Fraser Smith Sigmoid With Linear Decay And Offset 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / (f * xy) + Offset - Sigmoid With Linear Decay And Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z / xy + Offset
- Andrea Prunotto Sigmoid A With Linear Decay 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
z = z / (h * xy) - Andrea Prunotto Sigmoid B With Linear Decay 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
z = z / (h * xy) - Fraser Smith Sigmoid Scaled With Linear Decay 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / xy - Fraser Smith Sigmoid With Linear Decay 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z / (f * xy) - Sigmoid With Linear Decay 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z / xy
- Fraser Smith Sigmoid Scaled With Linear Growth And Offset 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * xy + Offset - Fraser Smith Sigmoid With Linear Growth And Offset 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * (f * xy) + Offset - Sigmoid With Linear Growth And Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z * xy + Offset
- Andrea Prunotto Sigmoid A With Linear Growth 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
z = z * (h * xy) - Andrea Prunotto Sigmoid B With Linear Growth 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
z = z * (h * xy) - Fraser Smith Sigmoid Scaled With Linear Growth 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * xy - Fraser Smith Sigmoid With Linear Growth 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
z = z * (f * xy) - Sigmoid With Linear Growth 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = z * xy
- Reciprocal Andrea Prunotto Sigmoid A 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
z = 1.0 / z - Reciprocal Andrea Prunotto Sigmoid B 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
z = 1.0 / z - Reciprocal Sigmoid 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = 1.0 / z
- Reciprocal Sigmoid With Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
z = 1.0 / z + Offset
- Andrea Prunotto Sigmoid A 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x + a3 + a4 * y + a5 * x * y))))
- Andrea Prunotto Sigmoid B 3D
- z = a0 + (a1 / (1.0 + exp(a2 * (x * a3 + a4 * y + a5 * x * y))))
- Fraser Smith Sigmoid 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
- Fraser Smith Sigmoid Scaled 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy)))
- Sigmoid 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy)))
- Fraser Smith Sigmoid Scaled With Offset 3D
- z = Scale / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy))) + Offset
- Fraser Smith Sigmoid With Offset 3D
- z = 1.0 / ((1.0 + exp(a - bx)) * (1.0 + exp(c - dy))) + Offset
- Sigmoid With Offset 3D
- z = a / ((1.0 + exp(b - cx)) * (1.0 + exp(d - fy))) + Offset
3D Simple
- Simple Equation 01 With Exponential Decay And Offset 3D
- z = a*pow(x,b)*pow(y,c)
z = z / exp(xy) + Offset - Simple Equation 02 With Exponential Decay And Offset 3D
- z = x/(a+b*y)
z = z / (c * exp(xy)) + Offset - Simple Equation 03 With Exponential Decay And Offset 3D
- z = y/(a+b*x)
z = z / (c * exp(xy)) + Offset - Simple Equation 04 With Exponential Decay And Offset 3D
- z = a*pow(x,b*y)
z = z / exp(xy) + Offset - Simple Equation 05 With Exponential Decay And Offset 3D
- z = a*pow(y,b*x)
z = z / exp(xy) + Offset - Simple Equation 06 With Exponential Decay And Offset 3D
- z = a*pow(x,b/y)
z = z / exp(xy) + Offset - Simple Equation 07 With Exponential Decay And Offset 3D
- z = a*pow(y,b/x)
z = z / exp(xy) + Offset - Simple Equation 08 With Exponential Decay And Offset 3D
- z = a*x+b*pow(y,2.0)
z = z / (c * exp(xy)) + Offset - Simple Equation 09 With Exponential Decay And Offset 3D
- z = a*y+b*pow(x,2.0)
z = z / (c * exp(xy)) + Offset - Simple Equation 10 With Exponential Decay And Offset 3D
- z = x/(a+b*pow(y,2.0))
z = z / (c * exp(xy)) + Offset - Simple Equation 11 With Exponential Decay And Offset 3D
- z = y/(a+b*pow(x,2.0))
z = z / (c * exp(xy)) + Offset - Simple Equation 12 With Exponential Decay And Offset 3D
- z = a*pow(b,x)*pow(y,c)
z = z / exp(xy) + Offset - Simple Equation 13 With Exponential Decay And Offset 3D
- z = a*pow(b,y)*pow(x,c)
z = z / exp(xy) + Offset - Simple Equation 14 With Exponential Decay And Offset 3D
- z = a*pow(x*y,b)
z = z / exp(xy) + Offset - Simple Equation 15 With Exponential Decay And Offset 3D
- z = a*pow(x/y,b)
z = z / exp(xy) + Offset - Simple Equation 16 With Exponential Decay And Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z / exp(xy) + Offset - Simple Equation 17 With Exponential Decay And Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z / exp(xy) + Offset - Simple Equation 18 With Exponential Decay And Offset 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z / exp(xy) + Offset - Simple Equation 19 With Exponential Decay And Offset 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z / exp(xy) + Offset - Simple Equation 20 With Exponential Decay And Offset 3D
- z = a*pow(x,b+c*y)
z = z / exp(xy) + Offset - Simple Equation 21 With Exponential Decay And Offset 3D
- z = a*pow(y,b+c*x)
z = z / exp(xy) + Offset - Simple Equation 22 With Exponential Decay And Offset 3D
- z = a*pow(x,b+c/y)
z = z / exp(xy) + Offset - Simple Equation 23 With Exponential Decay And Offset 3D
- z = a*pow(y,b+c/x)
z = z / exp(xy) + Offset - Simple Equation 24 With Exponential Decay And Offset 3D
- z = a*pow(x,b+c*ln(y))
z = z / exp(xy) + Offset - Simple Equation 25 With Exponential Decay And Offset 3D
- z = a*pow(y,b+c*ln(x))
z = z / exp(xy) + Offset - Simple Equation 26 With Exponential Decay And Offset 3D
- z = a*pow(y,b+c/ln(x))
z = z / exp(xy) + Offset - Simple Equation 27 With Exponential Decay And Offset 3D
- z = a*pow(x,b+c/ln(y))
z = z / exp(xy) + Offset - Simple Equation 28 With Exponential Decay And Offset 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z / exp(xy) + Offset - Simple Equation 29 With Exponential Decay And Offset 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z / exp(xy) + Offset - Simple Equation 30 With Exponential Decay And Offset 3D
- z = a*exp(b/x+c*y)
z = z / exp(xy) + Offset - Simple Equation 31 With Exponential Decay And Offset 3D
- z = a*exp(b/y+c*x)
z = z / exp(xy) + Offset - Simple Equation 32 With Exponential Decay And Offset 3D
- z = (a+x)/(b+c*y)
z = z / (d * exp(xy)) + Offset - Simple Equation 33 With Exponential Decay And Offset 3D
- z = (a+y)/(b+c*x)
z = z / (d * exp(xy)) + Offset - Simple Equation 34 With Exponential Decay And Offset 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z / (d * exp(xy)) + Offset - Simple Equation 35 With Exponential Decay And Offset 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z / (d * exp(xy)) + Offset - Simple Equation 36 With Exponential Decay And Offset 3D
- z = a*(exp(b*x)-exp(c*y))
z = z / exp(xy) + Offset - Simple Equation 37 With Exponential Decay And Offset 3D
- z = a*pow(x,b*pow(y,c))
z = z / exp(xy) + Offset - Simple Equation 38 With Exponential Decay And Offset 3D
- z = a*pow(y,b*pow(x,c))
z = z / exp(xy) + Offset - Simple Equation 39 With Exponential Decay And Offset 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z / (d * exp(xy)) + Offset - Simple Equation 40 With Exponential Decay And Offset 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z / (d * exp(xy)) + Offset - Simple Equation 41 With Exponential Decay And Offset 3D
- z = exp(a+b/x+c*ln(y))
z = z / (d * exp(xy)) + Offset - Simple Equation 42 With Exponential Decay And Offset 3D
- z = exp(a+b/y+c*ln(x))
z = z / (d * exp(xy)) + Offset - Simple Equation 43 With Exponential Decay And Offset 3D
- z = a*pow(x,b)*ln(y+c)
z = z / exp(xy) + Offset - Simple Equation 44 With Exponential Decay And Offset 3D
- z = a*pow(y,b)*ln(x+c)
z = z / exp(xy) + Offset
- Simple Equation 01 With Exponential Decay 3D
- z = a*pow(x,b)*pow(y,c)
z = z / exp(xy) - Simple Equation 02 With Exponential Decay 3D
- z = x/(a+b*y)
z = z / (c * exp(xy)) - Simple Equation 03 With Exponential Decay 3D
- z = y/(a+b*x)
z = z / (c * exp(xy)) - Simple Equation 04 With Exponential Decay 3D
- z = a*pow(x,b*y)
z = z / exp(xy) - Simple Equation 05 With Exponential Decay 3D
- z = a*pow(y,b*x)
z = z / exp(xy) - Simple Equation 06 With Exponential Decay 3D
- z = a*pow(x,b/y)
z = z / exp(xy) - Simple Equation 07 With Exponential Decay 3D
- z = a*pow(y,b/x)
z = z / exp(xy) - Simple Equation 08 With Exponential Decay 3D
- z = a*x+b*pow(y,2.0)
z = z / (c * exp(xy)) - Simple Equation 09 With Exponential Decay 3D
- z = a*y+b*pow(x,2.0)
z = z / (c * exp(xy)) - Simple Equation 10 With Exponential Decay 3D
- z = x/(a+b*pow(y,2.0))
z = z / (c * exp(xy)) - Simple Equation 11 With Exponential Decay 3D
- z = y/(a+b*pow(x,2.0))
z = z / (c * exp(xy)) - Simple Equation 12 With Exponential Decay 3D
- z = a*pow(b,x)*pow(y,c)
z = z / exp(xy) - Simple Equation 13 With Exponential Decay 3D
- z = a*pow(b,y)*pow(x,c)
z = z / exp(xy) - Simple Equation 14 With Exponential Decay 3D
- z = a*pow(x*y,b)
z = z / exp(xy) - Simple Equation 15 With Exponential Decay 3D
- z = a*pow(x/y,b)
z = z / exp(xy) - Simple Equation 16 With Exponential Decay 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z / exp(xy) - Simple Equation 17 With Exponential Decay 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z / exp(xy) - Simple Equation 18 With Exponential Decay 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z / exp(xy) - Simple Equation 19 With Exponential Decay 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z / exp(xy) - Simple Equation 20 With Exponential Decay 3D
- z = a*pow(x,b+c*y)
z = z / exp(xy) - Simple Equation 21 With Exponential Decay 3D
- z = a*pow(y,b+c*x)
z = z / exp(xy) - Simple Equation 22 With Exponential Decay 3D
- z = a*pow(x,b+c/y)
z = z / exp(xy) - Simple Equation 23 With Exponential Decay 3D
- z = a*pow(y,b+c/x)
z = z / exp(xy) - Simple Equation 24 With Exponential Decay 3D
- z = a*pow(x,b+c*ln(y))
z = z / exp(xy) - Simple Equation 25 With Exponential Decay 3D
- z = a*pow(y,b+c*ln(x))
z = z / exp(xy) - Simple Equation 26 With Exponential Decay 3D
- z = a*pow(y,b+c/ln(x))
z = z / exp(xy) - Simple Equation 27 With Exponential Decay 3D
- z = a*pow(x,b+c/ln(y))
z = z / exp(xy) - Simple Equation 28 With Exponential Decay 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z / exp(xy) - Simple Equation 29 With Exponential Decay 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z / exp(xy) - Simple Equation 30 With Exponential Decay 3D
- z = a*exp(b/x+c*y)
z = z / exp(xy) - Simple Equation 31 With Exponential Decay 3D
- z = a*exp(b/y+c*x)
z = z / exp(xy) - Simple Equation 32 With Exponential Decay 3D
- z = (a+x)/(b+c*y)
z = z / (d * exp(xy)) - Simple Equation 33 With Exponential Decay 3D
- z = (a+y)/(b+c*x)
z = z / (d * exp(xy)) - Simple Equation 34 With Exponential Decay 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z / (d * exp(xy)) - Simple Equation 35 With Exponential Decay 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z / (d * exp(xy)) - Simple Equation 36 With Exponential Decay 3D
- z = a*(exp(b*x)-exp(c*y))
z = z / exp(xy) - Simple Equation 37 With Exponential Decay 3D
- z = a*pow(x,b*pow(y,c))
z = z / exp(xy) - Simple Equation 38 With Exponential Decay 3D
- z = a*pow(y,b*pow(x,c))
z = z / exp(xy) - Simple Equation 39 With Exponential Decay 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z / (d * exp(xy)) - Simple Equation 40 With Exponential Decay 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z / (d * exp(xy)) - Simple Equation 41 With Exponential Decay 3D
- z = exp(a+b/x+c*ln(y))
z = z / (d * exp(xy)) - Simple Equation 42 With Exponential Decay 3D
- z = exp(a+b/y+c*ln(x))
z = z / (d * exp(xy)) - Simple Equation 43 With Exponential Decay 3D
- z = a*pow(x,b)*ln(y+c)
z = z / exp(xy) - Simple Equation 44 With Exponential Decay 3D
- z = a*pow(y,b)*ln(x+c)
z = z / exp(xy)
- Simple Equation 01 With Exponential Growth And Offset 3D
- z = a*pow(x,b)*pow(y,c)
z = z * exp(xy) + Offset - Simple Equation 02 With Exponential Growth And Offset 3D
- z = x/(a+b*y)
z = z * (c * exp(xy)) + Offset - Simple Equation 03 With Exponential Growth And Offset 3D
- z = y/(a+b*x)
z = z * (c * exp(xy)) + Offset - Simple Equation 04 With Exponential Growth And Offset 3D
- z = a*pow(x,b*y)
z = z * exp(xy) + Offset - Simple Equation 05 With Exponential Growth And Offset 3D
- z = a*pow(y,b*x)
z = z * exp(xy) + Offset - Simple Equation 06 With Exponential Growth And Offset 3D
- z = a*pow(x,b/y)
z = z * exp(xy) + Offset - Simple Equation 07 With Exponential Growth And Offset 3D
- z = a*pow(y,b/x)
z = z * exp(xy) + Offset - Simple Equation 08 With Exponential Growth And Offset 3D
- z = a*x+b*pow(y,2.0)
z = z * (c * exp(xy)) + Offset - Simple Equation 09 With Exponential Growth And Offset 3D
- z = a*y+b*pow(x,2.0)
z = z * (c * exp(xy)) + Offset - Simple Equation 10 With Exponential Growth And Offset 3D
- z = x/(a+b*pow(y,2.0))
z = z * (c * exp(xy)) + Offset - Simple Equation 11 With Exponential Growth And Offset 3D
- z = y/(a+b*pow(x,2.0))
z = z * (c * exp(xy)) + Offset - Simple Equation 12 With Exponential Growth And Offset 3D
- z = a*pow(b,x)*pow(y,c)
z = z * exp(xy) + Offset - Simple Equation 13 With Exponential Growth And Offset 3D
- z = a*pow(b,y)*pow(x,c)
z = z * exp(xy) + Offset - Simple Equation 14 With Exponential Growth And Offset 3D
- z = a*pow(x*y,b)
z = z * exp(xy) + Offset - Simple Equation 15 With Exponential Growth And Offset 3D
- z = a*pow(x/y,b)
z = z * exp(xy) + Offset - Simple Equation 16 With Exponential Growth And Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z * exp(xy) + Offset - Simple Equation 17 With Exponential Growth And Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z * exp(xy) + Offset - Simple Equation 18 With Exponential Growth And Offset 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z * exp(xy) + Offset - Simple Equation 19 With Exponential Growth And Offset 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z * exp(xy) + Offset - Simple Equation 20 With Exponential Growth And Offset 3D
- z = a*pow(x,b+c*y)
z = z * exp(xy) + Offset - Simple Equation 21 With Exponential Growth And Offset 3D
- z = a*pow(y,b+c*x)
z = z * exp(xy) + Offset - Simple Equation 22 With Exponential Growth And Offset 3D
- z = a*pow(x,b+c/y)
z = z * exp(xy) + Offset - Simple Equation 23 With Exponential Growth And Offset 3D
- z = a*pow(y,b+c/x)
z = z * exp(xy) + Offset - Simple Equation 24 With Exponential Growth And Offset 3D
- z = a*pow(x,b+c*ln(y))
z = z * exp(xy) + Offset - Simple Equation 25 With Exponential Growth And Offset 3D
- z = a*pow(y,b+c*ln(x))
z = z * exp(xy) + Offset - Simple Equation 26 With Exponential Growth And Offset 3D
- z = a*pow(y,b+c/ln(x))
z = z * exp(xy) + Offset - Simple Equation 27 With Exponential Growth And Offset 3D
- z = a*pow(x,b+c/ln(y))
z = z * exp(xy) + Offset - Simple Equation 28 With Exponential Growth And Offset 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z * exp(xy) + Offset - Simple Equation 29 With Exponential Growth And Offset 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z * exp(xy) + Offset - Simple Equation 30 With Exponential Growth And Offset 3D
- z = a*exp(b/x+c*y)
z = z * exp(xy) + Offset - Simple Equation 31 With Exponential Growth And Offset 3D
- z = a*exp(b/y+c*x)
z = z * exp(xy) + Offset - Simple Equation 32 With Exponential Growth And Offset 3D
- z = (a+x)/(b+c*y)
z = z * (d * exp(xy)) + Offset - Simple Equation 33 With Exponential Growth And Offset 3D
- z = (a+y)/(b+c*x)
z = z * (d * exp(xy)) + Offset - Simple Equation 34 With Exponential Growth And Offset 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z * (d * exp(xy)) + Offset - Simple Equation 35 With Exponential Growth And Offset 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z * (d * exp(xy)) + Offset - Simple Equation 36 With Exponential Growth And Offset 3D
- z = a*(exp(b*x)-exp(c*y))
z = z * exp(xy) + Offset - Simple Equation 37 With Exponential Growth And Offset 3D
- z = a*pow(x,b*pow(y,c))
z = z * exp(xy) + Offset - Simple Equation 38 With Exponential Growth And Offset 3D
- z = a*pow(y,b*pow(x,c))
z = z * exp(xy) + Offset - Simple Equation 39 With Exponential Growth And Offset 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z * (d * exp(xy)) + Offset - Simple Equation 40 With Exponential Growth And Offset 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z * (d * exp(xy)) + Offset - Simple Equation 41 With Exponential Growth And Offset 3D
- z = exp(a+b/x+c*ln(y))
z = z * (d * exp(xy)) + Offset - Simple Equation 42 With Exponential Growth And Offset 3D
- z = exp(a+b/y+c*ln(x))
z = z * (d * exp(xy)) + Offset - Simple Equation 43 With Exponential Growth And Offset 3D
- z = a*pow(x,b)*ln(y+c)
z = z * exp(xy) + Offset - Simple Equation 44 With Exponential Growth And Offset 3D
- z = a*pow(y,b)*ln(x+c)
z = z * exp(xy) + Offset
- Simple Equation 01 With Exponential Growth 3D
- z = a*pow(x,b)*pow(y,c)
z = z * exp(xy) - Simple Equation 02 With Exponential Growth 3D
- z = x/(a+b*y)
z = z * (c * exp(xy)) - Simple Equation 03 With Exponential Growth 3D
- z = y/(a+b*x)
z = z * (c * exp(xy)) - Simple Equation 04 With Exponential Growth 3D
- z = a*pow(x,b*y)
z = z * exp(xy) - Simple Equation 05 With Exponential Growth 3D
- z = a*pow(y,b*x)
z = z * exp(xy) - Simple Equation 06 With Exponential Growth 3D
- z = a*pow(x,b/y)
z = z * exp(xy) - Simple Equation 07 With Exponential Growth 3D
- z = a*pow(y,b/x)
z = z * exp(xy) - Simple Equation 08 With Exponential Growth 3D
- z = a*x+b*pow(y,2.0)
z = z * (c * exp(xy)) - Simple Equation 09 With Exponential Growth 3D
- z = a*y+b*pow(x,2.0)
z = z * (c * exp(xy)) - Simple Equation 10 With Exponential Growth 3D
- z = x/(a+b*pow(y,2.0))
z = z * (c * exp(xy)) - Simple Equation 11 With Exponential Growth 3D
- z = y/(a+b*pow(x,2.0))
z = z * (c * exp(xy)) - Simple Equation 12 With Exponential Growth 3D
- z = a*pow(b,x)*pow(y,c)
z = z * exp(xy) - Simple Equation 13 With Exponential Growth 3D
- z = a*pow(b,y)*pow(x,c)
z = z * exp(xy) - Simple Equation 14 With Exponential Growth 3D
- z = a*pow(x*y,b)
z = z * exp(xy) - Simple Equation 15 With Exponential Growth 3D
- z = a*pow(x/y,b)
z = z * exp(xy) - Simple Equation 16 With Exponential Growth 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z * exp(xy) - Simple Equation 17 With Exponential Growth 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z * exp(xy) - Simple Equation 18 With Exponential Growth 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z * exp(xy) - Simple Equation 19 With Exponential Growth 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z * exp(xy) - Simple Equation 20 With Exponential Growth 3D
- z = a*pow(x,b+c*y)
z = z * exp(xy) - Simple Equation 21 With Exponential Growth 3D
- z = a*pow(y,b+c*x)
z = z * exp(xy) - Simple Equation 22 With Exponential Growth 3D
- z = a*pow(x,b+c/y)
z = z * exp(xy) - Simple Equation 23 With Exponential Growth 3D
- z = a*pow(y,b+c/x)
z = z * exp(xy) - Simple Equation 24 With Exponential Growth 3D
- z = a*pow(x,b+c*ln(y))
z = z * exp(xy) - Simple Equation 25 With Exponential Growth 3D
- z = a*pow(y,b+c*ln(x))
z = z * exp(xy) - Simple Equation 26 With Exponential Growth 3D
- z = a*pow(y,b+c/ln(x))
z = z * exp(xy) - Simple Equation 27 With Exponential Growth 3D
- z = a*pow(x,b+c/ln(y))
z = z * exp(xy) - Simple Equation 28 With Exponential Growth 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z * exp(xy) - Simple Equation 29 With Exponential Growth 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z * exp(xy) - Simple Equation 30 With Exponential Growth 3D
- z = a*exp(b/x+c*y)
z = z * exp(xy) - Simple Equation 31 With Exponential Growth 3D
- z = a*exp(b/y+c*x)
z = z * exp(xy) - Simple Equation 32 With Exponential Growth 3D
- z = (a+x)/(b+c*y)
z = z * (d * exp(xy)) - Simple Equation 33 With Exponential Growth 3D
- z = (a+y)/(b+c*x)
z = z * (d * exp(xy)) - Simple Equation 34 With Exponential Growth 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z * (d * exp(xy)) - Simple Equation 35 With Exponential Growth 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z * (d * exp(xy)) - Simple Equation 36 With Exponential Growth 3D
- z = a*(exp(b*x)-exp(c*y))
z = z * exp(xy) - Simple Equation 37 With Exponential Growth 3D
- z = a*pow(x,b*pow(y,c))
z = z * exp(xy) - Simple Equation 38 With Exponential Growth 3D
- z = a*pow(y,b*pow(x,c))
z = z * exp(xy) - Simple Equation 39 With Exponential Growth 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z * (d * exp(xy)) - Simple Equation 40 With Exponential Growth 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z * (d * exp(xy)) - Simple Equation 41 With Exponential Growth 3D
- z = exp(a+b/x+c*ln(y))
z = z * (d * exp(xy)) - Simple Equation 42 With Exponential Growth 3D
- z = exp(a+b/y+c*ln(x))
z = z * (d * exp(xy)) - Simple Equation 43 With Exponential Growth 3D
- z = a*pow(x,b)*ln(y+c)
z = z * exp(xy) - Simple Equation 44 With Exponential Growth 3D
- z = a*pow(y,b)*ln(x+c)
z = z * exp(xy)
- Inverse Simple Equation 01 3D
- z = a*pow(x,b)*pow(y,c)
z = xy / z - Inverse Simple Equation 02 3D
- z = x/(a+b*y)
z = xy / z - Inverse Simple Equation 03 3D
- z = y/(a+b*x)
z = xy / z - Inverse Simple Equation 04 3D
- z = a*pow(x,b*y)
z = xy / z - Inverse Simple Equation 05 3D
- z = a*pow(y,b*x)
z = xy / z - Inverse Simple Equation 06 3D
- z = a*pow(x,b/y)
z = xy / z - Inverse Simple Equation 07 3D
- z = a*pow(y,b/x)
z = xy / z - Inverse Simple Equation 08 3D
- z = a*x+b*pow(y,2.0)
z = xy / z - Inverse Simple Equation 09 3D
- z = a*y+b*pow(x,2.0)
z = xy / z - Inverse Simple Equation 10 3D
- z = x/(a+b*pow(y,2.0))
z = xy / z - Inverse Simple Equation 11 3D
- z = y/(a+b*pow(x,2.0))
z = xy / z - Inverse Simple Equation 12 3D
- z = a*pow(b,x)*pow(y,c)
z = xy / z - Inverse Simple Equation 13 3D
- z = a*pow(b,y)*pow(x,c)
z = xy / z - Inverse Simple Equation 14 3D
- z = a*pow(x*y,b)
z = xy / z - Inverse Simple Equation 15 3D
- z = a*pow(x/y,b)
z = xy / z - Inverse Simple Equation 16 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = xy / z - Inverse Simple Equation 17 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = xy / z - Inverse Simple Equation 18 3D
- z = a*pow(x/b,c)*exp(y/b)
z = xy / z - Inverse Simple Equation 19 3D
- z = a*pow(y/b,c)*exp(x/b)
z = xy / z - Inverse Simple Equation 20 3D
- z = a*pow(x,b+c*y)
z = xy / z - Inverse Simple Equation 21 3D
- z = a*pow(y,b+c*x)
z = xy / z - Inverse Simple Equation 22 3D
- z = a*pow(x,b+c/y)
z = xy / z - Inverse Simple Equation 23 3D
- z = a*pow(y,b+c/x)
z = xy / z - Inverse Simple Equation 24 3D
- z = a*pow(x,b+c*ln(y))
z = xy / z - Inverse Simple Equation 25 3D
- z = a*pow(y,b+c*ln(x))
z = xy / z - Inverse Simple Equation 26 3D
- z = a*pow(y,b+c/ln(x))
z = xy / z - Inverse Simple Equation 27 3D
- z = a*pow(x,b+c/ln(y))
z = xy / z - Inverse Simple Equation 28 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = xy / z - Inverse Simple Equation 29 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = xy / z - Inverse Simple Equation 30 3D
- z = a*exp(b/x+c*y)
z = xy / z - Inverse Simple Equation 31 3D
- z = a*exp(b/y+c*x)
z = xy / z - Inverse Simple Equation 32 3D
- z = (a+x)/(b+c*y)
z = xy / z - Inverse Simple Equation 33 3D
- z = (a+y)/(b+c*x)
z = xy / z - Inverse Simple Equation 34 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = xy / z - Inverse Simple Equation 35 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = xy / z - Inverse Simple Equation 36 3D
- z = a*(exp(b*x)-exp(c*y))
z = xy / z - Inverse Simple Equation 37 3D
- z = a*pow(x,b*pow(y,c))
z = xy / z - Inverse Simple Equation 38 3D
- z = a*pow(y,b*pow(x,c))
z = xy / z - Inverse Simple Equation 39 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = xy / z - Inverse Simple Equation 40 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = xy / z - Inverse Simple Equation 41 3D
- z = exp(a+b/x+c*ln(y))
z = xy / z - Inverse Simple Equation 42 3D
- z = exp(a+b/y+c*ln(x))
z = xy / z - Inverse Simple Equation 43 3D
- z = a*pow(x,b)*ln(y+c)
z = xy / z - Inverse Simple Equation 44 3D
- z = a*pow(y,b)*ln(x+c)
z = xy / z
- Inverse Simple Equation 01 With Offset 3D
- z = a*pow(x,b)*pow(y,c)
z = xy / (z + Offset - Inverse Simple Equation 02 With Offset 3D
- z = x/(a+b*y)
z = xy / (z + Offset - Inverse Simple Equation 03 With Offset 3D
- z = y/(a+b*x)
z = xy / (z + Offset - Inverse Simple Equation 04 With Offset 3D
- z = a*pow(x,b*y)
z = xy / (z + Offset - Inverse Simple Equation 05 With Offset 3D
- z = a*pow(y,b*x)
z = xy / (z + Offset - Inverse Simple Equation 06 With Offset 3D
- z = a*pow(x,b/y)
z = xy / (z + Offset - Inverse Simple Equation 07 With Offset 3D
- z = a*pow(y,b/x)
z = xy / (z + Offset - Inverse Simple Equation 08 With Offset 3D
- z = a*x+b*pow(y,2.0)
z = xy / (z + Offset - Inverse Simple Equation 09 With Offset 3D
- z = a*y+b*pow(x,2.0)
z = xy / (z + Offset - Inverse Simple Equation 10 With Offset 3D
- z = x/(a+b*pow(y,2.0))
z = xy / (z + Offset - Inverse Simple Equation 11 With Offset 3D
- z = y/(a+b*pow(x,2.0))
z = xy / (z + Offset - Inverse Simple Equation 12 With Offset 3D
- z = a*pow(b,x)*pow(y,c)
z = xy / (z + Offset - Inverse Simple Equation 13 With Offset 3D
- z = a*pow(b,y)*pow(x,c)
z = xy / (z + Offset - Inverse Simple Equation 14 With Offset 3D
- z = a*pow(x*y,b)
z = xy / (z + Offset - Inverse Simple Equation 15 With Offset 3D
- z = a*pow(x/y,b)
z = xy / (z + Offset - Inverse Simple Equation 16 With Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = xy / (z + Offset - Inverse Simple Equation 17 With Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = xy / (z + Offset - Inverse Simple Equation 18 With Offset 3D
- z = a*pow(x/b,c)*exp(y/b)
z = xy / (z + Offset - Inverse Simple Equation 19 With Offset 3D
- z = a*pow(y/b,c)*exp(x/b)
z = xy / (z + Offset - Inverse Simple Equation 20 With Offset 3D
- z = a*pow(x,b+c*y)
z = xy / (z + Offset - Inverse Simple Equation 21 With Offset 3D
- z = a*pow(y,b+c*x)
z = xy / (z + Offset - Inverse Simple Equation 22 With Offset 3D
- z = a*pow(x,b+c/y)
z = xy / (z + Offset - Inverse Simple Equation 23 With Offset 3D
- z = a*pow(y,b+c/x)
z = xy / (z + Offset - Inverse Simple Equation 24 With Offset 3D
- z = a*pow(x,b+c*ln(y))
z = xy / (z + Offset - Inverse Simple Equation 25 With Offset 3D
- z = a*pow(y,b+c*ln(x))
z = xy / (z + Offset - Inverse Simple Equation 26 With Offset 3D
- z = a*pow(y,b+c/ln(x))
z = xy / (z + Offset - Inverse Simple Equation 27 With Offset 3D
- z = a*pow(x,b+c/ln(y))
z = xy / (z + Offset - Inverse Simple Equation 28 With Offset 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = xy / (z + Offset - Inverse Simple Equation 29 With Offset 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = xy / (z + Offset - Inverse Simple Equation 30 With Offset 3D
- z = a*exp(b/x+c*y)
z = xy / (z + Offset - Inverse Simple Equation 31 With Offset 3D
- z = a*exp(b/y+c*x)
z = xy / (z + Offset - Inverse Simple Equation 32 With Offset 3D
- z = (a+x)/(b+c*y)
z = xy / (z + Offset - Inverse Simple Equation 33 With Offset 3D
- z = (a+y)/(b+c*x)
z = xy / (z + Offset - Inverse Simple Equation 34 With Offset 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = xy / (z + Offset - Inverse Simple Equation 35 With Offset 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = xy / (z + Offset - Inverse Simple Equation 36 With Offset 3D
- z = a*(exp(b*x)-exp(c*y))
z = xy / (z + Offset - Inverse Simple Equation 37 With Offset 3D
- z = a*pow(x,b*pow(y,c))
z = xy / (z + Offset - Inverse Simple Equation 38 With Offset 3D
- z = a*pow(y,b*pow(x,c))
z = xy / (z + Offset - Inverse Simple Equation 39 With Offset 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = xy / (z + Offset - Inverse Simple Equation 40 With Offset 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = xy / (z + Offset - Inverse Simple Equation 41 With Offset 3D
- z = exp(a+b/x+c*ln(y))
z = xy / (z + Offset - Inverse Simple Equation 42 With Offset 3D
- z = exp(a+b/y+c*ln(x))
z = xy / (z + Offset - Inverse Simple Equation 43 With Offset 3D
- z = a*pow(x,b)*ln(y+c)
z = xy / (z + Offset - Inverse Simple Equation 44 With Offset 3D
- z = a*pow(y,b)*ln(x+c)
z = xy / (z + Offset
- Simple Equation 01 With Linear Decay And Offset 3D
- z = a*pow(x,b)*pow(y,c)
z = z / xy + Offset - Simple Equation 02 With Linear Decay And Offset 3D
- z = x/(a+b*y)
z = z / (c * xy) + Offset - Simple Equation 03 With Linear Decay And Offset 3D
- z = y/(a+b*x)
z = z / (c * xy) + Offset - Simple Equation 04 With Linear Decay And Offset 3D
- z = a*pow(x,b*y)
z = z / xy + Offset - Simple Equation 05 With Linear Decay And Offset 3D
- z = a*pow(y,b*x)
z = z / xy + Offset - Simple Equation 06 With Linear Decay And Offset 3D
- z = a*pow(x,b/y)
z = z / xy + Offset - Simple Equation 07 With Linear Decay And Offset 3D
- z = a*pow(y,b/x)
z = z / xy + Offset - Simple Equation 08 With Linear Decay And Offset 3D
- z = a*x+b*pow(y,2.0)
z = z / (c * xy) + Offset - Simple Equation 09 With Linear Decay And Offset 3D
- z = a*y+b*pow(x,2.0)
z = z / (c * xy) + Offset - Simple Equation 10 With Linear Decay And Offset 3D
- z = x/(a+b*pow(y,2.0))
z = z / (c * xy) + Offset - Simple Equation 11 With Linear Decay And Offset 3D
- z = y/(a+b*pow(x,2.0))
z = z / (c * xy) + Offset - Simple Equation 12 With Linear Decay And Offset 3D
- z = a*pow(b,x)*pow(y,c)
z = z / xy + Offset - Simple Equation 13 With Linear Decay And Offset 3D
- z = a*pow(b,y)*pow(x,c)
z = z / xy + Offset - Simple Equation 14 With Linear Decay And Offset 3D
- z = a*pow(x*y,b)
z = z / xy + Offset - Simple Equation 15 With Linear Decay And Offset 3D
- z = a*pow(x/y,b)
z = z / xy + Offset - Simple Equation 16 With Linear Decay And Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z / xy + Offset - Simple Equation 17 With Linear Decay And Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z / xy + Offset - Simple Equation 18 With Linear Decay And Offset 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z / xy + Offset - Simple Equation 19 With Linear Decay And Offset 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z / xy + Offset - Simple Equation 20 With Linear Decay And Offset 3D
- z = a*pow(x,b+c*y)
z = z / xy + Offset - Simple Equation 21 With Linear Decay And Offset 3D
- z = a*pow(y,b+c*x)
z = z / xy + Offset - Simple Equation 22 With Linear Decay And Offset 3D
- z = a*pow(x,b+c/y)
z = z / xy + Offset - Simple Equation 23 With Linear Decay And Offset 3D
- z = a*pow(y,b+c/x)
z = z / xy + Offset - Simple Equation 24 With Linear Decay And Offset 3D
- z = a*pow(x,b+c*ln(y))
z = z / xy + Offset - Simple Equation 25 With Linear Decay And Offset 3D
- z = a*pow(y,b+c*ln(x))
z = z / xy + Offset - Simple Equation 26 With Linear Decay And Offset 3D
- z = a*pow(y,b+c/ln(x))
z = z / xy + Offset - Simple Equation 27 With Linear Decay And Offset 3D
- z = a*pow(x,b+c/ln(y))
z = z / xy + Offset - Simple Equation 28 With Linear Decay And Offset 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z / xy + Offset - Simple Equation 29 With Linear Decay And Offset 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z / xy + Offset - Simple Equation 30 With Linear Decay And Offset 3D
- z = a*exp(b/x+c*y)
z = z / xy + Offset - Simple Equation 31 With Linear Decay And Offset 3D
- z = a*exp(b/y+c*x)
z = z / xy + Offset - Simple Equation 32 With Linear Decay And Offset 3D
- z = (a+x)/(b+c*y)
z = z / (d * xy) + Offset - Simple Equation 33 With Linear Decay And Offset 3D
- z = (a+y)/(b+c*x)
z = z / (d * xy) + Offset - Simple Equation 34 With Linear Decay And Offset 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z / (d * xy) + Offset - Simple Equation 35 With Linear Decay And Offset 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z / (d * xy) + Offset - Simple Equation 36 With Linear Decay And Offset 3D
- z = a*(exp(b*x)-exp(c*y))
z = z / xy + Offset - Simple Equation 37 With Linear Decay And Offset 3D
- z = a*pow(x,b*pow(y,c))
z = z / xy + Offset - Simple Equation 38 With Linear Decay And Offset 3D
- z = a*pow(y,b*pow(x,c))
z = z / xy + Offset - Simple Equation 39 With Linear Decay And Offset 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z / (d * xy) + Offset - Simple Equation 40 With Linear Decay And Offset 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z / (d * xy) + Offset - Simple Equation 41 With Linear Decay And Offset 3D
- z = exp(a+b/x+c*ln(y))
z = z / (d * xy) + Offset - Simple Equation 42 With Linear Decay And Offset 3D
- z = exp(a+b/y+c*ln(x))
z = z / (d * xy) + Offset - Simple Equation 43 With Linear Decay And Offset 3D
- z = a*pow(x,b)*ln(y+c)
z = z / xy + Offset - Simple Equation 44 With Linear Decay And Offset 3D
- z = a*pow(y,b)*ln(x+c)
z = z / xy + Offset
- Simple Equation 01 With Linear Decay 3D
- z = a*pow(x,b)*pow(y,c)
z = z / xy - Simple Equation 02 With Linear Decay 3D
- z = x/(a+b*y)
z = z / (c * xy) - Simple Equation 03 With Linear Decay 3D
- z = y/(a+b*x)
z = z / (c * xy) - Simple Equation 04 With Linear Decay 3D
- z = a*pow(x,b*y)
z = z / xy - Simple Equation 05 With Linear Decay 3D
- z = a*pow(y,b*x)
z = z / xy - Simple Equation 06 With Linear Decay 3D
- z = a*pow(x,b/y)
z = z / xy - Simple Equation 07 With Linear Decay 3D
- z = a*pow(y,b/x)
z = z / xy - Simple Equation 08 With Linear Decay 3D
- z = a*x+b*pow(y,2.0)
z = z / (c * xy) - Simple Equation 09 With Linear Decay 3D
- z = a*y+b*pow(x,2.0)
z = z / (c * xy) - Simple Equation 10 With Linear Decay 3D
- z = x/(a+b*pow(y,2.0))
z = z / (c * xy) - Simple Equation 11 With Linear Decay 3D
- z = y/(a+b*pow(x,2.0))
z = z / (c * xy) - Simple Equation 12 With Linear Decay 3D
- z = a*pow(b,x)*pow(y,c)
z = z / xy - Simple Equation 13 With Linear Decay 3D
- z = a*pow(b,y)*pow(x,c)
z = z / xy - Simple Equation 14 With Linear Decay 3D
- z = a*pow(x*y,b)
z = z / xy - Simple Equation 15 With Linear Decay 3D
- z = a*pow(x/y,b)
z = z / xy - Simple Equation 16 With Linear Decay 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z / xy - Simple Equation 17 With Linear Decay 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z / xy - Simple Equation 18 With Linear Decay 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z / xy - Simple Equation 19 With Linear Decay 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z / xy - Simple Equation 20 With Linear Decay 3D
- z = a*pow(x,b+c*y)
z = z / xy - Simple Equation 21 With Linear Decay 3D
- z = a*pow(y,b+c*x)
z = z / xy - Simple Equation 22 With Linear Decay 3D
- z = a*pow(x,b+c/y)
z = z / xy - Simple Equation 23 With Linear Decay 3D
- z = a*pow(y,b+c/x)
z = z / xy - Simple Equation 24 With Linear Decay 3D
- z = a*pow(x,b+c*ln(y))
z = z / xy - Simple Equation 25 With Linear Decay 3D
- z = a*pow(y,b+c*ln(x))
z = z / xy - Simple Equation 26 With Linear Decay 3D
- z = a*pow(y,b+c/ln(x))
z = z / xy - Simple Equation 27 With Linear Decay 3D
- z = a*pow(x,b+c/ln(y))
z = z / xy - Simple Equation 28 With Linear Decay 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z / xy - Simple Equation 29 With Linear Decay 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z / xy - Simple Equation 30 With Linear Decay 3D
- z = a*exp(b/x+c*y)
z = z / xy - Simple Equation 31 With Linear Decay 3D
- z = a*exp(b/y+c*x)
z = z / xy - Simple Equation 32 With Linear Decay 3D
- z = (a+x)/(b+c*y)
z = z / (d * xy) - Simple Equation 33 With Linear Decay 3D
- z = (a+y)/(b+c*x)
z = z / (d * xy) - Simple Equation 34 With Linear Decay 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z / (d * xy) - Simple Equation 35 With Linear Decay 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z / (d * xy) - Simple Equation 36 With Linear Decay 3D
- z = a*(exp(b*x)-exp(c*y))
z = z / xy - Simple Equation 37 With Linear Decay 3D
- z = a*pow(x,b*pow(y,c))
z = z / xy - Simple Equation 38 With Linear Decay 3D
- z = a*pow(y,b*pow(x,c))
z = z / xy - Simple Equation 39 With Linear Decay 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z / (d * xy) - Simple Equation 40 With Linear Decay 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z / (d * xy) - Simple Equation 41 With Linear Decay 3D
- z = exp(a+b/x+c*ln(y))
z = z / (d * xy) - Simple Equation 42 With Linear Decay 3D
- z = exp(a+b/y+c*ln(x))
z = z / (d * xy) - Simple Equation 43 With Linear Decay 3D
- z = a*pow(x,b)*ln(y+c)
z = z / xy - Simple Equation 44 With Linear Decay 3D
- z = a*pow(y,b)*ln(x+c)
z = z / xy
- Simple Equation 01 With Linear Growth And Offset 3D
- z = a*pow(x,b)*pow(y,c)
z = z * xy + Offset - Simple Equation 02 With Linear Growth And Offset 3D
- z = x/(a+b*y)
z = z * (c * xy) + Offset - Simple Equation 03 With Linear Growth And Offset 3D
- z = y/(a+b*x)
z = z * (c * xy) + Offset - Simple Equation 04 With Linear Growth And Offset 3D
- z = a*pow(x,b*y)
z = z * xy + Offset - Simple Equation 05 With Linear Growth And Offset 3D
- z = a*pow(y,b*x)
z = z * xy + Offset - Simple Equation 06 With Linear Growth And Offset 3D
- z = a*pow(x,b/y)
z = z * xy + Offset - Simple Equation 07 With Linear Growth And Offset 3D
- z = a*pow(y,b/x)
z = z * xy + Offset - Simple Equation 08 With Linear Growth And Offset 3D
- z = a*x+b*pow(y,2.0)
z = z * (c * xy) + Offset - Simple Equation 09 With Linear Growth And Offset 3D
- z = a*y+b*pow(x,2.0)
z = z * (c * xy) + Offset - Simple Equation 10 With Linear Growth And Offset 3D
- z = x/(a+b*pow(y,2.0))
z = z * (c * xy) + Offset - Simple Equation 11 With Linear Growth And Offset 3D
- z = y/(a+b*pow(x,2.0))
z = z * (c * xy) + Offset - Simple Equation 12 With Linear Growth And Offset 3D
- z = a*pow(b,x)*pow(y,c)
z = z * xy + Offset - Simple Equation 13 With Linear Growth And Offset 3D
- z = a*pow(b,y)*pow(x,c)
z = z * xy + Offset - Simple Equation 14 With Linear Growth And Offset 3D
- z = a*pow(x*y,b)
z = z * xy + Offset - Simple Equation 15 With Linear Growth And Offset 3D
- z = a*pow(x/y,b)
z = z * xy + Offset - Simple Equation 16 With Linear Growth And Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z * xy + Offset - Simple Equation 17 With Linear Growth And Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z * xy + Offset - Simple Equation 18 With Linear Growth And Offset 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z * xy + Offset - Simple Equation 19 With Linear Growth And Offset 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z * xy + Offset - Simple Equation 20 With Linear Growth And Offset 3D
- z = a*pow(x,b+c*y)
z = z * xy + Offset - Simple Equation 21 With Linear Growth And Offset 3D
- z = a*pow(y,b+c*x)
z = z * xy + Offset - Simple Equation 22 With Linear Growth And Offset 3D
- z = a*pow(x,b+c/y)
z = z * xy + Offset - Simple Equation 23 With Linear Growth And Offset 3D
- z = a*pow(y,b+c/x)
z = z * xy + Offset - Simple Equation 24 With Linear Growth And Offset 3D
- z = a*pow(x,b+c*ln(y))
z = z * xy + Offset - Simple Equation 25 With Linear Growth And Offset 3D
- z = a*pow(y,b+c*ln(x))
z = z * xy + Offset - Simple Equation 26 With Linear Growth And Offset 3D
- z = a*pow(y,b+c/ln(x))
z = z * xy + Offset - Simple Equation 27 With Linear Growth And Offset 3D
- z = a*pow(x,b+c/ln(y))
z = z * xy + Offset - Simple Equation 28 With Linear Growth And Offset 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z * xy + Offset - Simple Equation 29 With Linear Growth And Offset 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z * xy + Offset - Simple Equation 30 With Linear Growth And Offset 3D
- z = a*exp(b/x+c*y)
z = z * xy + Offset - Simple Equation 31 With Linear Growth And Offset 3D
- z = a*exp(b/y+c*x)
z = z * xy + Offset - Simple Equation 32 With Linear Growth And Offset 3D
- z = (a+x)/(b+c*y)
z = z * (d * xy) + Offset - Simple Equation 33 With Linear Growth And Offset 3D
- z = (a+y)/(b+c*x)
z = z * (d * xy) + Offset - Simple Equation 34 With Linear Growth And Offset 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z * (d * xy) + Offset - Simple Equation 35 With Linear Growth And Offset 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z * (d * xy) + Offset - Simple Equation 36 With Linear Growth And Offset 3D
- z = a*(exp(b*x)-exp(c*y))
z = z * xy + Offset - Simple Equation 37 With Linear Growth And Offset 3D
- z = a*pow(x,b*pow(y,c))
z = z * xy + Offset - Simple Equation 38 With Linear Growth And Offset 3D
- z = a*pow(y,b*pow(x,c))
z = z * xy + Offset - Simple Equation 39 With Linear Growth And Offset 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z * (d * xy) + Offset - Simple Equation 40 With Linear Growth And Offset 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z * (d * xy) + Offset - Simple Equation 41 With Linear Growth And Offset 3D
- z = exp(a+b/x+c*ln(y))
z = z * (d * xy) + Offset - Simple Equation 42 With Linear Growth And Offset 3D
- z = exp(a+b/y+c*ln(x))
z = z * (d * xy) + Offset - Simple Equation 43 With Linear Growth And Offset 3D
- z = a*pow(x,b)*ln(y+c)
z = z * xy + Offset - Simple Equation 44 With Linear Growth And Offset 3D
- z = a*pow(y,b)*ln(x+c)
z = z * xy + Offset
- Simple Equation 01 With Linear Growth 3D
- z = a*pow(x,b)*pow(y,c)
z = z * xy - Simple Equation 02 With Linear Growth 3D
- z = x/(a+b*y)
z = z * (c * xy) - Simple Equation 03 With Linear Growth 3D
- z = y/(a+b*x)
z = z * (c * xy) - Simple Equation 04 With Linear Growth 3D
- z = a*pow(x,b*y)
z = z * xy - Simple Equation 05 With Linear Growth 3D
- z = a*pow(y,b*x)
z = z * xy - Simple Equation 06 With Linear Growth 3D
- z = a*pow(x,b/y)
z = z * xy - Simple Equation 07 With Linear Growth 3D
- z = a*pow(y,b/x)
z = z * xy - Simple Equation 08 With Linear Growth 3D
- z = a*x+b*pow(y,2.0)
z = z * (c * xy) - Simple Equation 09 With Linear Growth 3D
- z = a*y+b*pow(x,2.0)
z = z * (c * xy) - Simple Equation 10 With Linear Growth 3D
- z = x/(a+b*pow(y,2.0))
z = z * (c * xy) - Simple Equation 11 With Linear Growth 3D
- z = y/(a+b*pow(x,2.0))
z = z * (c * xy) - Simple Equation 12 With Linear Growth 3D
- z = a*pow(b,x)*pow(y,c)
z = z * xy - Simple Equation 13 With Linear Growth 3D
- z = a*pow(b,y)*pow(x,c)
z = z * xy - Simple Equation 14 With Linear Growth 3D
- z = a*pow(x*y,b)
z = z * xy - Simple Equation 15 With Linear Growth 3D
- z = a*pow(x/y,b)
z = z * xy - Simple Equation 16 With Linear Growth 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z * xy - Simple Equation 17 With Linear Growth 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z * xy - Simple Equation 18 With Linear Growth 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z * xy - Simple Equation 19 With Linear Growth 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z * xy - Simple Equation 20 With Linear Growth 3D
- z = a*pow(x,b+c*y)
z = z * xy - Simple Equation 21 With Linear Growth 3D
- z = a*pow(y,b+c*x)
z = z * xy - Simple Equation 22 With Linear Growth 3D
- z = a*pow(x,b+c/y)
z = z * xy - Simple Equation 23 With Linear Growth 3D
- z = a*pow(y,b+c/x)
z = z * xy - Simple Equation 24 With Linear Growth 3D
- z = a*pow(x,b+c*ln(y))
z = z * xy - Simple Equation 25 With Linear Growth 3D
- z = a*pow(y,b+c*ln(x))
z = z * xy - Simple Equation 26 With Linear Growth 3D
- z = a*pow(y,b+c/ln(x))
z = z * xy - Simple Equation 27 With Linear Growth 3D
- z = a*pow(x,b+c/ln(y))
z = z * xy - Simple Equation 28 With Linear Growth 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z * xy - Simple Equation 29 With Linear Growth 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z * xy - Simple Equation 30 With Linear Growth 3D
- z = a*exp(b/x+c*y)
z = z * xy - Simple Equation 31 With Linear Growth 3D
- z = a*exp(b/y+c*x)
z = z * xy - Simple Equation 32 With Linear Growth 3D
- z = (a+x)/(b+c*y)
z = z * (d * xy) - Simple Equation 33 With Linear Growth 3D
- z = (a+y)/(b+c*x)
z = z * (d * xy) - Simple Equation 34 With Linear Growth 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z * (d * xy) - Simple Equation 35 With Linear Growth 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z * (d * xy) - Simple Equation 36 With Linear Growth 3D
- z = a*(exp(b*x)-exp(c*y))
z = z * xy - Simple Equation 37 With Linear Growth 3D
- z = a*pow(x,b*pow(y,c))
z = z * xy - Simple Equation 38 With Linear Growth 3D
- z = a*pow(y,b*pow(x,c))
z = z * xy - Simple Equation 39 With Linear Growth 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z * (d * xy) - Simple Equation 40 With Linear Growth 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z * (d * xy) - Simple Equation 41 With Linear Growth 3D
- z = exp(a+b/x+c*ln(y))
z = z * (d * xy) - Simple Equation 42 With Linear Growth 3D
- z = exp(a+b/y+c*ln(x))
z = z * (d * xy) - Simple Equation 43 With Linear Growth 3D
- z = a*pow(x,b)*ln(y+c)
z = z * xy - Simple Equation 44 With Linear Growth 3D
- z = a*pow(y,b)*ln(x+c)
z = z * xy
- Reciprocal Simple Equation 01 3D
- z = a*pow(x,b)*pow(y,c)
z = 1.0 / z - Reciprocal Simple Equation 02 3D
- z = x/(a+b*y)
z = 1.0 / z - Reciprocal Simple Equation 03 3D
- z = y/(a+b*x)
z = 1.0 / z - Reciprocal Simple Equation 04 3D
- z = a*pow(x,b*y)
z = 1.0 / z - Reciprocal Simple Equation 05 3D
- z = a*pow(y,b*x)
z = 1.0 / z - Reciprocal Simple Equation 06 3D
- z = a*pow(x,b/y)
z = 1.0 / z - Reciprocal Simple Equation 07 3D
- z = a*pow(y,b/x)
z = 1.0 / z - Reciprocal Simple Equation 08 3D
- z = a*x+b*pow(y,2.0)
z = 1.0 / z - Reciprocal Simple Equation 09 3D
- z = a*y+b*pow(x,2.0)
z = 1.0 / z - Reciprocal Simple Equation 10 3D
- z = x/(a+b*pow(y,2.0))
z = 1.0 / z - Reciprocal Simple Equation 11 3D
- z = y/(a+b*pow(x,2.0))
z = 1.0 / z - Reciprocal Simple Equation 12 3D
- z = a*pow(b,x)*pow(y,c)
z = 1.0 / z - Reciprocal Simple Equation 13 3D
- z = a*pow(b,y)*pow(x,c)
z = 1.0 / z - Reciprocal Simple Equation 14 3D
- z = a*pow(x*y,b)
z = 1.0 / z - Reciprocal Simple Equation 15 3D
- z = a*pow(x/y,b)
z = 1.0 / z - Reciprocal Simple Equation 16 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = 1.0 / z - Reciprocal Simple Equation 17 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = 1.0 / z - Reciprocal Simple Equation 18 3D
- z = a*pow(x/b,c)*exp(y/b)
z = 1.0 / z - Reciprocal Simple Equation 19 3D
- z = a*pow(y/b,c)*exp(x/b)
z = 1.0 / z - Reciprocal Simple Equation 20 3D
- z = a*pow(x,b+c*y)
z = 1.0 / z - Reciprocal Simple Equation 21 3D
- z = a*pow(y,b+c*x)
z = 1.0 / z - Reciprocal Simple Equation 22 3D
- z = a*pow(x,b+c/y)
z = 1.0 / z - Reciprocal Simple Equation 23 3D
- z = a*pow(y,b+c/x)
z = 1.0 / z - Reciprocal Simple Equation 24 3D
- z = a*pow(x,b+c*ln(y))
z = 1.0 / z - Reciprocal Simple Equation 25 3D
- z = a*pow(y,b+c*ln(x))
z = 1.0 / z - Reciprocal Simple Equation 26 3D
- z = a*pow(y,b+c/ln(x))
z = 1.0 / z - Reciprocal Simple Equation 27 3D
- z = a*pow(x,b+c/ln(y))
z = 1.0 / z - Reciprocal Simple Equation 28 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = 1.0 / z - Reciprocal Simple Equation 29 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = 1.0 / z - Reciprocal Simple Equation 30 3D
- z = a*exp(b/x+c*y)
z = 1.0 / z - Reciprocal Simple Equation 31 3D
- z = a*exp(b/y+c*x)
z = 1.0 / z - Reciprocal Simple Equation 32 3D
- z = (a+x)/(b+c*y)
z = 1.0 / z - Reciprocal Simple Equation 33 3D
- z = (a+y)/(b+c*x)
z = 1.0 / z - Reciprocal Simple Equation 34 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = 1.0 / z - Reciprocal Simple Equation 35 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = 1.0 / z - Reciprocal Simple Equation 36 3D
- z = a*(exp(b*x)-exp(c*y))
z = 1.0 / z - Reciprocal Simple Equation 37 3D
- z = a*pow(x,b*pow(y,c))
z = 1.0 / z - Reciprocal Simple Equation 38 3D
- z = a*pow(y,b*pow(x,c))
z = 1.0 / z - Reciprocal Simple Equation 39 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = 1.0 / z - Reciprocal Simple Equation 40 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = 1.0 / z - Reciprocal Simple Equation 41 3D
- z = exp(a+b/x+c*ln(y))
z = 1.0 / z - Reciprocal Simple Equation 42 3D
- z = exp(a+b/y+c*ln(x))
z = 1.0 / z - Reciprocal Simple Equation 43 3D
- z = a*pow(x,b)*ln(y+c)
z = 1.0 / z - Reciprocal Simple Equation 44 3D
- z = a*pow(y,b)*ln(x+c)
z = 1.0 / z
- Reciprocal Simple Equation 01 With Offset 3D
- z = a*pow(x,b)*pow(y,c)
z = 1.0 / z + Offset - Reciprocal Simple Equation 02 With Offset 3D
- z = x/(a+b*y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 03 With Offset 3D
- z = y/(a+b*x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 04 With Offset 3D
- z = a*pow(x,b*y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 05 With Offset 3D
- z = a*pow(y,b*x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 06 With Offset 3D
- z = a*pow(x,b/y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 07 With Offset 3D
- z = a*pow(y,b/x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 08 With Offset 3D
- z = a*x+b*pow(y,2.0)
z = 1.0 / z + Offset - Reciprocal Simple Equation 09 With Offset 3D
- z = a*y+b*pow(x,2.0)
z = 1.0 / z + Offset - Reciprocal Simple Equation 10 With Offset 3D
- z = x/(a+b*pow(y,2.0))
z = 1.0 / z + Offset - Reciprocal Simple Equation 11 With Offset 3D
- z = y/(a+b*pow(x,2.0))
z = 1.0 / z + Offset - Reciprocal Simple Equation 12 With Offset 3D
- z = a*pow(b,x)*pow(y,c)
z = 1.0 / z + Offset - Reciprocal Simple Equation 13 With Offset 3D
- z = a*pow(b,y)*pow(x,c)
z = 1.0 / z + Offset - Reciprocal Simple Equation 14 With Offset 3D
- z = a*pow(x*y,b)
z = 1.0 / z + Offset - Reciprocal Simple Equation 15 With Offset 3D
- z = a*pow(x/y,b)
z = 1.0 / z + Offset - Reciprocal Simple Equation 16 With Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = 1.0 / z + Offset - Reciprocal Simple Equation 17 With Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = 1.0 / z + Offset - Reciprocal Simple Equation 18 With Offset 3D
- z = a*pow(x/b,c)*exp(y/b)
z = 1.0 / z + Offset - Reciprocal Simple Equation 19 With Offset 3D
- z = a*pow(y/b,c)*exp(x/b)
z = 1.0 / z + Offset - Reciprocal Simple Equation 20 With Offset 3D
- z = a*pow(x,b+c*y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 21 With Offset 3D
- z = a*pow(y,b+c*x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 22 With Offset 3D
- z = a*pow(x,b+c/y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 23 With Offset 3D
- z = a*pow(y,b+c/x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 24 With Offset 3D
- z = a*pow(x,b+c*ln(y))
z = 1.0 / z + Offset - Reciprocal Simple Equation 25 With Offset 3D
- z = a*pow(y,b+c*ln(x))
z = 1.0 / z + Offset - Reciprocal Simple Equation 26 With Offset 3D
- z = a*pow(y,b+c/ln(x))
z = 1.0 / z + Offset - Reciprocal Simple Equation 27 With Offset 3D
- z = a*pow(x,b+c/ln(y))
z = 1.0 / z + Offset - Reciprocal Simple Equation 28 With Offset 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = 1.0 / z + Offset - Reciprocal Simple Equation 29 With Offset 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = 1.0 / z + Offset - Reciprocal Simple Equation 30 With Offset 3D
- z = a*exp(b/x+c*y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 31 With Offset 3D
- z = a*exp(b/y+c*x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 32 With Offset 3D
- z = (a+x)/(b+c*y)
z = 1.0 / z + Offset - Reciprocal Simple Equation 33 With Offset 3D
- z = (a+y)/(b+c*x)
z = 1.0 / z + Offset - Reciprocal Simple Equation 34 With Offset 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = 1.0 / z + Offset - Reciprocal Simple Equation 35 With Offset 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = 1.0 / z + Offset - Reciprocal Simple Equation 36 With Offset 3D
- z = a*(exp(b*x)-exp(c*y))
z = 1.0 / z + Offset - Reciprocal Simple Equation 37 With Offset 3D
- z = a*pow(x,b*pow(y,c))
z = 1.0 / z + Offset - Reciprocal Simple Equation 38 With Offset 3D
- z = a*pow(y,b*pow(x,c))
z = 1.0 / z + Offset - Reciprocal Simple Equation 39 With Offset 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = 1.0 / z + Offset - Reciprocal Simple Equation 40 With Offset 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = 1.0 / z + Offset - Reciprocal Simple Equation 41 With Offset 3D
- z = exp(a+b/x+c*ln(y))
z = 1.0 / z + Offset - Reciprocal Simple Equation 42 With Offset 3D
- z = exp(a+b/y+c*ln(x))
z = 1.0 / z + Offset - Reciprocal Simple Equation 43 With Offset 3D
- z = a*pow(x,b)*ln(y+c)
z = 1.0 / z + Offset - Reciprocal Simple Equation 44 With Offset 3D
- z = a*pow(y,b)*ln(x+c)
z = 1.0 / z + Offset
- Simple Equation 01 3D
- z = a*pow(x,b)*pow(y,c)
- Simple Equation 02 3D
- z = x/(a+b*y)
- Simple Equation 03 3D
- z = y/(a+b*x)
- Simple Equation 04 3D
- z = a*pow(x,b*y)
- Simple Equation 05 3D
- z = a*pow(y,b*x)
- Simple Equation 06 3D
- z = a*pow(x,b/y)
- Simple Equation 07 3D
- z = a*pow(y,b/x)
- Simple Equation 08 3D
- z = a*x+b*pow(y,2.0)
- Simple Equation 09 3D
- z = a*y+b*pow(x,2.0)
- Simple Equation 10 3D
- z = x/(a+b*pow(y,2.0))
- Simple Equation 11 3D
- z = y/(a+b*pow(x,2.0))
- Simple Equation 12 3D
- z = a*pow(b,x)*pow(y,c)
- Simple Equation 13 3D
- z = a*pow(b,y)*pow(x,c)
- Simple Equation 14 3D
- z = a*pow(x*y,b)
- Simple Equation 15 3D
- z = a*pow(x/y,b)
- Simple Equation 16 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
- Simple Equation 17 3D
- z = a*pow(b,1.0/y)*pow(x,c)
- Simple Equation 18 3D
- z = a*pow(x/b,c)*exp(y/b)
- Simple Equation 19 3D
- z = a*pow(y/b,c)*exp(x/b)
- Simple Equation 20 3D
- z = a*pow(x,b+c*y)
- Simple Equation 21 3D
- z = a*pow(y,b+c*x)
- Simple Equation 22 3D
- z = a*pow(x,b+c/y)
- Simple Equation 23 3D
- z = a*pow(y,b+c/x)
- Simple Equation 24 3D
- z = a*pow(x,b+c*ln(y))
- Simple Equation 25 3D
- z = a*pow(y,b+c*ln(x))
- Simple Equation 26 3D
- z = a*pow(y,b+c/ln(x))
- Simple Equation 27 3D
- z = a*pow(x,b+c/ln(y))
- Simple Equation 28 3D
- z = a*exp(b*x+c*pow(y,2.0))
- Simple Equation 29 3D
- z = a*exp(b*y+c*pow(x,2.0))
- Simple Equation 30 3D
- z = a*exp(b/x+c*y)
- Simple Equation 31 3D
- z = a*exp(b/y+c*x)
- Simple Equation 32 3D
- z = (a+x)/(b+c*y)
- Simple Equation 33 3D
- z = (a+y)/(b+c*x)
- Simple Equation 34 3D
- z = (a+x)/(b+c*pow(y,2.0))
- Simple Equation 35 3D
- z = (a+y)/(b+c*pow(x,2.0))
- Simple Equation 36 3D
- z = a*(exp(b*x)-exp(c*y))
- Simple Equation 37 3D
- z = a*pow(x,b*pow(y,c))
- Simple Equation 38 3D
- z = a*pow(y,b*pow(x,c))
- Simple Equation 39 3D
- z = x/(a+b*y+c*pow(y,0.5))
- Simple Equation 40 3D
- z = y/(a+b*x+c*pow(x,0.5))
- Simple Equation 41 3D
- z = exp(a+b/x+c*ln(y))
- Simple Equation 42 3D
- z = exp(a+b/y+c*ln(x))
- Simple Equation 43 3D
- z = a*pow(x,b)*ln(y+c)
- Simple Equation 44 3D
- z = a*pow(y,b)*ln(x+c)
- Simple Equation 01 With Offset 3D
- z = a*pow(x,b)*pow(y,c) + Offset
- Simple Equation 02 With Offset 3D
- z = x/(a+b*y) + Offset
- Simple Equation 03 With Offset 3D
- z = y/(a+b*x) + Offset
- Simple Equation 04 With Offset 3D
- z = a*pow(x,b*y) + Offset
- Simple Equation 05 With Offset 3D
- z = a*pow(y,b*x) + Offset
- Simple Equation 06 With Offset 3D
- z = a*pow(x,b/y) + Offset
- Simple Equation 07 With Offset 3D
- z = a*pow(y,b/x) + Offset
- Simple Equation 08 With Offset 3D
- z = a*x+b*pow(y,2.0) + Offset
- Simple Equation 09 With Offset 3D
- z = a*y+b*pow(x,2.0) + Offset
- Simple Equation 10 With Offset 3D
- z = x/(a+b*pow(y,2.0)) + Offset
- Simple Equation 11 With Offset 3D
- z = y/(a+b*pow(x,2.0)) + Offset
- Simple Equation 12 With Offset 3D
- z = a*pow(b,x)*pow(y,c) + Offset
- Simple Equation 13 With Offset 3D
- z = a*pow(b,y)*pow(x,c) + Offset
- Simple Equation 14 With Offset 3D
- z = a*pow(x*y,b) + Offset
- Simple Equation 15 With Offset 3D
- z = a*pow(x/y,b) + Offset
- Simple Equation 16 With Offset 3D
- z = a*(pow(b,1.0/x))*pow(y,c) + Offset
- Simple Equation 17 With Offset 3D
- z = a*pow(b,1.0/y)*pow(x,c) + Offset
- Simple Equation 18 With Offset 3D
- z = a*pow(x/b,c)*exp(y/b) + Offset
- Simple Equation 19 With Offset 3D
- z = a*pow(y/b,c)*exp(x/b) + Offset
- Simple Equation 20 With Offset 3D
- z = a*pow(x,b+c*y) + Offset
- Simple Equation 21 With Offset 3D
- z = a*pow(y,b+c*x) + Offset
- Simple Equation 22 With Offset 3D
- z = a*pow(x,b+c/y) + Offset
- Simple Equation 23 With Offset 3D
- z = a*pow(y,b+c/x) + Offset
- Simple Equation 24 With Offset 3D
- z = a*pow(x,b+c*ln(y)) + Offset
- Simple Equation 25 With Offset 3D
- z = a*pow(y,b+c*ln(x)) + Offset
- Simple Equation 26 With Offset 3D
- z = a*pow(y,b+c/ln(x)) + Offset
- Simple Equation 27 With Offset 3D
- z = a*pow(x,b+c/ln(y)) + Offset
- Simple Equation 28 With Offset 3D
- z = a*exp(b*x+c*pow(y,2.0)) + Offset
- Simple Equation 29 With Offset 3D
- z = a*exp(b*y+c*pow(x,2.0)) + Offset
- Simple Equation 30 With Offset 3D
- z = a*exp(b/x+c*y) + Offset
- Simple Equation 31 With Offset 3D
- z = a*exp(b/y+c*x) + Offset
- Simple Equation 32 With Offset 3D
- z = (a+x)/(b+c*y) + Offset
- Simple Equation 33 With Offset 3D
- z = (a+y)/(b+c*x) + Offset
- Simple Equation 34 With Offset 3D
- z = (a+x)/(b+c*pow(y,2.0)) + Offset
- Simple Equation 35 With Offset 3D
- z = (a+y)/(b+c*pow(x,2.0)) + Offset
- Simple Equation 36 With Offset 3D
- z = a*(exp(b*x)-exp(c*y)) + Offset
- Simple Equation 37 With Offset 3D
- z = a*pow(x,b*pow(y,c)) + Offset
- Simple Equation 38 With Offset 3D
- z = a*pow(y,b*pow(x,c)) + Offset
- Simple Equation 39 With Offset 3D
- z = x/(a+b*y+c*pow(y,0.5)) + Offset
- Simple Equation 40 With Offset 3D
- z = y/(a+b*x+c*pow(x,0.5)) + Offset
- Simple Equation 41 With Offset 3D
- z = exp(a+b/x+c*ln(y)) + Offset
- Simple Equation 42 With Offset 3D
- z = exp(a+b/y+c*ln(x)) + Offset
- Simple Equation 43 With Offset 3D
- z = a*pow(x,b)*ln(y+c) + Offset
- Simple Equation 44 With Offset 3D
- z = a*pow(y,b)*ln(x+c) + Offset
- Simple Equation 01 Plus Plane 3D
- z = a*pow(x,b)*pow(y,c)
z = z + (d * x) + (f * y) + g - Simple Equation 02 Plus Plane 3D
- z = x/(a+b*y)
z = z + (c * x) + (d * y) + f - Simple Equation 03 Plus Plane 3D
- z = y/(a+b*x)
z = z + (c * x) + (d * y) + f - Simple Equation 04 Plus Plane 3D
- z = a*pow(x,b*y)
z = z + (c * x) + (d * y) + f - Simple Equation 05 Plus Plane 3D
- z = a*pow(y,b*x)
z = z + (c * x) + (d * y) + f - Simple Equation 06 Plus Plane 3D
- z = a*pow(x,b/y)
z = z + (c * x) + (d * y) + f - Simple Equation 07 Plus Plane 3D
- z = a*pow(y,b/x)
z = z + (c * x) + (d * y) + f - Simple Equation 08 Plus Plane 3D
- z = a*x+b*pow(y,2.0)
z = z + (c * x) + (d * y) + f - Simple Equation 09 Plus Plane 3D
- z = a*y+b*pow(x,2.0)
z = z + (c * x) + (d * y) + f - Simple Equation 10 Plus Plane 3D
- z = x/(a+b*pow(y,2.0))
z = z + (c * x) + (d * y) + f - Simple Equation 11 Plus Plane 3D
- z = y/(a+b*pow(x,2.0))
z = z + (c * x) + (d * y) + f - Simple Equation 12 Plus Plane 3D
- z = a*pow(b,x)*pow(y,c)
z = z + (d * x) + (f * y) + g - Simple Equation 13 Plus Plane 3D
- z = a*pow(b,y)*pow(x,c)
z = z + (d * x) + (f * y) + g - Simple Equation 14 Plus Plane 3D
- z = a*pow(x*y,b)
z = z + (c * x) + (d * y) + f - Simple Equation 15 Plus Plane 3D
- z = a*pow(x/y,b)
z = z + (c * x) + (d * y) + f - Simple Equation 16 Plus Plane 3D
- z = a*(pow(b,1.0/x))*pow(y,c)
z = z + (d * x) + (f * y) + g - Simple Equation 17 Plus Plane 3D
- z = a*pow(b,1.0/y)*pow(x,c)
z = z + (d * x) + (f * y) + g - Simple Equation 18 Plus Plane 3D
- z = a*pow(x/b,c)*exp(y/b)
z = z + (d * x) + (f * y) + g - Simple Equation 19 Plus Plane 3D
- z = a*pow(y/b,c)*exp(x/b)
z = z + (d * x) + (f * y) + g - Simple Equation 20 Plus Plane 3D
- z = a*pow(x,b+c*y)
z = z + (d * x) + (f * y) + g - Simple Equation 21 Plus Plane 3D
- z = a*pow(y,b+c*x)
z = z + (d * x) + (f * y) + g - Simple Equation 22 Plus Plane 3D
- z = a*pow(x,b+c/y)
z = z + (d * x) + (f * y) + g - Simple Equation 23 Plus Plane 3D
- z = a*pow(y,b+c/x)
z = z + (d * x) + (f * y) + g - Simple Equation 24 Plus Plane 3D
- z = a*pow(x,b+c*ln(y))
z = z + (d * x) + (f * y) + g - Simple Equation 25 Plus Plane 3D
- z = a*pow(y,b+c*ln(x))
z = z + (d * x) + (f * y) + g - Simple Equation 26 Plus Plane 3D
- z = a*pow(y,b+c/ln(x))
z = z + (d * x) + (f * y) + g - Simple Equation 27 Plus Plane 3D
- z = a*pow(x,b+c/ln(y))
z = z + (d * x) + (f * y) + g - Simple Equation 28 Plus Plane 3D
- z = a*exp(b*x+c*pow(y,2.0))
z = z + (d * x) + (f * y) + g - Simple Equation 29 Plus Plane 3D
- z = a*exp(b*y+c*pow(x,2.0))
z = z + (d * x) + (f * y) + g - Simple Equation 30 Plus Plane 3D
- z = a*exp(b/x+c*y)
z = z + (d * x) + (f * y) + g - Simple Equation 31 Plus Plane 3D
- z = a*exp(b/y+c*x)
z = z + (d * x) + (f * y) + g - Simple Equation 32 Plus Plane 3D
- z = (a+x)/(b+c*y)
z = z + (d * x) + (f * y) + g - Simple Equation 33 Plus Plane 3D
- z = (a+y)/(b+c*x)
z = z + (d * x) + (f * y) + g - Simple Equation 34 Plus Plane 3D
- z = (a+x)/(b+c*pow(y,2.0))
z = z + (d * x) + (f * y) + g - Simple Equation 35 Plus Plane 3D
- z = (a+y)/(b+c*pow(x,2.0))
z = z + (d * x) + (f * y) + g - Simple Equation 36 Plus Plane 3D
- z = a*(exp(b*x)-exp(c*y))
z = z + (d * x) + (f * y) + g - Simple Equation 37 Plus Plane 3D
- z = a*pow(x,b*pow(y,c))
z = z + (d * x) + (f * y) + g - Simple Equation 38 Plus Plane 3D
- z = a*pow(y,b*pow(x,c))
z = z + (d * x) + (f * y) + g - Simple Equation 39 Plus Plane 3D
- z = x/(a+b*y+c*pow(y,0.5))
z = z + (d * x) + (f * y) + g - Simple Equation 40 Plus Plane 3D
- z = y/(a+b*x+c*pow(x,0.5))
z = z + (d * x) + (f * y) + g - Simple Equation 41 Plus Plane 3D
- z = exp(a+b/x+c*ln(y))
z = z + (d * x) + (f * y) + g - Simple Equation 42 Plus Plane 3D
- z = exp(a+b/y+c*ln(x))
z = z + (d * x) + (f * y) + g - Simple Equation 43 Plus Plane 3D
- z = a*pow(x,b)*ln(y+c)
z = z + (d * x) + (f * y) + g - Simple Equation 44 Plus Plane 3D
- z = a*pow(y,b)*ln(x+c)
z = z + (d * x) + (f * y) + g
3D TaylorSeries
- Taylor Series A With Exponential Decay 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = z / (h * exp(xy)) - Taylor Series B With Exponential Decay 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
z = z / (h * exp(xy)) - Taylor Series C With Exponential Decay 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
z = z / (h * exp(xy)) - Taylor Series D With Exponential Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z / (h * exp(xy)) - Taylor Series E With Exponential Decay 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
z = z / (h * exp(xy)) - Taylor Series F With Exponential Decay 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
z = z / (h * exp(xy)) - Taylor Series G With Exponential Decay 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
z = z / (h * exp(xy)) - Taylor Series H With Exponential Decay 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
z = z / (h * exp(xy)) - Taylor Series I With Exponential Decay 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
z = z / (h * exp(xy)) - Taylor Series J With Exponential Decay 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
z = z / (h * exp(xy)) - Taylor Series K With Exponential Decay 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
z = z / (h * exp(xy)) - Taylor Series L With Exponential Decay 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
z = z / (h * exp(xy)) - Taylor Series M With Exponential Decay 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
z = z / (h * exp(xy)) - Taylor Series N With Exponential Decay 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
z = z / (h * exp(xy)) - Taylor Series O With Exponential Decay 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
z = z / (h * exp(xy)) - Taylor Series P With Exponential Decay 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
z = z / (h * exp(xy))
- Taylor Series A With Exponential Growth 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = z * (h * exp(xy)) - Taylor Series B With Exponential Growth 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
z = z * (h * exp(xy)) - Taylor Series C With Exponential Growth 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
z = z * (h * exp(xy)) - Taylor Series D With Exponential Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z * (h * exp(xy)) - Taylor Series E With Exponential Growth 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
z = z * (h * exp(xy)) - Taylor Series F With Exponential Growth 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
z = z * (h * exp(xy)) - Taylor Series G With Exponential Growth 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
z = z * (h * exp(xy)) - Taylor Series H With Exponential Growth 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
z = z * (h * exp(xy)) - Taylor Series I With Exponential Growth 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
z = z * (h * exp(xy)) - Taylor Series J With Exponential Growth 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
z = z * (h * exp(xy)) - Taylor Series K With Exponential Growth 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
z = z * (h * exp(xy)) - Taylor Series L With Exponential Growth 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
z = z * (h * exp(xy)) - Taylor Series M With Exponential Growth 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
z = z * (h * exp(xy)) - Taylor Series N With Exponential Growth 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
z = z * (h * exp(xy)) - Taylor Series O With Exponential Growth 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
z = z * (h * exp(xy)) - Taylor Series P With Exponential Growth 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
z = z * (h * exp(xy))
- Inverse Taylor Series A 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = xy / z - Inverse Taylor Series B 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
z = xy / z - Inverse Taylor Series C 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
z = xy / z - Inverse Taylor Series D 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = xy / z - Inverse Taylor Series E 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
z = xy / z - Inverse Taylor Series F 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
z = xy / z - Inverse Taylor Series G 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
z = xy / z - Inverse Taylor Series H 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
z = xy / z - Inverse Taylor Series I 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
z = xy / z - Inverse Taylor Series J 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
z = xy / z - Inverse Taylor Series K 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
z = xy / z - Inverse Taylor Series L 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
z = xy / z - Inverse Taylor Series M 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
z = xy / z - Inverse Taylor Series N 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
z = xy / z - Inverse Taylor Series O 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
z = xy / z - Inverse Taylor Series P 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
z = xy / z
- Taylor Series A With Linear Decay 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = z / (h * xy) - Taylor Series B With Linear Decay 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
z = z / (h * xy) - Taylor Series C With Linear Decay 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
z = z / (h * xy) - Taylor Series D With Linear Decay 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z / (h * xy) - Taylor Series E With Linear Decay 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
z = z / (h * xy) - Taylor Series F With Linear Decay 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
z = z / (h * xy) - Taylor Series G With Linear Decay 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
z = z / (h * xy) - Taylor Series H With Linear Decay 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
z = z / (h * xy) - Taylor Series I With Linear Decay 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
z = z / (h * xy) - Taylor Series J With Linear Decay 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
z = z / (h * xy) - Taylor Series K With Linear Decay 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
z = z / (h * xy) - Taylor Series L With Linear Decay 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
z = z / (h * xy) - Taylor Series M With Linear Decay 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
z = z / (h * xy) - Taylor Series N With Linear Decay 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
z = z / (h * xy) - Taylor Series O With Linear Decay 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
z = z / (h * xy) - Taylor Series P With Linear Decay 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
z = z / (h * xy)
- Taylor Series A With Linear Growth 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = z * (h * xy) - Taylor Series B With Linear Growth 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
z = z * (h * xy) - Taylor Series C With Linear Growth 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
z = z * (h * xy) - Taylor Series D With Linear Growth 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = z * (h * xy) - Taylor Series E With Linear Growth 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
z = z * (h * xy) - Taylor Series F With Linear Growth 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
z = z * (h * xy) - Taylor Series G With Linear Growth 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
z = z * (h * xy) - Taylor Series H With Linear Growth 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
z = z * (h * xy) - Taylor Series I With Linear Growth 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
z = z * (h * xy) - Taylor Series J With Linear Growth 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
z = z * (h * xy) - Taylor Series K With Linear Growth 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
z = z * (h * xy) - Taylor Series L With Linear Growth 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
z = z * (h * xy) - Taylor Series M With Linear Growth 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
z = z * (h * xy) - Taylor Series N With Linear Growth 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
z = z * (h * xy) - Taylor Series O With Linear Growth 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
z = z * (h * xy) - Taylor Series P With Linear Growth 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
z = z * (h * xy)
- Reciprocal Taylor Series A 3D
- z = a + bx + cy + dx2 + fy2 + gxy
z = 1.0 / z - Reciprocal Taylor Series B 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
z = 1.0 / z - Reciprocal Taylor Series C 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
z = 1.0 / z - Reciprocal Taylor Series D 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
z = 1.0 / z - Reciprocal Taylor Series E 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
z = 1.0 / z - Reciprocal Taylor Series F 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
z = 1.0 / z - Reciprocal Taylor Series G 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
z = 1.0 / z - Reciprocal Taylor Series H 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
z = 1.0 / z - Reciprocal Taylor Series I 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
z = 1.0 / z - Reciprocal Taylor Series J 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
z = 1.0 / z - Reciprocal Taylor Series K 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
z = 1.0 / z - Reciprocal Taylor Series L 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
z = 1.0 / z - Reciprocal Taylor Series M 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
z = 1.0 / z - Reciprocal Taylor Series N 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
z = 1.0 / z - Reciprocal Taylor Series O 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
z = 1.0 / z - Reciprocal Taylor Series P 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
z = 1.0 / z
- Taylor Series A 3D
- z = a + bx + cy + dx2 + fy2 + gxy
- Taylor Series B 3D
- z = a + b*ln(x) + cy + d*ln(x)2 + fy2 + g*ln(x)*y
- Taylor Series C 3D
- z = a + bx + c*ln(y) + dx2 + f*ln(y)2 + g*x*ln(y)
- Taylor Series D 3D
- z = a + b*ln(x) + c*ln(y) + d*ln(x)2 + f*ln(y)2 + g*ln(x)*ln(y)
- Taylor Series E 3D
- z = a + b/x + cy + d/x2 + fy2 + gy/x
- Taylor Series F 3D
- z = a + b/ln(x) + cy + d/ln(x)2 + fy2 + gy/ln(x)
- Taylor Series G 3D
- z = a + b/x + c*ln(y) + d/x2 + f*ln(y)2 + g*ln(y)/x
- Taylor Series H 3D
- z = a + b/ln(x) + c*ln(y) + d/ln(x)2 + f*ln(y)2 + g*ln(y)/ln(x)
- Taylor Series I 3D
- z = a + bx + c/y + dx2 + f/y2 + gx/y
- Taylor Series J 3D
- z = a + b*ln(x) + c/y + d*ln(x)2 + f/y2 + g*ln(x)/y
- Taylor Series K 3D
- z = a + bx + c/ln(y) + dx2 + f/ln(y)2 + gx/ln(y)
- Taylor Series L 3D
- z = a + b*ln(x) + c/ln(y) + d*ln(x)2 + f/ln(y)2 + g*ln(x)/ln(y)
- Taylor Series M 3D
- z = a + b/x + c/y + d/x2 + f/y2 + g/(xy)
- Taylor Series N 3D
- z = a + b/ln(x) + c/y + d/ln(x)2 + f/y2 + g/(ln(x)*y)
- Taylor Series O 3D
- z = a + b/x + c/ln(y) + d/x2 + f/ln(y)2 + g/(x*ln(y))
- Taylor Series P 3D
- z = a + b/ln(x) + c/ln(y) + d/ln(x)2 + f/ln(y)2 + g/(ln(x)*ln(y))
3D Trigonometric
- Cosh X Plus Cosh Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Cosh X Plus Sine Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Cosh X Plus Tangent Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Cosh X Times Cosh Y[radians] With Exponential Decay And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Cosh X Times Sine Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Cosh X Times Tangent Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Cosh XY [radians] With Exponential Decay And Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z / (d * exp(xy)) + Offset - Reza's Custom Equation One [radians] With Exponential Decay And Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z / (k * exp(xy)) + Offset - Reza's Custom Equation Two [radians] With Exponential Decay And Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z / (i * exp(xy)) + Offset - Sine X Plus Cosh Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Sine X Plus Sine Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Sine X Plus Tangent Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Sine X Times Cosh Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Sine X Times Sine Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Sine X Times Tangent Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Sine XY [radians] With Exponential Decay And Offset 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z / (d * exp(xy)) + Offset - Tangent X Plus Cosh Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Tangent X Plus Sine Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Tangent X Plus Tangent Y [radians] With Exponential Decay And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) + Offset - Tangent X Times Cosh Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Tangent X Times Sine Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Tangent X Times Tangent Y [radians] With Exponential Decay And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) + Offset - Tangent XY [radians] With Exponential Decay And Offset 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z / (d * exp(xy)) + Offset
- Cosh X Plus Cosh Y [radians] With Exponential Decay 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Cosh X Plus Sine Y [radians] With Exponential Decay 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Cosh X Plus Tangent Y [radians] With Exponential Decay 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Cosh X Times Cosh Y[radians] With Exponential Decay 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Cosh X Times Sine Y [radians] With Exponential Decay 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Cosh X Times Tangent Y [radians] With Exponential Decay 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Cosh XY [radians] With Exponential Decay 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z / (d * exp(xy)) - Reza's Custom Equation One [radians] With Exponential Decay 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z / (k * exp(xy)) - Reza's Custom Equation Two [radians] With Exponential Decay 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z / (i * exp(xy)) - Sine X Plus Cosh Y [radians] With Exponential Decay 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Sine X Plus Sine Y [radians] With Exponential Decay 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Sine X Plus Tangent Y [radians] With Exponential Decay 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Sine X Times Cosh Y [radians] With Exponential Decay 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Sine X Times Sine Y [radians] With Exponential Decay 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Sine X Times Tangent Y [radians] With Exponential Decay 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Sine XY [radians] With Exponential Decay 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z / (d * exp(xy)) - Tangent X Plus Cosh Y [radians] With Exponential Decay 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Tangent X Plus Sine Y [radians] With Exponential Decay 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Tangent X Plus Tangent Y [radians] With Exponential Decay 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * exp(xy)) - Tangent X Times Cosh Y [radians] With Exponential Decay 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Tangent X Times Sine Y [radians] With Exponential Decay 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Tangent X Times Tangent Y [radians] With Exponential Decay 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * exp(xy)) - Tangent XY [radians] With Exponential Decay 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z / (d * exp(xy))
- Cosh X Plus Cosh Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Cosh X Plus Sine Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Cosh X Plus Tangent Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Cosh X Times Cosh Y[radians] With Exponential Growth And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Cosh X Times Sine Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Cosh X Times Tangent Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Cosh XY [radians] With Exponential Growth And Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z * (d * exp(xy)) + Offset - Reza's Custom Equation One [radians] With Exponential Growth And Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z * (k * exp(xy)) + Offset - Reza's Custom Equation Two [radians] With Exponential Growth And Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z * (i * exp(xy)) + Offset - Sine X Plus Cosh Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Sine X Plus Sine Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Sine X Plus Tangent Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Sine X Times Cosh Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Sine X Times Sine Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Sine X Times Tangent Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Sine XY [radians] With Exponential Growth And Offset 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z * (d * exp(xy)) + Offset - Tangent X Plus Cosh Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Tangent X Plus Sine Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Tangent X Plus Tangent Y [radians] With Exponential Growth And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) + Offset - Tangent X Times Cosh Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Tangent X Times Sine Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Tangent X Times Tangent Y [radians] With Exponential Growth And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) + Offset - Tangent XY [radians] With Exponential Growth And Offset 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z * (d * exp(xy)) + Offset
- Cosh X Plus Cosh Y [radians] With Exponential Growth 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Cosh X Plus Sine Y [radians] With Exponential Growth 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Cosh X Plus Tangent Y [radians] With Exponential Growth 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Cosh X Times Cosh Y[radians] With Exponential Growth 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Cosh X Times Sine Y [radians] With Exponential Growth 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Cosh X Times Tangent Y [radians] With Exponential Growth 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Cosh XY [radians] With Exponential Growth 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z * (d * exp(xy)) - Reza's Custom Equation One [radians] With Exponential Growth 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z * (k * exp(xy)) - Reza's Custom Equation Two [radians] With Exponential Growth 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z * (i * exp(xy)) - Sine X Plus Cosh Y [radians] With Exponential Growth 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Sine X Plus Sine Y [radians] With Exponential Growth 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Sine X Plus Tangent Y [radians] With Exponential Growth 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Sine X Times Cosh Y [radians] With Exponential Growth 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Sine X Times Sine Y [radians] With Exponential Growth 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Sine X Times Tangent Y [radians] With Exponential Growth 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Sine XY [radians] With Exponential Growth 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z * (d * exp(xy)) - Tangent X Plus Cosh Y [radians] With Exponential Growth 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Tangent X Plus Sine Y [radians] With Exponential Growth 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Tangent X Plus Tangent Y [radians] With Exponential Growth 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * exp(xy)) - Tangent X Times Cosh Y [radians] With Exponential Growth 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Tangent X Times Sine Y [radians] With Exponential Growth 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Tangent X Times Tangent Y [radians] With Exponential Growth 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * exp(xy)) - Tangent XY [radians] With Exponential Growth 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z * (d * exp(xy))
- Inverse Cosh X Plus Cosh Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = xy / z - Inverse Cosh X Plus Sine Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = xy / z - Inverse Cosh X Plus Tangent Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = xy / z - Inverse Cosh X Times Cosh Y[radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = xy / z - Inverse Cosh X Times Sine Y [radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = xy / z - Inverse Cosh X Times Tangent Y [radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = xy / z - Inverse Cosh XY [radians] 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = xy / z - Inverse Reza's Custom Equation One [radians] 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = xy / z - Inverse Reza's Custom Equation Two [radians] 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = xy / z - Inverse Sine X Plus Cosh Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = xy / z - Inverse Sine X Plus Sine Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = xy / z - Inverse Sine X Plus Tangent Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = xy / z - Inverse Sine X Times Cosh Y [radians] 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = xy / z - Inverse Sine X Times Sine Y [radians] 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = xy / z - Inverse Sine X Times Tangent Y [radians] 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = xy / z - Inverse Sine XY [radians] 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = xy / z - Inverse Tangent X Plus Cosh Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = xy / z - Inverse Tangent X Plus Sine Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = xy / z - Inverse Tangent X Plus Tangent Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = xy / z - Inverse Tangent X Times Cosh Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = xy / z - Inverse Tangent X Times Sine Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = xy / z - Inverse Tangent X Times Tangent Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = xy / z - Inverse Tangent XY [radians] 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = xy / z
- Inverse Cosh X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Cosh X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Cosh X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Cosh X Times Cosh Y[radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Cosh X Times Sine Y [radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Cosh X Times Tangent Y [radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Cosh XY [radians] With Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = xy / (z + Offset - Inverse Reza's Custom Equation One [radians] With Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = xy / (z + Offset - Inverse Reza's Custom Equation Two [radians] With Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = xy / (z + Offset - Inverse Sine X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Sine X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Sine X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Sine X Times Cosh Y [radians] With Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Sine X Times Sine Y [radians] With Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Sine X Times Tangent Y [radians] With Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Sine XY [radians] With Offset 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = xy / (z + Offset - Inverse Tangent X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Tangent X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Tangent X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Tangent X Times Cosh Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Tangent X Times Sine Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Tangent X Times Tangent Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = xy / (z + Offset - Inverse Tangent XY [radians] With Offset 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = xy / (z + Offset
- Cosh X Plus Cosh Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Cosh X Plus Sine Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Cosh X Plus Tangent Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Cosh X Times Cosh Y[radians] With Linear Decay And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Cosh X Times Sine Y [radians] With Linear Decay And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Cosh X Times Tangent Y [radians] With Linear Decay And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Cosh XY [radians] With Linear Decay And Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z / (d * xy) + Offset - Reza's Custom Equation One [radians] With Linear Decay And Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z / (k * xy) + Offset - Reza's Custom Equation Two [radians] With Linear Decay And Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z / (i * xy) + Offset - Sine X Plus Cosh Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Sine X Plus Sine Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Sine X Plus Tangent Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Sine X Times Cosh Y [radians] With Linear Decay And Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Sine X Times Sine Y [radians] With Linear Decay And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Sine X Times Tangent Y [radians] With Linear Decay And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Sine XY [radians] With Linear Decay And Offset 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z / (d * xy) + Offset - Tangent X Plus Cosh Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Tangent X Plus Sine Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Tangent X Plus Tangent Y [radians] With Linear Decay And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * xy) + Offset - Tangent X Times Cosh Y [radians] With Linear Decay And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Tangent X Times Sine Y [radians] With Linear Decay And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Tangent X Times Tangent Y [radians] With Linear Decay And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * xy) + Offset - Tangent XY [radians] With Linear Decay And Offset 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z / (d * xy) + Offset
- Cosh X Plus Cosh Y [radians] With Linear Decay 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * xy) - Cosh X Plus Sine Y [radians] With Linear Decay 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * xy) - Cosh X Plus Tangent Y [radians] With Linear Decay 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * xy) - Cosh X Times Cosh Y[radians] With Linear Decay 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * xy) - Cosh X Times Sine Y [radians] With Linear Decay 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * xy) - Cosh X Times Tangent Y [radians] With Linear Decay 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * xy) - Cosh XY [radians] With Linear Decay 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z / (d * xy) - Reza's Custom Equation One [radians] With Linear Decay 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z / (k * xy) - Reza's Custom Equation Two [radians] With Linear Decay 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z / (i * xy) - Sine X Plus Cosh Y [radians] With Linear Decay 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * xy) - Sine X Plus Sine Y [radians] With Linear Decay 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * xy) - Sine X Plus Tangent Y [radians] With Linear Decay 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * xy) - Sine X Times Cosh Y [radians] With Linear Decay 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * xy) - Sine X Times Sine Y [radians] With Linear Decay 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * xy) - Sine X Times Tangent Y [radians] With Linear Decay 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * xy) - Sine XY [radians] With Linear Decay 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z / (d * xy) - Tangent X Plus Cosh Y [radians] With Linear Decay 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z / (h * xy) - Tangent X Plus Sine Y [radians] With Linear Decay 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z / (h * xy) - Tangent X Plus Tangent Y [radians] With Linear Decay 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z / (h * xy) - Tangent X Times Cosh Y [radians] With Linear Decay 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z / (g * xy) - Tangent X Times Sine Y [radians] With Linear Decay 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z / (g * xy) - Tangent X Times Tangent Y [radians] With Linear Decay 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z / (g * xy) - Tangent XY [radians] With Linear Decay 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z / (d * xy)
- Cosh X Plus Cosh Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Cosh X Plus Sine Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Cosh X Plus Tangent Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Cosh X Times Cosh Y[radians] With Linear Growth And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Cosh X Times Sine Y [radians] With Linear Growth And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Cosh X Times Tangent Y [radians] With Linear Growth And Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Cosh XY [radians] With Linear Growth And Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z * (d * xy) + Offset - Reza's Custom Equation One [radians] With Linear Growth And Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z * (k * xy) + Offset - Reza's Custom Equation Two [radians] With Linear Growth And Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z * (i * xy) + Offset - Sine X Plus Cosh Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Sine X Plus Sine Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Sine X Plus Tangent Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Sine X Times Cosh Y [radians] With Linear Growth And Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Sine X Times Sine Y [radians] With Linear Growth And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Sine X Times Tangent Y [radians] With Linear Growth And Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Sine XY [radians] With Linear Growth And Offset 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z * (d * xy) + Offset - Tangent X Plus Cosh Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Tangent X Plus Sine Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Tangent X Plus Tangent Y [radians] With Linear Growth And Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * xy) + Offset - Tangent X Times Cosh Y [radians] With Linear Growth And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Tangent X Times Sine Y [radians] With Linear Growth And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Tangent X Times Tangent Y [radians] With Linear Growth And Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * xy) + Offset - Tangent XY [radians] With Linear Growth And Offset 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z * (d * xy) + Offset
- Cosh X Plus Cosh Y [radians] With Linear Growth 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * xy) - Cosh X Plus Sine Y [radians] With Linear Growth 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * xy) - Cosh X Plus Tangent Y [radians] With Linear Growth 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * xy) - Cosh X Times Cosh Y[radians] With Linear Growth 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * xy) - Cosh X Times Sine Y [radians] With Linear Growth 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * xy) - Cosh X Times Tangent Y [radians] With Linear Growth 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * xy) - Cosh XY [radians] With Linear Growth 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z * (d * xy) - Reza's Custom Equation One [radians] With Linear Growth 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = z * (k * xy) - Reza's Custom Equation Two [radians] With Linear Growth 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = z * (i * xy) - Sine X Plus Cosh Y [radians] With Linear Growth 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * xy) - Sine X Plus Sine Y [radians] With Linear Growth 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * xy) - Sine X Plus Tangent Y [radians] With Linear Growth 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * xy) - Sine X Times Cosh Y [radians] With Linear Growth 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * xy) - Sine X Times Sine Y [radians] With Linear Growth 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * xy) - Sine X Times Tangent Y [radians] With Linear Growth 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * xy) - Sine XY [radians] With Linear Growth 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z * (d * xy) - Tangent X Plus Cosh Y [radians] With Linear Growth 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = z * (h * xy) - Tangent X Plus Sine Y [radians] With Linear Growth 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = z * (h * xy) - Tangent X Plus Tangent Y [radians] With Linear Growth 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = z * (h * xy) - Tangent X Times Cosh Y [radians] With Linear Growth 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = z * (g * xy) - Tangent X Times Sine Y [radians] With Linear Growth 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = z * (g * xy) - Tangent X Times Tangent Y [radians] With Linear Growth 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = z * (g * xy) - Tangent XY [radians] With Linear Growth 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z * (d * xy)
- Reciprocal Cosh X Plus Cosh Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Cosh X Plus Sine Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Cosh X Plus Tangent Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Cosh X Times Cosh Y[radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Cosh X Times Sine Y [radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Cosh X Times Tangent Y [radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Cosh XY [radians] 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = 1.0 / z - Reciprocal Reza's Custom Equation One [radians] 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = 1.0 / z - Reciprocal Reza's Custom Equation Two [radians] 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = 1.0 / z - Reciprocal Sine X Plus Cosh Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Sine X Plus Sine Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Sine X Plus Tangent Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Sine X Times Cosh Y [radians] 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Sine X Times Sine Y [radians] 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Sine X Times Tangent Y [radians] 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Sine XY [radians] 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = 1.0 / z - Reciprocal Tangent X Plus Cosh Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Tangent X Plus Sine Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Tangent X Plus Tangent Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Tangent X Times Cosh Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Tangent X Times Sine Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Tangent X Times Tangent Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = 1.0 / z - Reciprocal Tangent XY [radians] 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = 1.0 / z
- Reciprocal Cosh X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Cosh X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Cosh X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Cosh X Times Cosh Y[radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Cosh X Times Sine Y [radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Cosh X Times Tangent Y [radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Cosh XY [radians] With Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = 1.0 / z + Offset - Reciprocal Reza's Custom Equation One [radians] With Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
z = 1.0 / z + Offset - Reciprocal Reza's Custom Equation Two [radians] With Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
z = 1.0 / z + Offset - Reciprocal Sine X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Sine X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Sine X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Sine X Times Cosh Y [radians] With Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Sine X Times Sine Y [radians] With Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Sine X Times Tangent Y [radians] With Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Sine XY [radians] With Offset 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = 1.0 / z + Offset - Reciprocal Tangent X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Tangent X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Tangent X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Tangent X Times Cosh Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Tangent X Times Sine Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Tangent X Times Tangent Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
z = 1.0 / z + Offset - Reciprocal Tangent XY [radians] With Offset 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = 1.0 / z + Offset
- Cosh X Plus Cosh Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
- Cosh X Plus Sine Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
- Cosh X Plus Tangent Y [radians] 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
- Cosh X Times Cosh Y[radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
- Cosh X Times Sine Y [radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
- Cosh X Times Tangent Y [radians] 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
- Cosh XY [radians] 3D
- z = amplitude * cosh(pi * (xy - center) / width)
- Reza's Custom Equation One [radians] 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n
- Reza's Custom Equation Two [radians] 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2
- Sine X Plus Cosh Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
- Sine X Plus Sine Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
- Sine X Plus Tangent Y [radians] 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
- Sine X Times Cosh Y [radians] 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
- Sine X Times Sine Y [radians] 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
- Sine X Times Tangent Y [radians] 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
- Sine XY [radians] 3D
- z = amplitude * sin(pi * (xy - center) / width)
- Tangent X Plus Cosh Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y)
- Tangent X Plus Sine Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y)
- Tangent X Plus Tangent Y [radians] 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y)
- Tangent X Times Cosh Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y)
- Tangent X Times Sine Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y)
- Tangent X Times Tangent Y [radians] 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y)
- Tangent XY [radians] 3D
- z = amplitude * tan(pi * (xy - center) / width)
- Cosh X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y) + Offset
- Cosh X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y) + Offset
- Cosh X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * cosh(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y) + Offset
- Cosh X Times Cosh Y[radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y) + Offset
- Cosh X Times Sine Y [radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y) + Offset
- Cosh X Times Tangent Y [radians] With Offset 3D
- z = amplitude * cosh(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y) + Offset
- Cosh XY [radians] With Offset 3D
- z = amplitude * cosh(pi * (xy - center) / width) + Offset
- Reza's Custom Equation One [radians] With Offset 3D
- z = (cos(a*x - b*y) + sin(c*x - d*y))n - (cos(f*x - g*y) + sin(h*x- i*y))n + Offset
- Reza's Custom Equation Two [radians] With Offset 3D
- z = abs(cos((A*(x+B)) + C*(y+D))) + abs(cos((A*(x+B)) - C*(y+D))) - (sin(E*x+F))2 - (sin(E*y+G))2 + Offset
- Sine X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y) + Offset
- Sine X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y) + Offset
- Sine X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * sin(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y) + Offset
- Sine X Times Cosh Y [radians] With Offset 3D
- z = amplitude * sine(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y) + Offset
- Sine X Times Sine Y [radians] With Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y) + Offset
- Sine X Times Tangent Y [radians] With Offset 3D
- z = amplitude * sin(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y) + Offset
- Sine XY [radians] With Offset 3D
- z = amplitude * sin(pi * (xy - center) / width) + Offset
- Tangent X Plus Cosh Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * cosh(pi * (y - center_y) / width_y) + Offset
- Tangent X Plus Sine Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * sin(pi * (y - center_y) / width_y) + Offset
- Tangent X Plus Tangent Y [radians] With Offset 3D
- z = amplitude_x * tan(pi * (x - center_x) / width_x) + amplitude_y * tan(pi * (y - center_y) / width_y) + Offset
- Tangent X Times Cosh Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * cosh(pi * (y - center_y) / width_y) + Offset
- Tangent X Times Sine Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * sin(pi * (y - center_y) / width_y) + Offset
- Tangent X Times Tangent Y [radians] With Offset 3D
- z = amplitude * tan(pi * (x - center_x) / width_x) * tan(pi * (y - center_y) / width_y) + Offset
- Tangent XY [radians] With Offset 3D
- z = amplitude * tan(pi * (xy - center) / width) + Offset
- Cosh XY [radians] Plus Plane 3D
- z = amplitude * cosh(pi * (xy - center) / width)
z = z + (d * x) + (f * y) + g - Sine XY [radians] Plus Plane 3D
- z = amplitude * sin(pi * (xy - center) / width)
z = z + (d * x) + (f * y) + g - Tangent XY [radians] Plus Plane 3D
- z = amplitude * tan(pi * (xy - center) / width)
z = z + (d * x) + (f * y) + g
